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Angryjoe1111 (talk | contribs) (Fixed English translations in song and video production sections) |
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=== beatmania IIDX === | === beatmania IIDX === | ||
==== TAKA ==== | ==== TAKA ==== | ||
When NAOKI asked me, "why not do a song with a revolutionary theme together?", I was in a rather | When NAOKI asked me, "why not do a song with a revolutionary theme together?", I was in a rather mixed state of mind, being half happy and anxious about whether this could be achieved.<br> | ||
This was because the game was near the end of production and there was still | This was because the game was near the end of production and there was still so much work to be done, so I was in a state where I couldn't say I would make another song.<br> | ||
As seen from the song title translated as "Revolution", the song was originally made as the last boss song in DDR, but I persuaded others to include it in IIDX as the centerpiece of both | As seen from the song title translated as "Revolution", the song was originally made as the last boss song in DDR, but I persuaded others to include it in IIDX as the hidden centerpiece song of both games, with "Kakumei" finished after unreasonable schedule changes.<br> | ||
For the production, I received NAOKI's piano performance and basic track, then I repeatedly created the orchestra arrangements and rhythm track, | For the production, I received NAOKI's piano performance and basic track, then I repeatedly created the orchestra arrangements and layered the rhythm track, becoming a smart process without wasting time. | ||
The artist name became "dj TAKA with NAOKI", but | The artist name became "dj TAKA with NAOKI", but this song was made possible by the last-minute schedule coordination and teamwork of everyone involved, including ucchie, who wrote the charts, Jiishima, who was in charge of the DDR charts, and the directors and crews of both games. | ||
=== DanceDanceRevolution === | === DanceDanceRevolution === | ||
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Has anyone encountered this unprecedented boss song in beat#1?<br> | Has anyone encountered this unprecedented boss song in beat#1?<br> | ||
All the staff naturally HARD cleared [[MAX 300]] while performing bug checks.<br> | All the staff naturally HARD cleared [[MAX 300]] while performing bug checks.<br> | ||
.. On autoplay. (They're | .. On autoplay. (They're weak.) | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |