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(→General Information / Changes: Added information about "empty WORST/POOR" mechanic from 1st/2nd game being removed.) |
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* Three new modifiers were introduced: | * Three new modifiers were introduced: | ||
** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ||
*** However, some charts do not allow BATTLE to be used; if such a chart is selected, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead. | |||
*** In this game and subsequent games before [[AC bm complete 2|completeMIX 2]], there is no indication on the song select screen that a chart does not allow BATTLE to be used. | |||
** MIRROR, which inverts the notechart (besides the scratches). | ** MIRROR, which inverts the notechart (besides the scratches). | ||
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ||
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[ | * The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC bm 2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX. | ||
* The empty WORST/POOR mechanic previously used in | * The empty WORST/POOR mechanic previously used in the previous two games has been modified to be less strict. | ||
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR. | ** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR. | ||
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range. | ** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range. | ||
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= EXPERT Courses = | = EXPERT Courses = | ||
If the courses are played with two players, the alternate songs or versions are used instead of the originals. | If the courses are played with two players, the alternate songs or versions are used instead of the originals. | ||
{{5S Course Header| | |||
{{ | {{5S Course|||CLASSIC|[[Do you love me?]]|[[LOVE SO GROOVY|LOVE SO GROOVY / LOVE SO GROOVY (12inch version)]]|[[20,november|20,november (single mix) / 20,november (radio edit)]]|[[Deep Clear Eyes]]|[[Ska a gogo|SKA a go go]]}} | ||
{{ | {{5S Course|||VOCAL|[[find out]]|[[Believe again (HYPER MEGA MIX)]]|[[Queen's Jamaica]]|[[LUV TO ME]]|[[La Bossanova de Fabienne]]}} | ||
{{ | {{5S Course|||TECHNO|[[life goes on]]|[[METAL GEAR SOLID Main Theme|METALGEAR SOLID ~Main Theme]]|[[tribe groove]]|[[Attack the music]]|[[super highway]]}} | ||
{{ | {{5S Course|||SPECIAL|[[Stop Violence!]]|[[nine seconds]]|[[LUV TO ME]]|[[area code]]|[[super highway]]}} | ||
{{ | |||
}} | }} | ||
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# Continue to hold the button, then use the turntable to highlight the song you want to play. | # Continue to hold the button, then use the turntable to highlight the song you want to play. | ||
# With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds. | # With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds. | ||
== Play Any Song (or Ending) == | |||
* In beatmania through 3rdMIX, there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s). | |||
** In 3rdMIX, there are three methods for activating this feature on the song select screen. | |||
*** 1. Simultaneously press the specific key(s) and the test switch at the exact same time. | |||
*** 2. While holding the specific key(s), press the test switch. | |||
*** 3. While holding the test switch, press the specific key(s). | |||
*** However, for all three methods, if all of the specific keys are on a side that is not currently active, the only way to subsequently select the song will be to wait for the timer to run out. | |||
*** If only the test switch is being held down when the timer runs out, the song select screen will fade out, then fade back in (with the timer having been reset). | |||
**** The same fade-out/fade-in will happen in the following scenarios. | |||
***** The test switch and specific key(s) are pressed, or held while time runs out, while the EFFECT button is also being held down. | |||
***** The test switch and an unassigned key combination (e.g. 1+2+4+5) are used. | |||
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in. | |||
* The specific keys to press for selecting each song (or the ending) are as follows. | |||
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only) | |||
** [[20,november|20,november (single mix)]]: 4+5 (one-player or BATTLE only) | |||
** [[area code]]: 7+8+9 | |||
** [[Attack the music]]: 1+2+3 | |||
** [[Beginning of life|Beginning of Life]]: 3 | |||
** [[Believe again]]: 3+4+5 | |||
** [[Believe again HYPER MEGA MIX]]: 6 | |||
** [[Deep Clear Eyes]]: 6+7 | |||
** [[DJ BATTLE]]: 1+2+3+4 | |||
** [[Do you love me?]]: 5 | |||
** ENDING: 2+3+4+5 | |||
*** Note that the game will end immediately after the ending, regardless of which stage it was played on. | |||
** [[find out]]: 2 | |||
** [[jam jam reggae (Funky jam Cookie mix)]]: 4 | |||
** [[La Bossanova de Fabienne]]: 9 | |||
** [[life goes on]]: 1 | |||
** [[LOVE SO GROOVY]]: 2+3 (one-player or BATTLE only) | |||
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 2+3 (two-player or DOUBLE only) | |||
** [[LUV TO ME|LUV TO ME THIRD-MIX]]: 9+10 | |||
** [[METALGEAR SOLID ~Main Theme]]: 3+4 | |||
** [[nine seconds]]: 6+7+8 | |||
** [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]: 8+9+10 | |||
*** When selected via this method, the loading screen will show the information for [[s.d.z]], but PRACTICE STAGE will be played. | |||
*** The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in [[AC bm 1st|beatmania]]). | |||
*** When this method is used to play PRACTICE STAGE on any stage, a genre of '''PRACTICE''' will appear for it on the DJ LEVEL screen when it scrolls down. | |||
** [[Queen's Jamaica]]: 1+2 | |||
** [[s.d.z]]: 7 | |||
** [[SKA a go go]]: 8+9 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[Stop Violence!]]: 10 | |||
** [[super highway]]: 2+3+4 | |||
** [[tribe groove]]: 7+8 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[wild I/O]]: 8 | |||
* Note that this feature is the only way to play the following songs while in EASY mode. | |||
** [[area code]]; [[Believe again]]; [[nine seconds]]; [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]; [[Stop Violence!]]; [[super highway]]; [[tribe groove]]; | |||
== Event Mode == | == Event Mode == | ||
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*** As such, there is no known way to select options during Event Mode. | *** As such, there is no known way to select options during Event Mode. | ||
** The mode select menu is skipped, preventing selection of game mode. | ** The mode select menu is skipped, preventing selection of game mode. | ||
** Song selection is performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | ** Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | ||
*** However, when using the method described in [[AC_bm_3rd#Play_Any_Song_(or_Ending)|Play Any Song (or Ending)]], the test switch combined with the specific key(s) can be used for selection instead. | |||
** To make each selection, follow the procedures below on the song select screen. | ** To make each selection, follow the procedures below on the song select screen. | ||
* Select Mode | * Select Mode | ||
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**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | **** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | ||
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | ***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | ||
;Test Switch Differences | |||
* While Event Mode is enabled, the operations that the test switch performs will differ as follows. | |||
** Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys or the EFFECT button are being held down. | |||
** Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specific key(s) down: Selects the specified song. | |||
** Pressing and holding the test switch for slightly longer while not holding any keys down: Fades out of the song select screen, then fades back in. | |||
* In addition, using the test switch and specific key(s) to select a song will only allow SINGLE mode to be played. | |||
= New Charts = | = New Charts = | ||
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= Removed Songs = | = Removed Songs = | ||
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | ||
{{RS Songlist Header| | |||
{| | {{RS Song|[[2 gorgeous 4U]]|[[Hiroshi Takeyasu|prophet-31]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[e-motion]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[greed eater]]|[[Hiroshi Takeyasu|The Dust Fathers]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[jam jam reggae]]|[[Reo Nagumo|jam master '73]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (romo mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (ambient mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
| [[2 gorgeous 4U]] | {{RS Song|[[u gotta groove]]|[[Reo Nagumo|DJ nagreo]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[Acid Bomb]]|[[Hiroshi Watanabe|DJ FX]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[e-motion]] | {{RS Song|[[e-motion|e-motion (2nd MIX)]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[LOVE SO GROOVY (Nite's After Luv mix)]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[greed eater]] | {{RS Song|[[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]]|[[Hiroshi Watanabe|QUADRA]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[Salamander Beat Crush mix]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[jam jam reggae]] | {{RS Song|[[tokai]]|perfomed by co-key [[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]]|[[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[OVERDOSER|OVERDOSER (romo mix)]] | }} | ||
| [[OVERDOSER|OVERDOSER (ambient mix)]] | |||
| [[u gotta groove]] | |||
| [[Acid Bomb]] | |||
| [[e-motion|e-motion (2nd MIX)]] | |||
| [[LOVE SO GROOVY (Nite's After Luv mix)]] | |||
| [[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]] | |||
| [[Salamander Beat Crush mix]] | |||
| [[tokai]] | |||
| [[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]] | |||
= Related Link = | = Related Link = |