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* Both GAMBOL and [[22DUNK]] mark Takehiko Fujii's debut in BEMANI. | * Both GAMBOL and [[22DUNK]] mark Takehiko Fujii's debut in BEMANI. | ||
** Both songs being crossed over also mark his first appearance in the DanceDanceRevolution series. | ** Both songs being crossed over also mark his first appearance in the DanceDanceRevolution series. | ||
* GAMBOL | * GAMBOL lost its unique video in [[AC 2nd style|beatmania IIDX 2nd style]]. | ||
** Its unique video was restored in [[CS 3rd style|beatmania IIDX 3rd style CS]], and later in the arcade series in [[AC 9th style|beatmania IIDX 9th style]]. | |||
* GAMBOL received LIGHT charts in beatmania IIDX 3rd style CS. These charts were never included in the arcade releases. | |||
** It received new NORMAL charts again in [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]. | ** It received new NORMAL charts again in [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]. | ||
* GAMBOL is notorious for having an extremely small timing window, leading many players to score horribly on it. It was never fixed until the release of beatmania IIDX 12 HAPPY SKY, in which the song has regular timing windows on NORMAL and the usual tiny ones on HYPER. In [[AC Lincle|beatmania IIDX 19 Lincle]], the engine was changed to make all songs have a JUST GREAT window of 2 frames, making the HYPER chart easier. | * GAMBOL is notorious for having an extremely small timing window, leading many players to score horribly on it. It was never fixed until the release of beatmania IIDX 12 HAPPY SKY, in which the song has regular timing windows on NORMAL and the usual tiny ones on HYPER. In [[AC Lincle|beatmania IIDX 19 Lincle]], the engine was changed to make all songs have a JUST GREAT window of 2 frames, making the HYPER chart easier. |