AC tricoro: Difference between revisions

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40 bytes removed ,  5 April 2013
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(Any real idea about what happened to those who haven't unlocked all the BLUE songs in Omega Attack? Beginning the YELLOW section here.)
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== ぼくらの宇宙戦争 (tricoro / YELLOW) ==
== ぼくらの宇宙戦争 (tricoro / YELLOW) ==
The ''ぼくらの宇宙戦争 (Our War of the Worlds)'' unlock system, introduced on March 21th, 2013, is an after-play, RPG-style mini-game that involves defeating alien bosses in order to unlock new songs.<br>
The ''ぼくらの宇宙戦争 (Our War of the Worlds)'' unlock system, introduced on March 21th, 2013, is an after-play, RPG-style mini-game that involves defeating alien bosses in order to unlock new songs.
The event requires players to be registered to a store. Once a store is chosen, players cannot change it to another one anymore. The progression of the event is store-based - if a player unlocks a song in a specific store, other players registered to said store can play the song too. Bosses' HP carry as well.<br>
 
The event requires players to be registered to a store. Once a store is chosen, players cannot change it to another one anymore. The progression of the event is store-based - if a player unlocks a song in a specific store, other players registered to said store can play the song too. Bosses' HP carry as well.
 
Regardless of the chosen mode, after a play session you will access the boss battle screen where you can select the boss to attack. Each bosses have a HP bar which consists of a blue gauge, a yellow gauge and a red gauge pieced together. When the blue gauge reaches zero, the Normal chart of the YELLOW BOSS song gets unlocked; yellow gauge and red gauges unlock Hyper and Another charts respectively. Dellar points are gained after every attack.


Regardless of the chosen mode, after a play session you will access the boss battle screen where you can select the boss to attack. Each bosses have a HP bar which consists of a blue gauge, a yellow gauge and a red gauge pieced together. When the blue gauge reaches zero, the Normal chart of the YELLOW BOSS song gets unlocked; yellow gauge and red gauges unlock Hyper and Another charts respectively. Dellar points are gained after every attack.<br>
CS Crossovers instead require the HEROIC GAUGE to be filled, whose process is much quicker. However, unlike the YELLOW BOSS songs, the HEROIC GAUGE is player-based instead of being collectively store-based, meaning that players can unlock the CS Crossover only for themselves.<br>
CS Crossovers instead require the HEROIC GAUGE to be filled, whose process is much quicker. However, unlike the YELLOW BOSS songs, the HEROIC GAUGE is player-based instead of being collectively store-based, meaning that players can unlock the CS Crossover only for themselves.<br>


The strength of the boss increases in proportion to the amount of players registered to a store. The amount of damage dealt to the boss depends on the player's Score on a song, on the difficulty level of a song and on the mood of the boss, which appears to be completely random and shown by the three different types of "smiley" faces appearing on the boss selection screen. If you win a Rival Battle, the amount of damage dealt to the boss will be doubled.<br>
The strength of the boss increases in proportion to the amount of players registered to a store. The amount of damage dealt to the boss depends on the player's Score on a song, on the difficulty level of a song and on the mood of the boss, which appears to be completely random and shown by the three different types of "smiley" faces appearing on the boss selection screen. If you win a Rival Battle, the amount of damage dealt to the boss will be doubled.
The sword icon on the screen represents the Critical Gauge. Once filled, in the successive boss assault the damage dealt will be greater (players can came their own "critical attacks" in the eAMUSEMENT website). Critical Gauge is filled faster by playing songs from different IIDX versions within the same play session.<br>


It is possible to gain random bonuses during the boss attack section, that carry to all the players of a store. These are:<br>
The sword icon on the screen represents the Critical Gauge. Once filled, in the successive boss assault the damage dealt will be greater (players can came their own "critical attacks" in the eAMUSEMENT website). Critical Gauge is filled faster by playing songs from different IIDX versions within the same play session.
* (Red) Sword Icon: damage increase.<br>
 
* (Yellow) Shield Icon: HEROIC GAUGE increase.<br>
It is possible to gain random bonuses during the boss attack section, that carry to all the players of a store. These are:
* (Blue) Sword Icon: Critical Gauge increase.<br>
 
* (Cyan) Hexagon: Bonus Dellar Points.<br>
* (Red) Sword Icon: damage increase.
* (Gray) Mamonis: Nothing.<br>
* (Yellow) Shield Icon: HEROIC GAUGE increase.
* (Blue) Sword Icon: Critical Gauge increase.
* (Cyan) Hexagon: Bonus Dellar Points.
* (Gray) Mamonis: Nothing.


The event proceeds with timed-unlocked Acts. Currently, not all the Acts are available.
The event proceeds with timed-unlocked Acts. Currently, not all the Acts are available.
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# Our Beginning - 03/21/2013 - [[BRAVE GLOW]] / SOUND HOLIC feat. Nana Takahashi
# Our Beginning - 03/21/2013 - [[BRAVE GLOW]] / SOUND HOLIC feat. Nana Takahashi
# Our Choice - 03/27/2013 - [[VEGA]] / [[Yoshikazu Nagai|REDALiCE]]
# Our Choice - 03/27/2013 - [[VEGA]] / [[Yoshikazu Nagai|REDALiCE]]
# Our End - 03/27/2013 - [[Casino fire Kotomi-chan|カジノファイヤーことみちゃん]] / [[ARM]] feat. 山本椛 + Brasscapsule - ''Requires ACT 1 and ACT 2 to be completed"
# Our End - 03/27/2013 - [[Casino fire Kotomi-chan|カジノファイヤーことみちゃん]] / [[ARM]] feat. 山本椛 + Brasscapsule - ''Requires ACT 1 and ACT 2 to be completed''


=== HEROIC GAUGE (CS Crossovers) ===
=== HEROIC GAUGE (CS Crossovers) ===


* [[Saturn]] / [[Jun Wakita|Mr.Saturn]] - 03/21/2013
* [[Saturn]] / [[Jun Wakita|Mr.Saturn]] - 03/21/2013


= Related Links =
= Related Links =

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