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→‎Video Production Information: Source: https://web.archive.org/web/20160417204347/http://www.konami.jp:80/bemani/bm2dx/bm2dx14/
m (→‎Sis Bond Chit: I have no idea what Asaki meant by パンツを脱いだり, so I'll leave the English translation of it alone.)
m (→‎Video Production Information: Source: https://web.archive.org/web/20160417204347/http://www.konami.jp:80/bemani/bm2dx/bm2dx14/)
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== Video Production Information ==
== Video Production Information ==
Untranslated.
=== beatmania IIDX ===
==== tQy ====
Early in the production of Kigonshu, I was told by the IIDX team, "I have another project to be done."<br>
And they also said that "I can do whatever I want with this project."<br>
It is not often that people say, "You can do this thing as you like." (It's tru~e.)<br>
So, I made a short film, as if it was my "first short film as a director," and I put in whatever I wanted just for my own personal sake.
 
It was my first time directing a film, so it was a little bit cringeworthy, and a little bit odd.<br>
(The lyrics of "Kito" and "Kigonshu" are basically the same lyric-wise, so I was only a co-director at best.)
 
I would like to thank everyone at the Kobe office for their cooperation in the filming.<br>
The camera was so blurry that we had to reshoot,<br>
So I had to apologize for any inconvenience that I might've caused. (No good!).
 
The "Winter Twins" that came along with "Kigonshu" were delivered just in time, but ended up causing a lot of trouble for the production staff in Roppongi.
Even so, I hope IIDX players enjoyed it as much as possible.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
465

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