AC jb saucer fulfill: Difference between revisions

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** HARD MODE, a competition-based modifier where marker judgements have a strict timing.
** HARD MODE, a competition-based modifier where marker judgements have a strict timing.
** HAZARD, which forces a song to end early after 1-3 misnotes, set by the player, much like DanceDanceRevolution's LIFE4 or RISKY, or beatmania IIDX's HAZARD mode. Full Combo penalizes any combo breaks, while EXC penalizes non-PERFECT judgements.
** HAZARD, which forces a song to end early after 1-3 misnotes, set by the player, much like DanceDanceRevolution's LIFE4 or RISKY, or beatmania IIDX's HAZARD mode. Full Combo penalizes any combo breaks, while EXC penalizes non-PERFECT judgements.
** Players can choose to disable online MATCHING (MATCHING is automatically disabled when HAZARD is enabled)
** Players can choose to disable online MATCHING (MATCHING is automatically disabled when HAZARD is enabled).
* COURSE Mode added, where players play a five-TUNE set course. Each course have three levels of clearing criteria and whether if HARD MODE is enabled; however, the player can fail out early if the criteria (for the lowest level) become mathematically impossible to achieve.
* COURSE Mode added, where players play a five-TUNE set course. Each course have three levels of clearing criteria and whether if HARD MODE is enabled; however, the player can fail out early if the criteria (for the lowest level) become mathematically impossible to achieve.
* First jubeat arcade release since [[AC jb knit|jubeat knit]] to not have any new songs previewed before the release in a [[CS jb plus|jubeat plus]] pack.
* First jubeat arcade release since [[AC jb knit|jubeat knit]] to not have any new songs previewed before the release in a [[CS jb plus|jubeat plus]] pack.

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