Talk:AC RB Reflesia

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  • The official English translation should be "REFLEC BEAT Everlasting Refresia" since this name shows on 6th kac site ? -kamayuji (talk) 5:39, 14 December 2016 (UTC)

Equivalence of the difficulty scales

So how do we think the new 1-15(?) difficulty scale will match up to the old scale. We know a few charts right now in the new scale.

  • Rb.Conductor 2 and 3 on HARD are both 11s when they were both previously 9s. I'd say they are higher tier 9s.
  • The new song showed off in the stream looks like a mid-to-high 11 on the old scale. It was rated a 13.

edit: deleted my ideas. actual equivalences:

  • 1-4 is insultingly easy
  • 5-12 roughly corresponds to 3-10
  • 13 is up to the mid 11s
  • 14 is higher 11s and lower 12s
  • 15 is higher 12s and 13s

--totally not by MENDES (talk) 12:47, 18 October 2017 (UTC)

Old songs

Would it make more sense to have a list of the old songs that are still present, along with what can be unlocked a la the XG1 page? It seems a bit premature to just consider all the licenses that aren't there gone. --Rice Qrispies (talk) 00:17, 3 December 2016 (UTC)

  • The only time KONAMI ever revived licenses in the XG series was in XG3, when they ended the V series. The ONLY other times in recent years KONAMI revived a license after removing it were Kick It Out in jubeat saucer and 夏祭り in GITADORA Tri-Boost. Considering the recent removal lists in REFLEC BEAT being so large, I'm 99% certain that none of the removed licenses are ever coming back. KONAMI's rights to a lot of EXIT TUNES licenses probably expired (most of the removed songs were EXIT TUNES related), hence the rather large removal list. --M.B. (talk) 00:27, 3 December 2016 (UTC)
    • I see your point, but also some of the license removals (like the Entrance Dance Music stuff) may not necessarily fall under that as they're still in other games. I also wanted to suggest that due to the very low number of old KONAMI original songs available to play at release. --Rice Qrispies (talk) 00:32, 3 December 2016 (UTC)
      • Some licenses take longer to be removed in other BEMANI series than others. It depends on their popularity. There is almost zero consistency from BEMANI in this regard. --M.B. (talk) 00:36, 3 December 2016 (UTC)
        • If this list is anything to go by, SOUND VOLTEX IV HEAVENLY HAVEN is going to lose a LOT of licenses on release. I wouldn't be surprised if up to 50 or so EXIT TUNES licenses get the axe. --M.B. (talk) 09:20, 3 December 2016 (UTC)
          • Konami is still very close with EXIT TUNES if the new Sound Holic album is anything to go by (technically with Ryu being one of the big men behind ET I doubt that is ever going to happen at this point, not to mention Konami nowadays relies on ET for various releases and live events). Those license removals might be due to chart issues. SDVX4 had no reported removals at loctest iirc --UBerserker (talk) 10:15, 3 December 2016 (UTC)
            • KONAMI also had a deal with TOSHIBA-EMI in the earlier DDR days. That didn't stop KONAMI from axing all previous Dancemania licenses in DDRMAX - only a little more than a dozen of which got revived in EXTREME. (Ironically, a lot of the license removals in Reflesia were Ryu's album songs. Monetary issues perhaps?) --M.B. (talk) 08:43, 6 December 2016 (UTC)
              • I don't think it's about money, EXIT TUNES' stuff should be generally way cheaper than the rest of licenses (ET will try to sneak in at every opportunity, they're on Sega games too). A lot of people strongly believe it's for charting reasons (they want to add White Hard charts to every single license that didn't get in but there wasn't enough time to cover all games' licenses before release; plus some songs of VOLZZA require complete re-charting due to the slide note going away). I seriously doubt there are licensing issues because if you'd consider a removal list this big there would be already announcements about other games losing Exit Tunes licenses. Unless Konami did some sudden classic bullshit thing it would be dumb of them constantly relying on EXIT TUNES for live parties and releases (and for hundreds of licenses and related contests) with a limited-time deal. Most of the old RB licenses that made it in got White Hard charts (besides, some EXIT TUNES songs still made it in on Reflesia, like Luckgakist, Yi-er fanclub and Ama no jyaku; if the entire deal died those songs wouldn't have made it in either) --UBerserker (talk) 10:53, 6 December 2016 (UTC)
              • I should note that Ryu*'s licensed songs were typically unlockable on their respective REFLEC BEAT games, so I would not be surprised to see them later on Reflesia Mode. --FinalOffset (talk) 14:15, 6 December 2016 (UTC)
  • With the 23 Konami originals recently revived (along with approximately 20 more each month), are we going to cover them on the Reflesia main page, or stick to individual song pages? --ArrowsAndBeats (talk) 21:03, 15 December 2016 (UTC)
    • I'd say make a separate page with the revivals --totally not by MENDES (talk) 01:06, 16 December 2016 (UTC)
    • Yes, I'm currently working on a subpage with the revivals. --FinalOffset (talk) 02:23, 16 December 2016 (UTC)
      • Added 10 revivals to Dec. 18th, 2019 update (Link), one from Private BEMANI Academy. --VR0 (talk) 01:57, 18 December 2019 (UTC)

THE FINAL

Confirmed not to be at 7th KAC, after a long time with no updates. I was thinking of adding a commented out "final REFLEC release" in the page, but IDK if that's okay --totally not by MENDES (talk) 12:45, 18 October 2017 (UTC)

  • The game is still getting updates. --UBerserker (talk) 12:49, 18 October 2017 (UTC)

A note about the new song lists

Looking at that removal table, the game is starting to lose songs that debuted in it. Should the grayed out variation be used for those? --Thunderbird (talk) 02:57, 15 October 2019 (UTC)