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* First beatmania IIDX game with the following modifiers: | * First beatmania IIDX game with the following modifiers: | ||
** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead) | ** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead) | ||
** LIFT | ** LIFT, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | ||
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern. | ** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern. | ||
* EXPERT mode has animations for highlighted difficulty. | * EXPERT mode has animations for highlighted difficulty. |