Starmine: Difference between revisions

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Ryu here.<br>
Ryu here.<br>
Actually, I made this song back when I was in high school, so it's a pretty old song.<br>
Actually, I made this song back when I was in high school, so it's a pretty old song.<br>
I was happy when it was announced that this song was to be placed in IIDX.<br>
So I had to remake it for this IIDX song contest. What do you think about it?<br>
It is a happy hardcore song. The BPM is 182 because I feel that it is a good pace for a LIGHT7 player like myself.<br>
It's a Happy song, so it's easy to get used to, but the BPM is 182 which is... too fast... I think I'll play it in LIGHT7 mode myself. Hehe.<br>
Finally, when it came time to produce the song, I asked dj TAKA and [[Tomoyuki Uchida|ucchie]] if I could meet the whole staff. It was a bit selfish of me, but overall, it was a very good experience.<br>
Finally, I would like to thank dj TAKA, [[Tomoyuki Uchida|Ucchie]], and all the staff members for their hard work in this project, and for listening to my unreasonable and selfish requests.<br>
Thank you very much.
It was a very good experience. Thank you very much.


== Video Production Information ==
== Video Production Information ==
=== VJ GYO ===
=== VJ GYO ===
Thanks to your support, this song has been a big breakout since the release of IIDX 4th. It's composed by Ryu, a university student from Fukuoka.<br>
Thanks to your support, this song has been a big hit after the release of IIDX 4th. It's composed by Ryu, a university student from Fukuoka.<br>
It's a cheerful, dazzling, pleasant song which directly matches dj TAKA's thoughts on the word "HAPPY", the direction of 4th style.
It's a cheerful, dazzling, pleasant song which directly matches dj TAKA's thoughts on the word "HAPPY", which is the direction of 4th style.


I think it was right around the time of IIDX 4th when Ryu was approached to convert his song into the music game.<br>
I think it was right around the time of IIDX 4th when Ryu was approached to work on the game version of his song.<br>
The entire team were in a desperate situation, and I also didn't have time to decide what to do with the movie, starmine→repeated fireworks→yukata→uchiwa→bon dance... I added these ideas like an association game.<br>
The entire team was in a desperate situation, and I also didn't have time to decide what to do with the movie, so I just started to add ideas like an association game: starmine&rarr;repeated fireworks&rarr;yukata&rarr;uchiwa&rarr;bon odori...<br>
After all...<br>
And then...<br>
A picture of fireworks?→materials recorded from the previous year (I'm sad it was from last year), what to do with a bon dance→live-action wasn't ready on time (I'm hesitant to make it about staff)→CG→an easily moveable character→TRAN... That's the background sequence of events.<br>
Footage of fireworks?&rarr;materials recorded from the previous year (I'm sad it was from last year). What about the bon odori?&rarr;live-action wasn't ready on time (I'm hesitant to make it with the staff)&rarr;CG&rarr;an easily moveable character&rarr;TRAN... That's the background sequence of events.<br>
And...<br>
And then...<br>
It's quite rushed, I couldn't capture the song's splendor, partly due to it being made like a rush-job... There are many things about this process which I regret.
We were in such a hurry that it ended being quite rushed, and I couldn't capture the song's splendor... There are many things about this process which I regret.


Moreover, I ended the theory that TRAN was only in trance songs, which changed from her previously serious mood to having fun (She's expressionless but somehow looks like this... That's just my opinion). I'm relieved that fans seem to receive the dancing figure very favorably.
Moreover, I ended the theory that TRAN was only in trance songs, which changed from her previously serious mood to having fun (She's expressionless but somehow looks like this... I think). I'm relieved that fans seem to receive her dancing very favorably.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

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