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* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs. | * The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs. | ||
* First beatmania game to display both genres ''and'' song titles on music select. | * First beatmania game to display both genres ''and'' song titles on music select. | ||
* First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs. | |||
** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes. | |||
** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment. | |||
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not. | * Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not. | ||
* The maximum [[Money Score]] for a song was increased to 200,000 from 100,000. | |||
* The maximum [[Money Score]] for a song was increased to 200,000 from 100,000. GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged. | ** GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged. | ||
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]]. | ** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]]. | ||
* | * First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games. | ||
** In both | ** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score. | ||
** During gameplay in INTERNET RANKING, the frame is gold instead of the standard gray. | ** The same scoring scheme later carried over to [[AC_1st_style|beatmania IIDX]] and subsequent games in that series. | ||
** | * First beatmania game to feature INTERNET RANKING mode, which replaces EXPERT mode while playing SINGLE or 1P & 2P (EXPERT appears instead when playing DOUBLE). | ||
** | ** In both INTERNET RANKING and EXPERT, the score counter displays [[EX Score]] instead of the traditional Money Score. | ||
** During gameplay in INTERNET RANKING, the frame is gold instead of the standard gray (which EXPERT also uses). | |||
** In INTERNET RANKING, when you clear a certain number of stages in a course, an INTERNET RANKING code is displayed, which could be entered on KONAMI's official website during active INTERNET RANKING periods. | |||
** In INTERNET RANKING, if you fail a stage, you fail the entire course and are not allowed to continue (unlike in EXPERT). | |||
*** This (only being allowed to continue when playing DOUBLE) would also become the default behavior for EXPERT starting in [[AC bm 4th|4thMIX]]. | |||
**** [[AC bm Club|ClubMIX]] was the last game that retained this behavior; starting in [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] and through the rest of the games, you cannot continue during EXPERT when playing any mode. | |||
* First BEMANI game worked on by CG designer [[Hotaru Matsuzaki]], known then as MZD FIRE FLY. | |||
* Last beatmania game with PRACTICE mode. | * Last beatmania game with PRACTICE mode. | ||
* Total songs: 44 | * Total songs: 44 | ||
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