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m (→Select Options: Minor wording edit.) |
(→General Information / Changes: Added information about being first game to have separate chart ratings for different difficulties; reordered and revised existing information.) |
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* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs. | * The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs. | ||
* First beatmania game to display both genres ''and'' song titles on | * Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not. | ||
* The maximum [[Money Score]] for a song was increased from 100,000 to 200,000. | |||
** GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged. | |||
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]]. | |||
* First beatmania game to display both genres ''and'' song titles on the song select screen. | |||
* First beatmania game to have separate chart ratings for different difficulties. | |||
* First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs. | * First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs. | ||
** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes. | ** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes. | ||
** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment. | ** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment. | ||
* First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games. | * First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games. | ||
** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score. | ** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score. |
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