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== Trivia == | == Trivia == | ||
{{Gallery}} | {{Gallery}} | ||
* In GRADIUS -FULL SPEED-'s video, which consists of a playthrough of GRADIUS, | * According to Mr.T's pop'n music song comments for GRADIUS -FULL SPEED-, the most difficult part of the song for him was choosing the opening coin-up sound. He notes it took him an entire day to get a sound that sounded just right. | ||
* In GRADIUS -FULL SPEED-'s video, which consists of a playthrough of GRADIUS on the SEGA Saturn by HES, he gets a GAME OVER despite clearly having lives remaining on the life counter. | |||
* By scratching the turntable when there are no scratch notes, the player can hear sound effects from GRADIUS. | * By scratching the turntable when there are no scratch notes, the player can hear sound effects from GRADIUS. | ||
** When you finish GRADIUS -FULL SPEED- in pop'n music, you can play various sound effects with all nine buttons for a few seconds before the WIN/LOSE animation begins. | ** When you finish GRADIUS -FULL SPEED- in pop'n music, you can play various sound effects with all nine buttons for a few seconds before the WIN/LOSE animation begins. | ||
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* The 2P character of GRADIUS -FULL SPEED-, LORD BRITISH, was misspelled as '''LOAD BRITISH''' in pop'n music 11. This was corrected in [[AC pnm 12|pop'n music 12 いろは]]. | * The 2P character of GRADIUS -FULL SPEED-, LORD BRITISH, was misspelled as '''LOAD BRITISH''' in pop'n music 11. This was corrected in [[AC pnm 12|pop'n music 12 いろは]]. | ||
* Despite both pop'n music 11 and beatmania IIDX 10th style being released nearly at the same time, the pre-[[AC pnm Sunny Park|Sunny Park]] BEMANI category of pop'n music counted GRADIUS -FULL SPEED- as a pop'n music song instead of a crossover from beatmania IIDX. | * Despite both pop'n music 11 and beatmania IIDX 10th style being released nearly at the same time, the pre-[[AC pnm Sunny Park|Sunny Park]] BEMANI category of pop'n music counted GRADIUS -FULL SPEED- as a pop'n music song instead of a crossover from beatmania IIDX. | ||
* In Toy'sMarch2, GRADIUS -FULL SPEED- is titled '''グラディウスメドレー'''. | * In Toy'sMarch2, GRADIUS -FULL SPEED- is titled '''グラディウスメドレー'''. | ||
* グラディウスメドレー is one of the Phase 3 hidden songs of Toy'sMarch2. | * グラディウスメドレー is one of the Phase 3 hidden songs of Toy'sMarch2. | ||
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== Music Comment == | == Music Comment == | ||
This is a medley of a legendary shooting game masterpiece that is revived! | |||
== Song Production Information == | == Song Production Information == | ||
=== beatmania IIDX === | |||
==== Mr.T ==== | |||
It has been a long time that I created a game music remix since IIDX [[AC 7th style|7th]]'s "Burning Heat!", so I decided on the first GRADIUS, which I couldn't avoid. I included all the songs in under two minutes, from GAME START to NAME ENTRY~.<br> | |||
When I intently played GRADIUS on the Famicom as a child at that time, the music of the arcade version that I listened to on the cassette tape was very thick and gorgeous.<br> | |||
For this recording, I repeatedly heard that soundtrack and changed it to MIDI by perfectly copying it by ear. However, I couldn't replicate that unique detune as expected. That's why the melody and bass plays the same tune, so I created a very elaborate rhythm track.<br> | |||
Except for some cymbals, all the timbres are from FM sound generators. Maybe including the kicks.<br> | |||
The game's notecharts are becoming quite interesting, right?<br> | |||
That's right, it seems something good happens when you perform many scratches during the gameplay. | |||
=== pop'n music === | |||
==== Mr.T ==== | |||
I finally did it~~! All of GRADIUS is included here.<br> | |||
When I told [[Jun Wakita|wac]] "I want to make something like this~", he gave me corn chocolate which melted from the heat of the canned coffee.<br> | |||
The most difficult part was the first coin sound. I couldn't quite make it sound like that, and I created it in a day while eating corn chocolate.<br> | |||
The next difficult part was that the blue capsules didn't quite appear, and I searched for them in a day while eating corn chocolate.<br> | |||
The next difficult part was~,, huh? Is that enough? | |||
Well, with that feeling, I created GRADIUS in two days and two hours. I wonder if my biggest worry is how well everyone knows what's in this song. | |||
== Video Production Information == | == Video Production Information == | ||
=== HES === | |||
The universe has fully appeared in 2004! | |||
The special GRADIUS sound included all its songs.<br> | |||
I also created this clip while thinking about "synchronizing the video with the song".<br> | |||
I used the play screen from when I actually played the game, and used the model data for the Vic Viper appearing in this movie, which I received from [[Naotaka Suzuki|SUZUKI]], who created videos such as "[[YESTERDAY]]" and "[[CELEBRATE NITE]]".<br> | |||
I'd like to take this opportunity to thank you once again.<br> | |||
Thank you very much. | |||
Detailed explanation below.<br> | |||
I originally captured this video from the Saturn version of the GRADIUS DELUXE PACK.<br> | |||
The very first thing I captured was the boot screen from the Bubble System.<br> | |||
While filming until the countdown reached zero, I remembered at that time when "I dashed to the opening arcade in order to listen to this song", and I started the game when I felt a bit emotional. I cleared everything around three times. | |||
I first thought about trying to create it with the game screen, but I felt that it was a bit lonely, so I unreasonably asked SUZUKI to provide the model data for Vic Viper.<br> | |||
The model data I received only had its textures adjusted in the style of a certain famous SF movie, in order to show the feeling of a weapon. | |||
I edited the song medley, so I didn't modify it too much, in order to show the feeling of actually playing it throughout the entire song.<br> | |||
Although I paid attention to the SF sounds, it was difficult because just two parts didn't match. | |||
Vic Viper dies after the boss song, so when you think of bosses, I <small>(personally)</small> thought of Big Core, but I was worried that it'd be strange if Big Core suddenly appears during the final stage song.<br> | |||
Come to think of it, when I defeated the first boss while playing and taking footage many times, I remembered that the end result came when I had too much momentum and crashed into a wall~. Has everyone experienced this at least once?<br> | |||
I really wanted my remaining lives to reach zero and get GAME OVER, but I unfortunately couldn't do it... | |||
I finally decided to have it fly towards Earth.<br> | |||
It's no exaggeration that I received SUZUKI's Vic Viper data for this purpose.<br> | |||
Also, as a minor detail, "MRT" is ranked in first place on the HIGH SCORE ENTRY screen.<br> | |||
"HES" is secretly ranked in second place. | |||
I have special feelings for GRADIUS.<br> | |||
I tried to talk about this just a bit. | |||
== Character Information == | == Character Information == | ||
In order to protect our planet GRADIUS, the super space fighter jet, VIC VIPER, has now taken off into the darkness of the universe. You're the only one able to save GRADIUS. Filled with courage and focus, come on, let's take flight! | |||
=== Mikoshiba === | |||
Oh, it's beautiful! The music and visuals.<br> | |||
It's a really wonderful game. Once again. | |||
I'm very honored to work alongside Mr.T.<br> | |||
It was nourishment for myself in various ways. | |||
== Staff Comments == | |||
=== [[Masaru Nakamura|masaru]] === | |||
This song was simultaneously created alongside IIDX, and I though it'd be great if IIDX and pop'n released simultaneously.<br> | |||
I wish I listened to the Stage 6 song a bit more~, but was that it for Stage 2, 3? I also have some extravagant questions | |||
=== [[Ryuta Tamura|TAMA]] === | |||
Speaking of GRADIUS, that command! That's why I tried to include a [https://web.archive.org/web/20150507063856/http://www.konami.jp/bemani/popn/music11/secret/index.html#gra slightly strange hidden condition], so how was it?<br> | |||
When I completed it, I immediately requested to [[Kiyoshi Murai|Murai]] that it needed to play these sounds if this song was cleared. | |||
It feels very nostalgic to enter the commands to access this hidden song. | |||
=== tera === | |||
This is a tiring song where you quickly clear all the stages, but Mikoshiba recreated the character animation fight from the Famicom version. His effort was highly praised by the team, but he couldn't fix the obvious errors until the very end. | |||
=== shige === | |||
It's nostalgic~~, I didn't have it on the Famicom (but I was bad at shooting games~) | |||
' | === wac === | ||
KONAMI means GRADIUS. This has been the case since long ago, and won't change in the distant future.<br> | |||
This time, the production time of IIDX and pop'n were nearly around the same time, so unfortunately, new songs by [[Takayuki Ishikawa|dj TAKA]] and [[Naoki Maeda|NAOKI]] couldn't be included in pop'n.<br> | |||
When I thought about what the mustache man can do through adversity, I finally decided to include this song in both games simultaneously.<br> | |||
He asked me whether to include Stage 3 and 5, but anyways, I told corn chocolate to include everything.<br> | |||
He told me that it wouldn't fit in two minutes, but anyways, I told corn chocolate to increase the speed.<br> | |||
As a result, although it's filled with perfect sounds, speaking of extravagant, I also wanted the hidden stage. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
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