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== General Information / Changes == | == General Information / Changes == | ||
* Dark theme with shades of blue and black, similar to [[AC 10th style|10th style]]. | * Dark theme with shades of blue and black, similar to [[AC 10th style|10th style]]. | ||
* New songs are highlighted in blue. | * New songs are highlighted in blue. | ||
** FULL COMBO splash is now sky blue. | ** FULL COMBO splash is now sky blue. | ||
* Introduces two new types of notes: | * Introduces two new types of notes: | ||
** CHARGE NOTES, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]], while the "CN" label would | ** CHARGE NOTES, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]], while the "CN" label would remain until its removal in [[AC CastHour|CastHour]]). | ||
** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction. | ** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction. | ||
** Both give combo at the beginning and end of the note. | ** Both give combo at the beginning and end of the note. | ||
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* First beatmania IIDX game with the following modifiers: | * First beatmania IIDX game with the following modifiers: | ||
** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead) | ** LEGACY, an ASSIST modifier which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. It is marked as an ASSIST CLEAR (only applicable when a chart had either CHARGE NOTES or BACKSPIN SCRATCHES, otherwise a regular CLEAR is awarded instead) | ||
** LIFT, which raises the | ** LIFT, which raises the judgment line on the playfield. It can be combined with SUDDEN+ (LIFT+SUD), but not HIDDEN(+) or HID+SUD. | ||
** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern. | ** SYMMETRY RANDOM and SYNCHRONIZE RANDOM, both RANDOM modifiers when playing on DOUBLE BATTLE. When used, note patterns for both sides are arranged the same way or as a symmetric pattern. | ||
* EXPERT mode has animations for highlighted difficulty. | * EXPERT mode has animations for highlighted difficulty. | ||
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;PARTY MODE: | ;PARTY MODE: | ||
* Only available on Single. | * Only available on Single. | ||
* Made up of six EVENTs, with the goal to gather fans. Fans are gained by getting a cumulative amount of EX | * Made up of six EVENTs, with the goal to gather fans. Fans are gained by getting a cumulative amount of [[EX Score]] across songs. You start off on BEGINNER and move your way up; charts do not surpass Level 6. Quota for each EVENT is as follows: | ||
** EVENT1 (HOME GARAGE): 1200 fans | ** EVENT1 (HOME GARAGE): 1200 fans | ||
** EVENT2 (SUB FLOOR): 4800 fans (6000 total) | ** EVENT2 (SUB FLOOR): 4800 fans (6000 total) | ||
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** EVENT5 (SPECIAL ARENA): 49000 fans (95000 total) | ** EVENT5 (SPECIAL ARENA): 49000 fans (95000 total) | ||
** EVENT6 (DARK TRIBE): 97000 fans (192000 total) | ** EVENT6 (DARK TRIBE): 97000 fans (192000 total) | ||
* Three | * Three stages per play, regardless of whether or not you pass a song. | ||
;LEAGUE MODE: | ;LEAGUE MODE: |
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