AC SIRIUS: Difference between revisions

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* First beatmania IIDX game with the following modifiers:
* First beatmania IIDX game with the following modifiers:
** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead)
** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead)
** LIFT modifier, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD.
** LIFT, which raises the height of the playing field. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD.
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern.
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern.
* EXPERT mode has animations for highlighted difficulty.
* EXPERT mode has animations for highlighted difficulty.

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