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* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key. | * The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key. | ||
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW). | * Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW). | ||
* First beatmania IIDX game with the modifiers: | * First beatmania IIDX game with the following modifiers: | ||
** LEGACY | ** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead) | ||
** LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | ** LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | ||
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric | ** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern. | ||
* EXPERT mode has animations for highlighted difficulty. | * EXPERT mode has animations for highlighted difficulty. | ||
* First beatmania IIDX game since [[AC 1st style|the original beatmania IIDX]] not to feature [[Naoki Maeda]], whether in a new song or a BEMANI crossover. | * First beatmania IIDX game since [[AC 1st style|the original beatmania IIDX]] not to feature [[Naoki Maeda]], whether in a new song or a BEMANI crossover. |