AC SIRIUS: Difference between revisions

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207 bytes added ,  13 November 2021
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** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** Both give combo at the beginning and end of the note.
** Both give combo at the beginning and end of the note.
* First appearance of the LEGACY modifier, which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. Counts as an ASSIST CLEAR if used on songs with either/both unless the song does not feature either; it will be a standard CLEAR otherwise.
* First beatmania IIDX game with PARTY MODE and LEAGUE MODE.
* First beatmania IIDX game with PARTY MODE and LEAGUE MODE.
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
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* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key.
* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key.
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW).
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW).
* First beatmania IIDX game with the LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD.
* First beatmania IIDX game with the modifiers:
** LEGACY modifier, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches and marked as ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead)
** LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD.
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric patten.
* EXPERT mode has animations for highlighted difficulty.
* EXPERT mode has animations for highlighted difficulty.
* First beatmania IIDX game since [[AC 1st style|the original beatmania IIDX]] not to feature [[Naoki Maeda]], whether in a new song or a BEMANI crossover.
* First beatmania IIDX game since [[AC 1st style|the original beatmania IIDX]] not to feature [[Naoki Maeda]], whether in a new song or a BEMANI crossover.
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