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(→General Information / Changes: Added information about HI-SPEED 1/2/3, BM-II DOUBLE; corrected typos and revised wording of existing information.) |
(→General Information / Changes: Added note that BM-II DOUBLE was not present in ClubMIX or DREAMS COME TRUE.) |
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** The values for the scroll speed multipliers in this game were reused in [[AC bm Club|ClubMIX]] and [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]], but were changed to x1.5/x2.0/x3.0 in [[AC bm CORE REMIX|CORE REMIX]] onward (and to x1.3/x2.0/x4.0 in all III-series games before [[AC bm III THE FINAL|III THE FINAL]]). | ** The values for the scroll speed multipliers in this game were reused in [[AC bm Club|ClubMIX]] and [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]], but were changed to x1.5/x2.0/x3.0 in [[AC bm CORE REMIX|CORE REMIX]] onward (and to x1.3/x2.0/x4.0 in all III-series games before [[AC bm III THE FINAL|III THE FINAL]]). | ||
* BM-II DOUBLE is introduced, which moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in beatmania IIDX). | * BM-II DOUBLE is introduced, which moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in beatmania IIDX). | ||
** This modifier was not present in ClubMIX and DREAMS COME TRUE, despite those games being released after completeMIX 2, but it returned in CORE REMIX onward. | |||
** This modifier was later renamed to IIDX DOUBLE in CORE REMIX and [[AC bm 6th|6thMIX]], and to CENTER DOUBLE in [[AC bm 7th|7thMIX]] and [[AC bm THE FINAL|THE FINAL]]. | ** This modifier was later renamed to IIDX DOUBLE in CORE REMIX and [[AC bm 6th|6thMIX]], and to CENTER DOUBLE in [[AC bm 7th|7thMIX]] and [[AC bm THE FINAL|THE FINAL]]. | ||
* You can now switch difficulties by pressing both black keys, as opposed to entering a code. This method of changing difficulties was used in every future game in the series. | * You can now switch difficulties by pressing both black keys, as opposed to entering a code. This method of changing difficulties was used in every future game in the series. |
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