Jubeat Markers: Difference between revisions
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== Afro == | == Afro == | ||
[[Image:Afro marker banner.png|right]] | [[Image:Afro marker banner.png|right]] | ||
* Type: Left right | |||
* Direction: from left and right. | * Direction: from left and right. | ||
* Animation: "TOUCH" appears from left and right to the middle, while the number of the lights on the top increases from 1 to 3 to 5. | * Animation: "TOUCH" appears from left and right to the middle, while the number of the lights on the top increases from 1 to 3 to 5. | ||
Line 66: | Line 67: | ||
In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | ||
Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | ||
Because it is easy to get greats when starting out, it is better to try to press late with this marker. | |||
Since the display speed is slow, it tends to be messy on high-density | Since the display speed is slow, it tends to be messy on high-density charts. | ||
== Shutter == | == Shutter == |
Revision as of 06:30, 15 June 2020
Markers are indicators that pop up when and where a note should be hit. The official names of the markers were first revealed in jubeat ripples, and were first shown in the arcade titles' marker selection screen in jubeat Qubell.
Information taken from jubeat@Wiki.
How to choose a marker
Depending on which marker you choose, pressing, visibility/perception, and speed will be different. Because each marker has individual differences, you should aim for a marker that suits you from the beginning animation until the perfect animation. In comparison to other rhythm games, markers are comparable to "HI-SPEED" options.
Currently known order for reaction time is as follows:
Long ← Fireworks, knit, Gauge, Shutter, Flower, Touch, Mirror ball → Short
(Please add as soon as you know the position where other markers will fit)
Basically, the further right you go, the markers become more difficult to react to and are much faster. These types of markers are better suited for advanced players. The markers to the left of the scale are slower, better for beginners are easier to read/react to.
There are many different markers but most of them fall under similar sub categories. Most markers are based off of the markers introduced in the first few games, so for simplicity sake we will refer to these sub catagories as: Cyber, Shutter, Ripples, Left Right, Instant, Gauge, Ring, and Yubiko types. For reference, check the lists down below to see what each type's direction consists of.
jubeat
Cyber
The default marker of jubeat.
- Type: Cyber
- Direction: from center / afar.
- Animation: a circle enlarging with a cybernetic animation, and "TOUCH" is displayed at the center.
- Speed: normal, constant.
- Timing: when the circle fully enlarged and "TOUCH" is displayed.
- Judgment animations:
- Early/Late: small red blast.
- Good: light blue blast.
- Great: yellow blast.
- Perfect: rainbow color / white blast.
- Background with complementary color: blue.
Timing can be judged even with a triangle reflected in an oblique direction Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart. It may be common for players to become accustomed to cyber before they notice that there are other markers, and to continue to use cyber through to the current games.
Flower
- Type: Cyber
- Direction: from center / afar.
- Animation: a blossoming flower, and "TOUCH" is displayed at the center when the flower is in full bloom.
- Speed: quite fast, constant.
- Timing: when the flower is in full bloom and "TOUCH" is displayed.
- Judgment animations:
- Early/Late: small green light.
- Good: green leaves scattering.
- Great: orange flower petals scattering.
- Perfect: flower petals in vivid colors and green leaves scattering.
- Background with complementary color: blue or green.
Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments. Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts. This is one of the most popular used markers, along with Shutter.
Afro
- Type: Left right
- Direction: from left and right.
- Animation: "TOUCH" appears from left and right to the middle, while the number of the lights on the top increases from 1 to 3 to 5.
- Speed: quite slow, decreasing (for "TOUCH" only; the speed of the lights are constant).
- Timing: when "TOUCH" is in the middle and there are 5 lights on the top.
- Judgment animations:
- Early/Late: stepping in rhythm, facing away (with blue floor light).
- Good: stepping dance, facing towards the player (with blue floor light).
- Great: 1 person performing break dance from nearby, and 2 people performing stepping dance from afar (with orange floor light).
- Perfect: 1 person jumping from nearby, and 2 people performing break dance from afar (with glittering floor light).
- Background with complementary color: blue.
In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. Because it is easy to get greats when starting out, it is better to try to press late with this marker. Since the display speed is slow, it tends to be messy on high-density charts.
Shutter
- Type: Shutter
- Direction: From around
- Animation:Things like camera shutters close from all sides. "TOUCH" appears from the top and bottom just before closing, and they overlap when closing
- Speed: normal
- Timing: When the shutter closes and "TOUCH" overlaps
- Judgment animations:
- Early/Late: Small brown explosion
- Good: Explosion in light blue
- Great:Yellow middle explosion (hexagonal explosion)
- Perfect:Brown explosion (white and dazzling)
- Background with complementary color: blue
Touch comes out right before closing, so its easy to press Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing Very addictive compared to other markers A popular marker whose usage rate stands out alongside flowers.
Blue Ring
- Type: Ring
- Direction: All
- Animation: "TOUCH" is displayed and expands. At the same time, the blue gauge forms a ring clockwise
- Speed: normal
- Timing: When a blue ring is created and "TOUCH" is expanded
- Judgment animations:
- Early/Late: The light blue square rotates.
- Good: The middle pink square rotates
- Great: The yellow square is rotating
- Perfect: Large green square rotates
- Background with complementary color: yellow
High versatility It is difficult to determine the timing deviation on a score with many diagonal arrangements Judgment is confusing with this marker, so those who are not used to it should be careful. Project DIVA player may be do well with it.
Fireworks
- Type: Instant
- Direction: All
- Display operation: Orange frames appear on all sides and become thicker and thicker. At the same time, a circular sight is displayed slightly above the center, and then fireworks (white dots) are launched toward the center of the circle. A yellow ring spreads from the sight after just timing
- Speed: Very slow (slowest marker in the game)
- Timing: When the fireworks overlap the center of the aim (The center of the circular aim can be determined by the intersection of the cross line connecting the slits entering the top, bottom, left and right)
The GOOD point is inside the sight (circle), so just entering the circle does not necessarily mean perfect.
- Judgment animations:
- Early/Late: A small, yellowish explosion.
- Good: A single green firework exploding.
- Great: Two red and purple fireworks exploding.
- Perfect: Many fireworks in red, green, yellow, and purple exploding including a large circular firework.
- Background with complementary color: Blue/Black
Since it is displayed from the outer frame suddenly, it is great for a blind spot countermeasure like shutter. Outer frame appears instantly and does not change, so it is the best marker for distinction and discrepancy. Due to the slow display speed, it is difficult for distinction in high speed chart. Some people feel that they are playing on low speed or HIDDEN option with other rhythm games. Very versatile, such as for checking chart patterns. In the perfect judgment, if you can see that the central circle is bordered in yellow, you can judge that the timing is late. If you aim for perfection with this marker, aim your hits to the center circle right in the cross hairs.
Target
- Type: Left/Right
- Direction: from left and right
- Animation: Two types of sights from the upper right and lower left overlap in the center while drawing an arc, and "TOUCH" is displayed
- Speed: Normal
- Timing: When two sights overlap and "TOUCH" is displayed
- Judgment animations:
- Early/Late:Shoot a small coin
- Good: Shoot a small empty can
- Great: Shoot a large barrel
- Perfect:Shoot a big chandelier
- Background with complementary color: Blue
Note that the judgment display remains for a very long time. May be confused by with other notes in close proximity.
Egg
- Type: Cyber
- Direction: From the back
- Animation: A dwarf with a stick appears at the lower right and lower left, and breaks when the egg expanding from the back grows larger.
- Speed: Normal
- Timing: When the egg is expanded to maximum and When a dwarf breaks an egg
- Judgment animations:
- Early/Late: The egg hatches into a single chick
- Good: The egg hatches into a two chicks.
- Great: The egg hatches into three chicks.
- Perfect: The egg hatches into a chicken.
- Background with complementary color: blue
It may be easier to press with the movement of the dwarf as a guide. Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC music score, or for checking timing. Recommended for beginners just getting started. Not suitable for high density charts.
Gauge
- Type: Gauge
- Direction: From below
- Animation: The gauge of yellow-green (though it may appear to be light blue for some people) rises
- Speed: a little slow
- Timing: When the gauge is fully raised
- Judgment animations:
- Early/Late: red shutter
- Good: light blue shutter, light blue lightning
- Great: green shutter white thunder
- Perfect: iridescent shutter, iridescent explosion, white thunder
- Background with complementary color: Blue
The position that becomes PERFECT is not red, all gauges are yellow green. Suitable for practice of timing. BEMANI Players who have just moved from other games (especially ones that have bottom to top scrolling) should get used to this marker. Strong marker in the horizontal direction, but it becomes difficult to judge vertically. The animation is similar to the knit marker, so it may be good to try it when the person who started using knit decides to change the marker.
Ice
- Type: Shutter
- Direction: From all around and the back
- Animation: Light blue ice covers the screen from around. The word "BREAK" pops out from the back
- Speed: a little fast
- Timing: When the ice completely covers the screen and "BREAK" becomes maximum and becomes yellow.
- Judgment animations:
- Early/Late: Ice breaks red
- Good: Ice breaks blue and white ripples spread slowly
- Great: The ice breaks into green and at the same time white ripples spread quickly (it is very difficult to distinguish from GOOD)
- Perfect:Ice breaks violently with white light
- Background with complementary color: green or yellow
The letters are yellow so visibility is good. Can be identified by the color intensity. Since the color is light overall, the darkest green is suitable for the background. Strong against mashing and close distinctions it may be better to press earlier than the background ice completely covers the screen.
Volcano
- Type: Gauge
- Direction: From below
- Animation: A volcano appears at the bottom of the screen and expands, and when it expands to the maximum, "TOUCH" is displayed on the surface of the volcano.
- Speed: a little slow
- Timing: When the volcano swells to the maximum and the top is dyed red, and "TOUCH" is displayed in red
- Judgment animations:
- Early/Late: Small smolder without smoke
- Good: Smoke and smolder
- Great: Small explosion
- Perfect:Large explosion (volcano spits rocks, screen turns white overall)
- Background with complementary color: blue
The mountain expands more roundly than the triangle, so be careful not to go too fast before getting used to it
Digital Block
- Type: Gauge
- Direction: From the top
- Animation: Colorful blocks are piled up in the shape of "TOUCH"
- Speed: normal
- Timing: When blocks are assembled in the shape of "TOUCH"
- Judgment animations:
- Early/Late: Red blocks disappear
- Good: Light blue block disappears
- Great: The green block disappears
- Perfect: Glistening golden, disappearing flashily
- Background with complementary color: dark
Greater difference in sense of distance than natural blocks marker If you use it for practice during a high-scoring attempt, you can easily understand the areas you are not good at. It's a good idea to be conscious of this once and then use other good markers to make your actual attempt.
Sand Art
- Type: Shutter
- Direction: Left and Right and Top and Bottom
- Animation: A yellow ring and a unique pattern appear from all sides, and they overlap toward the center of the screen.
- Speed: Normal
- Timing: When four yellow rings and patterns overlap
- Judgment animations:
- Early/Late: Small red diamond
- Good:The blue diamonds rotate
- Great: Yellow octagon
- Perfect: A beautiful rainbow-colored pattern
- Background with complementary color: blue
PERFECT shines brightly, so it may be good for confirming the judgment. It can be said that it is a variation of the type of shutter that covers the outer frame and then converges to the center. The nature is similar to the shutter. It is suitable for blind spot countermeasures, but it tends to be bad if mashing. A dark background makes it hard to see the beginning, but a light background makes it easier to see.
Soap Ball
- Type: Left right
- Direction: From bottom left and top right corners to the middle.
- Animation: Small bubbles appear from the outside and center, merge into the full screen size, and "TOUCH" is displayed.
- Speed: normal
- Timing: When bubbles are united and "TOUCH" is displayed
- Judgment animations:
- Early/Late: White small explosion
- Good: White medium explosion
- Great: Yellow explosion (compared to GOOD, there are some effects in the four corners)
- Perfect: Iridescent explosion
- Background with complementary color: Dark
Since the color is light, it may be difficult to see when the back round bonus points shutter is fully open. Since the animation is large, it is also effective as a blind spot countermeasure. Soap ball marker speed is about the same as shutter.
Okojo
- Type: Gauge
- Direction: From bottom left
- Animation: One Okojo comes out from the three holes at the bottom, one by one from the left.
“TO”, “U”, and “CH” are displayed according to the occasion. At perfect timing, the background turns orange.
- Speed: Normal
- Timing: When three Okojo jump out and "TOUCH" is complete
- Judgment animations:
- Early/Late: Jumping one Okojo, a small yellow star in the background
- Good: Jumping two Okojo, a big yellow star in the background
- Great: 3 jumps, large white stars in the background
- Perfect: Okojo Ranbu, rainbow background
- Background with complementary color: Blue
The type is gauge, but there is no blind spot because the background is colored instantaneously Extremely bad for reading horizontal patterns, but good for EXC's because of how much the perfect animation stands out.
Mirror Ball
- Type: Cyber
- Direction: From the back
- Animation: A mirror ball with the word "TOUCH" pops out vigorously
- Speed: very, very fast.
- Timing: When the mirror ball is fully expanded
- Judgment animations:
- Early/Late: Very small and glowing white
- Good: Some small light leaks from the mirror ball
- Great: Medium rainbow explosion
- Perfect: A bright rainbow-colored explosion over the entire screen
- Background with complementary color: Green
Incredibly difficult to react to, not recommended for beginner players. Good to use for STEALTH practice. It can be used as a way to build your reaction speed, but only for super advanced players.
jubeat ripples
ripples
- Type: Ripples
- Direction: Top to bottom
- Animation: The corrugated shutter closes from above and below, and "TOUCH" is displayed.
- Speed: a little slow
- Timing: When the wave shutter is completely closed and "TOUCH" is displayed
- Judgment animations:
- Early/Late:Gray circle
- Good:Light blue circle
- Great:Light blue vortex (right rotation)
- Perfect:Yellow vortex (counterclockwise)
- Background with complementary color: yellow
Easy to press, but because it is a little slow it can be hard for high density charts.
Torus
- Type: Cyber
- Direction: From the back
- Animation: Yellow ring expands
- Speed: a little fast
- Timing: When the outer ring is fully overlapped with the outer ring of the inner ring
- Judgment animations:
- Early/Late: A small thick pink ring
- Good: Two thin blue rings (2 small and medium sizes)
- Great: Medium thick ring of blue color, if you look closely you will see a small ring around
- Perfect: A large red thick ring, with many small rings coming out of its center
- Background with complementary color: Blue
Bowler
- Type: Instant
- Direction: Instantly appears
- Animation: Blurred pink tiles and "TOUCH" gradually become clear
- Speed: Normal
- Timing: When the tile becomes clear and "TOUCH" is clearly displayed
- Judgment animations:
- Early/Late: Red tiles are scattered small
- Good: Blue tiles rotate
- Great: green tiles rotate
- Perfect: Colorful tiles rotate and glitter and rainbow
- Background with complementary color: Green
Since the fluorescent pink uses the entire screen from the beginning, it has a really good blind spot countermeasure, rivaling Firework and Shutter. It is good for distinctions, but tends to be vulnerable to mashing and madness because changes can become hard to understand in dense charts. Easy to judge, with perfect being very distinct. Recommended for those who tend to hit early with fireworks. after the word Touch appears the color of the tile will be beige, so it can be judged that the timing is late, but since you can actually get a perfect even at the moment it becomes beige, you can actually look for the beige color for hit perfect as well as touch. The change is easier to understand than the sharpness of TOUCH, but it would be a late perfect, so be careful.
Touch (触)
- Type: Cyber
- Direction: from the back
- Animation: A white square spreads from the back. In accordance with this, the letters "touch" (触)appear while rotating.
- Speed: fast
- Timing: When the white rectangle is fully expanded. When the rotation of "touch" stops.
- Judgment animations:
- Early/Late: Distorted “touch” letters fall into the back of the screen
- Good: Light blue flower
- Great: Yellow flowers, green butterflies stopped
- Perfect: A large pink "flower" character, with pink flowers in the background and butterflies flying
- Background with complementary color: Dark
This marker is between Flower and Mirror Ball for speed. Its recommended for players looking to increasing their reaction abilities.
Banana
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Fusuma
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Picture
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Yubiko
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Stealth
Stealth marker, with no approaching animations. Judgment animations are the same as those of each version's default marker. Hold markers are still shown if matching opponents are present.
jubeat knit
knit
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Concierge
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat-kun
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Color Composition
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Stopwatch
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Nengoro Neko
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat copious
copious
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Circus
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Kobi Fukurou
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Natural Block
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat saucer
saucer
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
SHOT-CYO-U
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
QMA/CPU Sharon
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat prop
prop
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat Qubell
Qubell
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Himouto! Umaru-chan
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
NEW GAME!
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
AC Version Disney TsumTsum
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Ochazuke
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat clan
clan
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat festo
HinaBitter♪
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
jubeat plus
Yukiko-tan
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Otoca d'or
- Direction:
- Animation:
- Speed:
- Timing:
- Judgment animations:
- Early/Late:
- Good:
- Great:
- Perfect:
- Background with complementary color:
Ochazuke
Same as the one added in Qubell, but with a different banner.
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