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** HARD MODE, a competition-based modifier where marker judgements have a strict timing. | ** HARD MODE, a competition-based modifier where marker judgements have a strict timing. | ||
** HAZARD, which forces a song to end early after 1-3 misnotes, set by the player, much like DanceDanceRevolution's LIFE4 or RISKY, or beatmania IIDX's HAZARD mode. Full Combo penalizes any combo breaks, while EXC penalizes non-PERFECT judgements. | ** HAZARD, which forces a song to end early after 1-3 misnotes, set by the player, much like DanceDanceRevolution's LIFE4 or RISKY, or beatmania IIDX's HAZARD mode. Full Combo penalizes any combo breaks, while EXC penalizes non-PERFECT judgements. | ||
** Players can choose to disable online MATCHING (MATCHING is automatically disabled when HAZARD is enabled) | ** Players can choose to disable online MATCHING (MATCHING is automatically disabled when HAZARD is enabled). | ||
* COURSE Mode added, where players play a five-TUNE set course. Each course have three levels of clearing criteria and whether if HARD MODE is enabled; however, the player can fail out early if the criteria (for the lowest level) become mathematically impossible to achieve. | * COURSE Mode added, where players play a five-TUNE set course. Each course have three levels of clearing criteria and whether if HARD MODE is enabled; however, the player can fail out early if the criteria (for the lowest level) become mathematically impossible to achieve. | ||
* First jubeat arcade release since [[AC jb knit|jubeat knit]] to not have any new songs previewed before the release in a [[CS jb plus|jubeat plus]] pack. | * First jubeat arcade release since [[AC jb knit|jubeat knit]] to not have any new songs previewed before the release in a [[CS jb plus|jubeat plus]] pack. |