MAX 300: Difference between revisions

Jump to navigation Jump to search
47 bytes removed ,  20 August 2013
no edit summary
No edit summary
No edit summary
Line 5: Line 5:
Artist: Ω<br>
Artist: Ω<br>
Composition/Arrangement: [[Naoki Maeda]]<br>
Composition/Arrangement: [[Naoki Maeda]]<br>
BPM: 12-300<br>
BPM: 300 (DDR), 12-300(beatmania IIDX)<br>
Length: 1:32<br>
Length: 1:32<br>
Genre: HARDCORE TECHNO<br>
Genre: HARDCORE TECHNO<br>
Line 13: Line 13:
* [[AC 7th style|beatmania IIDX 7th style]]
* [[AC 7th style|beatmania IIDX 7th style]]


==Lyrics==
== Lyrics ==
None.
None.


Line 22: Line 22:
** [[MAX. (period)]], which can be found in the Japanese release of [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS]].
** [[MAX. (period)]], which can be found in the Japanese release of [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS]].
* A remix by Jondi & Spesh, titled [[MAX 300 (Super-Max-Me Mix)]], appears in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]. Despite the title, this remix is more based on MAXX UNLIMITED than MAX 300.
* A remix by Jondi & Spesh, titled [[MAX 300 (Super-Max-Me Mix)]], appears in [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]. Despite the title, this remix is more based on MAXX UNLIMITED than MAX 300.
* A remix of MAX 300 by [[William Shillito|DM Ashura]], titled [[DeltaMAX|ΔMAX]], can be found in [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]].
* A remix of MAX 300 by [[William Shillito|DM Ashura]], titled [[DeltaMAX|ΔMAX]], appears in [[CS DDR UNIVERSE3|DanceDanceRevolution UNIVERSE3]].
* Another remix of MAX 300 by [[takamatt]], titled [[MAX 300 takamatt MIN Remix]], can be found in [[SOUND VOLTEX BOOTH]].
* Another remix of MAX 300 by [[takamatt]], titled [[MAX 300 takamatt MIN Remix]], appears in [[SOUND VOLTEX BOOTH]].


== Trivia ==
== Trivia ==


* MAX 300 is the EXTRA STAGE song in both DDRMAX and beatmania IIDX 7th style. It is the first EXTRA STAGE song of both DanceDanceRevolution and beatmania IIDX.
* MAX 300 is the first EXTRA STAGE song in both DDRMAX and beatmania IIDX 7th style.
* Retroactively, MAX 300's DanceDanceRevolution Single and Double EXPERT charts are the first to have a difficulty rating of 10 on the classic difficulty scale.
* Retroactively, MAX 300's DanceDanceRevolution Single and Double EXPERT charts are the first to have a difficulty rating of 10 on the classic difficulty scale.
* MAX 300 was originally supposed to be a 400 BPM song, but was too difficult.
* MAX 300 was originally supposed to be a 400 BPM song, but was too difficult.
Line 33: Line 33:
* MAX 300's beatmania IIDX charts begin at 50 BPM, then speed up to 300 BPM when the song itself actually starts.
* MAX 300's beatmania IIDX charts begin at 50 BPM, then speed up to 300 BPM when the song itself actually starts.
* MAX 300's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues. They may be re-added with a later update.
* MAX 300's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues. They may be re-added with a later update.
* MAX 300 is nicknamed among Japanese players as "ヨロロ".
* MAX 300 is nicknamed among Japanese players as "ヨロロ" (yororo).


==Song Production Information==
== Song Production Information ==


NAOKI / SOUND
NAOKI / SOUND


This a song that's wonderfully fast at 300 BPM, the kind of hardcore techno you only find in music sim games. I never thought I'd get to write such a great type of song ... ... so here we have MAX 300, arrived at through lots of trial and error in the production and conceptualization phases.
This is a song that's wonderfully fast at 300 BPM, the kind of hardcore techno you only find in music sim games. I never thought I'd get to write such a great type of song... ... so here we have MAX 300, arrived at through lots of trial and error in the production and conceptualization phases.


"Anyone who can clear such a provacatively high speed song is like a superman to me ... " Yeah, I still feel this way.
"Anyone who can clear such a provacatively high speed song is like a superman to me... " Yeah, I still feel this way.


==Video Production Information==
== Video Production Information ==
THE MAXIMUM.<br>
THE MAXIMUM.<br>
Oh my, Naoki, I just can't, it's too fast.<br>
Oh my, Naoki, I just can't, it's too fast.<br>
Oh, and to you DDR players who mailed NAOKI and were all, "Make a 400 BPM song! Please!" You don't want to be human anymore, do you? You want to become a superman? How can you all do this? I just don't get it. My, my, you're all ace pilots. (Oh, I guess I shouldn't use aviation terms for music games ... )
Oh, and to you DDR players who mailed NAOKI and were all, "Make a 400 BPM song! Please!" You don't want to be human anymore, do you? You want to become a superman? How can you all do this? I just don't get it. My, my, you're all ace pilots. (Oh, I guess I shouldn't use aviation terms for music games...)


This song has a great feel to it. Naoki style, full throttle! Play this song, and destroy it. It's hot!
This song has a great feel to it. Naoki style, full throttle! Play this song, and destroy it. It's hot!


Well, let's try to draw someone who can play this song, dancing like someone in a fever. I guess the dance is something rock-style-ish. I did my best to reproduce an instant of that sort of really tricky movement. I think the drawings for these animations took longer than anything else in 7th style. Usually my source materials are fairly small, and I have to fool around with them to get them looking right, but for some reason I just kept cranking out bigger images that had a poster feel to them that I had to reduce in size. ... however, even when the size is fixed, I've got to make it 15 color. There's no rhyme, no reason ... aaaargh! It'd be nice to be able to work in wider resolutions sometimes ...
Well, let's try to draw someone who can play this song, dancing like someone in a fever. I guess the dance is something rock-style-ish. I did my best to reproduce an instant of that sort of really tricky movement. I think the drawings for these animations took longer than anything else in 7th style. Usually my source materials are fairly small, and I have to fool around with them to get them looking right, but for some reason I just kept cranking out bigger images that had a poster feel to them that I had to reduce in size. ... however, even when the size is fixed, I've got to make it 15 color. There's no rhyme, no reason... aaaargh! It'd be nice to be able to work in wider resolutions sometimes...


Even so, I like the way this turned out in the end.
Even so, I like the way this turned out in the end.
5,257

edits

Navigation menu