What Is DDR?: Difference between revisions

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* <span style="color: #757474;">'''N.G.'''</span> - This judgment is obtained when a Freeze Arrow is missed or Shock Arrows are stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay. N.G. is short for '''No Good'''.
* <span style="color: #757474;">'''N.G.'''</span> - This judgment is obtained when a Freeze Arrow is missed or Shock Arrows are stepped on. N.G. is now counted as part of Miss but is still shown on screen during gameplay. N.G. is short for '''No Good'''.


Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine. Beginning with DanceDanceRevolution (2014), the Fast/Slow indicator can be enabled by purchasing an e-amusement Basic subscription plan.
Since DanceDanceRevolution X2, the game can display a judgment timing indicator (判定タイミング表示) on screen: <span style="color: #ca00cd;">'''Slow'''</span> when the arrow was stepped after it matched the STEP ZONE arrows and <span style="color: #311aa3;">'''Fast'''</span> if the step was pressed before the arrows met the STEP ZONE properly. Getting a Marvelous judgment or higher (O.K. included) won't trigger the timing indicator. This feature can be disabled by the arcade operator and thus, it is not available on every arcade machine.
 
From DanceDanceRevolution (2014) to DanceDanceRevolution A3, the Fast/Slow indicator could be enabled from the games' websites by purchasing an e-amusement Basic subscription plan. However, as of March 24th, 2022 in DanceDanceRevolution A3, it no longer requires an e-amusement subscription.


The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 FPS arcade cabinets literally meant frame perfect. After the series transitioned to 60 FPS, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.
The existence of a judgment better than "Perfect" can be thought of as an anachronism: as the game uses frame-based timing, a Perfect on the first 30 FPS arcade cabinets literally meant frame perfect. After the series transitioned to 60 FPS, the Perfect timing window was changed to 2 frames to keep gameplay consistent and comparable, allowing the introduction of a new frame perfect timing window smaller than the original.
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!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE
!style="background:#9999ee; text-align: center;" rowspan="1" width="75px"|FREE
|-
|-
| Japan || Japanese || 3 songs || PASELI only || PASELI only ||No ||No
| Japan || Japanese || 3 songs || Yes* || PREMIUM only ||No ||No
|-
|-
| U.S. || U.S. || 3 songs || Yes || PREMIUM only || No ||No
| U.S. || U.S. || 3 songs +1 || Yes || Yes || No ||No
|-
|-
| Korea || Korean || 3 songs || Yes || PREMIUM only || No ||No
| Korea || Korean || 3 songs || Yes || PREMIUM only || No ||No
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| Home versions || N/A || Up to 5 songs || No || Yes || Yes || Yes
| Home versions || N/A || Up to 5 songs || No || Yes || Yes || Yes
|}
|}
<nowiki>*</nowiki>PASELI is required if it is enabled.


== STAGE System ==
== STAGE System ==
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; <span style="color:#1fd6fe;">BEGINNER</span>
; <span style="color:#1fd6fe;">BEGINNER</span>
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty doesn't exist in DOUBLE Play. BEGINNER can also be known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DanceDanceRevolution X2 and X3 vs 2ndMIX respectively only.
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty is exclusive to Single Play in arcade titles. BEGINNER is also known as <span style="background:#1fd6fe; color:#ffffff"></span> (''shuu'', X2) or カンタン (''kantan'', X3 vs 2ndMIX) in HAPPY MODE only.


; <span style="color:#fdac1c;">BASIC</span>
; <span style="color:#fdac1c;">BASIC</span>
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For the Happy Mode in DanceDanceRevolution X2 to DanceDanceRevolution X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (<span style="background:#ffa500; color:#ffffff"></span>, ''raku''). For HAPPY MODE in X2 and X3 VS 2ndMIX, BASIC was known as ふつう (''futsuu'').


; <span style="color:#ff1e3c;">DIFFICULT</span>
; <span style="color:#ff1e3c;">DIFFICULT</span>
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 16 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to DanceDanceRevolution 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX and became STANDARD (踊) in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 16 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX, and became STANDARD (<span style="background:#ff00ff; color:#ffffff"></span>, ''odori'') in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.


; <span style="color:#33eb19;">EXPERT</span>
; <span style="color:#33eb19;">EXPERT</span>
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution until DanceDanceRevolution 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as Heavy (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.
: Introduced in [[AC DDR 1st IR|DanceDanceRevolution Internet Ranking Version]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution Internet Ranking Version to 5thMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as HEAVY (<span style="background:#00d000; color:#ffffff"></span>, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.


; <span style="color:#eb1eff;">CHALLENGE</span>
; <span style="color:#eb1eff;">CHALLENGE</span>
: Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is aimed at very experienced players seeking to go beyond the above difficulty. CHALLENGE is also often referred to as 鬼 (Oni). In DDRMAX2, this difficulty was exclusive to select songs during some Nonstop Mode courses, as well as its ONE MORE EXTRA STAGE song, and even in modern games appears on a minority of songs, often with different unlock conditions compared to corresponding EXPERT charts. Typical range is 13 to 18 with 19 being the maximum and 5 being the minimum. A few songs have ''only'' a CHALLENGE chart and no other difficulties, more often than not indicating that the song selection itself is a special take on or a special remix of another song. Due to an anachronism, some older songs have a CHALLENGE chart slightly easier than their HEAVY/EXPERT chart, due to the CHALLENGE chart previously being restricted to Nonstop Mode (course) or Challenging Mode (boss course) play. In addition, the Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts only, and an icon is displayed on-screen to notify the player of their presence in the chart. Some Shock Arrow CHALLENGE charts are intentionally a lower difficulty than their corresponding EXPERT chart, either because the Shock Arrow chart is a modified lower difficulty chart or because the Shock Arrow chart is intended to follow a certain choreography, or is otherwise meant to use Shock Arrows in a special way.
: Added in [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], this last difficulty is aimed at very experienced players seeking to go beyond the above difficulty. CHALLENGE is also often referred to as <span style="background:#a9adff; color:#ffffff"></span> (Oni). In DDRMAX2, this difficulty was exclusive to select songs during some Nonstop Mode courses, as well as its ONE MORE EXTRA STAGE song, and even in modern games appears on a minority of songs, often with different unlock conditions compared to corresponding EXPERT charts. Typical range is 13 to 18 with 19 being the maximum and 5 being the minimum. A few songs have ''only'' a CHALLENGE chart and no other difficulties, more often than not indicating that the song selection itself is a special take on or a special remix of another song. Due to an anachronism, some older songs have a CHALLENGE chart slightly easier than their HEAVY/EXPERT chart, due to the CHALLENGE chart previously being restricted to Nonstop Mode (course) or Challenging Mode (boss course) play. In addition, the Shock Arrows (SA) added in DanceDanceRevolution X are found in CHALLENGE charts almost exclusively, and an icon is displayed on-screen to notify the player of their presence in the chart. Some Shock Arrow CHALLENGE charts are intentionally a lower difficulty than their corresponding EXPERT chart, either because the Shock Arrow chart is a modified lower difficulty chart or because the Shock Arrow chart is intended to follow a certain choreography, or is otherwise meant to use Shock Arrows in a special way.


=== GROOVE RADAR ===
=== GROOVE RADAR ===
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
* VOLTAGE refers to the peak density of the notest of the song. It's the highest density of arrows that ever appear on the screen at once.
* VOLTAGE (最大密度, ''saidai mitsudo'', "maximum density") refers to the peak density of the notes of the song. It's the highest density of arrows that ever appear on the screen at once.
* AIR refers to the amount of Jumps of the song.
* AIR (ジヤンプ度, ''JUMP do'', "jump degree") refers to the amount of Jumps of the song.
* FREEZE refers to the amount of Freeze Arrows of the song.
* FREEZE (踏みつぱ度, ''fumitsupado'', "stepping degree") refers to the amount of Freeze Arrows of the song.
* CHAOS refers to the amount of notes that do not match well with the beat of the song.
* CHAOS (変則度, ''hensokudo'', "irregularity degree") refers to the amount of notes that do not match well with the beat of the song.
* STREAM refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.
* STREAM (全休密度, ''zenkyuu mitsudo'', "total density") refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.


Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.
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Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.
== Clear Lamps ==
When playing on an e-amusement account, or on a CS game such as [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]], the game will record your scores and clear status on each song. This will be shown on the song select screen as a flashing frame surrounding the jacket (or a ring prior to [[AC DDR 2014|DanceDanceRevolution (2014)]]). Which color you'll get depends on the clear conditions for playing that particular song (order based on lowest precedence):
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" | Clear frame
!style="background:#9999ee; text-align: center;" | A and after
!style="background:#9999ee; text-align: center;" | 2014
!style="background:#9999ee; text-align: center;" | 2013
!style="background:#9999ee; text-align: center;" | X3 VS 2ndMIX
!style="background:#9999ee; text-align: center;" | Info
|-
| NO PLAY
|colspan=4| No light || The song has not yet been played.
|-
| FAILED
| Flickering orange
| Dark gray
| colspan=2| No ring
| The song was played, but failed (with a Step Grade of E).
|-
| ASSIST CLEAR
| Purple
| colspan=3| N/A
| The song was passed using any ASSIST modifiers (CUT1, CUT2, JUMP OFF, or FREEZE OFF).<br>(added on DanceDanceRevolution A)
|-
| CLEAR
| Yellow
| Purple
| colspan=2| No ring
| The song was passed on regular conditions.
|-
| LIFE4 CLEAR
| colspan=2| Flashing red
| colspan=2| N/A
| The song was passed using LIFE4 life gauge setting.<br>(added on DanceDanceRevolution (2014))
|-
| FULL COMBO (Blue)
| colspan=2| Flashing blue
| Blue with ring
| N/A
| The song is cleared via FULL COMBO with Good judgements. Abbreviated as FC.<br>(Added on DanceDanceRevolution (2013); prior to 2013, Good judgements break combo hence this clear does not exist)
|-
| FULL COMBO (Green)
| colspan=2| Flashing green
| colspan=2| Green with ring
| The song is cleared via FULL COMBO without Good judgements. Abbreviated as FC or GFC.
|-
| PERFECT FULL COMBO
| colspan=2| Flashing gold
| colspan=2| Yellow with ring
| This song is cleared via PERFECT FULL COMBO (all Marvelous!!!, Perfect!! and O.K. judgements). Abbreviated as PFC.
|-
| MARVELOUS FULL COMBO
| colspan=2|Flashing white/rainbow
| White with ring
| Yellow with ring
| The song is cleared via MARVELOUS FULL COMBO (all Marvelous!!! and O.K. judgements, and with a maximum score of 1,000,000). Abbreviated as MFC.
|}


== Scoring System ==
== Scoring System ==
[[Image:DanceDanceRevolution Results Screen.png|thumb|Results Screen in DanceDanceRevolution (2014).]]
[[Image:DanceDanceRevolution Results Screen.png|thumb|Results Screen in DanceDanceRevolution (2014).]]
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]]. For games from SuperNOVA2 onwards, [[DanceDanceRevolution SuperNOVA2 Scoring System|see this page]].
For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]]. For games from SuperNOVA2 onwards, [[DanceDanceRevolution SuperNOVA2 Scoring System|see this page instead]].


After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. If the player clears the song, the word CLEARED (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead) appears before the evaluation screen. The same happens when the song is failed with the word FAILED appearing.
After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. If the player clears the song, the word CLEARED (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead) appears before the evaluation screen. The same happens when the song is failed with the word FAILED appearing.
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* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]
* [https://www.facebook.com/dancedancerevolution DanceDanceRevolution Facebook Page]


[[Category:DDR]]
[[Category:DanceDanceRevolution]]

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