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* In MAX.(period)'s video, a video clip of PARANOiA being selected and played on [[CS DDR 1st JP|DanceDanceRevolution CS (Japan)]] is shown. | * In MAX.(period)'s video, a video clip of PARANOiA being selected and played on [[CS DDR 1st JP|DanceDanceRevolution CS (Japan)]] is shown. | ||
* MAX.(period)'s jacket and new background image in the video feature the Wii dance mat, instead of the PlayStation / PlayStation 2 dance mat used in its original background and banner. | * MAX.(period)'s jacket and new background image in the video feature the Wii dance mat, instead of the PlayStation / PlayStation 2 dance mat used in its original background and banner. | ||
** MAX.(period)'s video is also now played in the background of a dark blue-recolored version of the REPLICANT background dance stage and is not full-screen. | ** MAX.(period)'s video is also now played in the background of a dark blue-recolored version of the REPLICANT background dance stage and is not full-screen prior to [[AC DDR WORLD|DanceDanceRevolution WORLD]]. | ||
* When MAX.(period) is played and cleared as an ENCORE EXTRA STAGE, the "CLEARED" shutter is delayed by about nine seconds (compared to when played on any other stage), to synchronize it with the sound effect of the shutter in the song. | * When MAX.(period) is played and cleared as an ENCORE EXTRA STAGE, the "CLEARED" shutter is delayed by about nine seconds (compared to when played on any other stage), to synchronize it with the sound effect of the shutter in the song. | ||
** This delay is present from [[AC DDR A|DanceDanceRevolution A]] onwards, regardless of the stage MAX.(period) is played on. The delay also caused all of MAX.(period)'s charts to have their [[GROOVE RADAR]] values slightly lowered due to the song's gameplay length increasing. | ** This delay is present from [[AC DDR A|DanceDanceRevolution A]] onwards, regardless of the stage MAX.(period) is played on. The delay also caused all of MAX.(period)'s charts to have their [[GROOVE RADAR]] values slightly lowered due to the song's gameplay length increasing. |