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Angryjoe1111 (talk | contribs) (Fixed English translations) |
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== Song Production Information == | == Song Production Information == | ||
=== Akira Yamaoka === | === Akira Yamaoka === | ||
I think it's very difficult to | I think it's very difficult to make sounds for this kind of genre into a BEMANI game series (laughs).<br> | ||
If you increase the number of sounds, it no longer belongs to this genre, and if there are few sounds, it doesn't belong in this game. What should I do (laughs). Meanwhile, I reached a compromise and tried to create this track, so everone, how was it? (laughs).<br> | |||
If you're having fun playing it, I'm fine with it. | If you're having fun playing it, I'm fine with it. | ||
== Video Production Information == | == Video Production Information == | ||
=== VJ GYO === | === VJ GYO === | ||
Akira Yamaoka's comments like the one above, is often brought up when selecting songs to include in | Akira Yamaoka's comments like the one above, is often brought up when selecting songs to include in the game.<br> | ||
When [[Goli Matsumoto|GOLI]] and I were listing popular hit tunes, we liked this song! Let's include it! | When [[Goli Matsumoto|GOLI]] and I were listing popular hit tunes, we liked this song! Let's include it! (Or let's use a tie-up~!) When I yelled that, [[Takayuki Ishikawa|dj TAKA]] said "hmm~" while appearing annoyed, but I've recently started to understand the nuance of how difficult it is to include a song~ in the game.<br> | ||
I think everyone has a vague image of the sounds unique to the BEMANI series (or IIDX to be more exact), but instead of this song being naturally created, many parts were planned and crated by the sound staff in charge.<br> | I think everyone has a vague image of the sounds unique to the BEMANI series (or IIDX to be more exact), but instead of this song being naturally created, many parts were planned and crated by the sound staff in charge.<br> | ||
Akira Yamaoka, who participated in the IIDX sound production for the first time in 4th style, is highly skilled at retaining a song's brilliant flavor while adapting it in the game, without adjusting each genre's features and charms, which is simply amazing. | Akira Yamaoka, who participated in the IIDX sound production for the first time in 4th style, is highly skilled at retaining a song's brilliant flavor while adapting it in the game, without adjusting each genre's features and charms, which is simply amazing. |