AC bm complete: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
[[Image:bmcomp.png]]
[[Image:bmcomp.png]]
* The first of two beatmania compilation mixes released. completeMIX has the full songlist from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two entirely new songs and two English versions of older songs.
* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs.
* The last beatmania game not to count combo until [[AC bm 5th|5thMIX]]. 3rdMIX, the base for completeMIX's engine, also counted combo.
* First beatmania game to display both genres ''and'' song titles on music select.
* Flashing GREATs now indicate a separate, more accurate judgment than regular GREATs.
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not.
* The maximum money score for one song was increased to 200,000 from 100,000. GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
* Flashing GREATs now indicate a separate, more accurate judgment from regular GREATs.
** The same 200,000 money score will later be adopted in the [[AC General Info|beatmania IIDX series]] until its removal in [[AC BISTROVER|BISTROVER]].
* The maximum money score for a song was increased to 200,000 from 100,000. GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]].
* On Single mode and the 1P & 2P mode, EXPERT is renamed to INTERNET RANKING.
* On Single mode and the 1P & 2P mode, EXPERT is renamed to INTERNET RANKING.
** In both EXPERT and INTERNET RANKING, the score counter display EX score instead of money score. GREATs increases the score with 2 for Flashing and 1 for regular. The same scoring scheme will carry over in the beatmania IIDX series as well.
** In both EXPERT and INTERNET RANKING, the score counter displays EX score instead of money score. GREATs increases the score with two for Flashing and one for regular. The same scoring scheme would carry over to beatmania IIDX as well.
** During gameplay in INTERNET RANKING, the frame is a gold color instead of the standard gray.
** During gameplay in INTERNET RANKING, the frame is gold instead of the standard gray.
** When you clear a certain number of stages in a course, an INTERNET RANKING code is displayed, which could be entered on KONAMI's official website during the active INTERNET RANKING periods.
** When you clear a certain number of stages in a course, an INTERNET RANKING code is displayed, which could be entered on KONAMI's official website during active INTERNET RANKING periods.
** First BEMANI game with the alternate scoring scheme called EX Score, in which it would become a regular competition standard in some of the later BEMANI games.
** First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games.
* Last beatmania game with PRACTICE mode.
* Last beatmania game with PRACTICE mode.
* Song titles are displayed on the music selection screen in addition to genres.
* First BEMANI game worked on by CG designer [[Hotaru Matsuzaki]], known then as MZD FIRE FLY.
* First BEMANI game worked on by CG designer [[Hotaru Matsuzaki]], known then as MZD FIRE FLY.
* Total songs: 44
* Total songs: 44

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