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== Song Production Information == | == Song Production Information == | ||
=== NAOKI === | === NAOKI === | ||
The three new songs created in 8th style were all intended to contain meaningful Japanese song titles.<br> | |||
It was difficult to | It was difficult for me to include English lyrics in Drivin', which was originally intended to be a Japanese song, and I remember going through trial and error with Paula Terry while recording it.<br> | ||
Songs that include Paula's vocals limit the lyrics to passionate "love".<br> | |||
What will a person | What will a person receive by repeating encounters and farewells without running out of love?<br> | ||
How much pain | How much pain has your heart turned to kindness since then?<br> | ||
My Eurobeat sound, which I call HYPER EUROBEAT, has | My Eurobeat sound, which I call HYPER EUROBEAT, has a fair number of songs, so my fickle personality is expanding my reach in various ways, but when I create my next HYPER EUROBEAT song, I want to create an ultimate version with a feeling like a milestone. | ||
== Video Production Information == | == Video Production Information == | ||
=== GYO === | === GYO === | ||
The production of this movie occurred while the song title wasn't decided due to the schedule, so it was created while the vocal recording wasn't completed, and several materials were originally created from the instrumental version. | |||
Well, from the emails sent in the [https://web.archive.org/web/20150603063834fw_/http://www.konami.jp/am/bm2dx/bm2dx8/qanda.html Q&A corner], I was asked, are there some connections between Eurobeat and cars like in this movie? The reason for this is because of my own feelings that I was particularly fascinated by NAOKI's Hyper Eurobeat. | |||
What kind of image | What kind of image appears when lyrics with a love motif are added on a splendid melody that flows without stagnation even if there is a feeling of melancholy, and a sound which develops with a powerful and fast rhythm like a rapid heartbeat? | ||
The "past" that | The "past" that flashes before your eyes, the "future" that develops at a rapid pace, and yourself who turns around and advances forward in love.<br> | ||
... I think that kind of image will emerge. | ... I think that kind of image will emerge. | ||
I feel that this image is similar to the feeling of driving a car on the highway. | I feel that this image is similar to the feeling of driving a car on the highway. | ||
The "past" is the " | The "past" is the "scenery" reflected in the windows and rearview mirrors on both sides of the car, the "future" is the "road" that continues forward endlessly, and what kind of future we will have depends on traffic conditions, but it basically depends on the driver. | ||
And you can | And all you can do is stop it... isn't it similar? | ||
When I heard the title | When I heard the song title, "Drivin'", during production, it seemed like I was able to open the feelings I had so far, and I vividly remembered that I was very emotional while continuing to work from then. | ||
I also answered it in the Q&A corner about this movie, but it's connected to the "Blame" movie and its story.<br> | |||
This kind of movie takes a lot of time and effort, so I thought it would be impossible to | This kind of movie especially takes a lot of time and effort, so I thought it would be impossible to handle several works with one version, but it was based on a certain designer's advice, "wouldn't it be possible if it connects with time?".<br> | ||
When actually | When you actually listen to both songs consecutively, the music has similar genres and have the same BPM, but "Blame" is the past, and "Drivin'" (only the genre name at that time) is the future, so with a different direction, an image of "Mika" was formed "one day".<br> | ||
From the story's flow, "Blame" comes first, so I will provide a detailed explanation of the story on its [https://web.archive.org/web/20150507125609fw_/http://www.konami.jp/am/bm2dx/bm2dx8/songs_blame.html new song introduction page]. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
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