Jiayou! Genkizaru!: Difference between revisions
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= | = 加油!元気猿! = | ||
== Song Information == | == Song Information == | ||
[[Image:7 KYOUGEKI.png|thumb| | [[Image:7 KYOUGEKI.png|thumb|246px|加油!元気猿!'s pop'n music banner.]] | ||
[[Image:Jiayou! Genkizaru!.png|thumb|加油!元気猿!'s jacket.]] | |||
Artist: 成城猿楽団<br> | Artist: 成城猿楽団<br> | ||
Composition/Arrangement: [[Kida | Composition/Arrangement: [[Shunsuke Kida]]<br> | ||
Lyrics: [[Midori Minato]], Kida | Lyrics: [[Midori Minato]], Shunsuke Kida<br> | ||
Vocals: | Vocals: [[Kiyotaka Sugimoto|Seijou Sarugakudan]]<br> | ||
BPM: 60-180<br> | BPM: 60-180<br> | ||
Length: 1:36<br> | Length: 1:36<br> | ||
pop'n music Genre: KyouGeki (キョウゲキ)<br> | pop'n music Genre: KyouGeki (キョウゲキ)<br> | ||
pop'n music Character: Yang-Yang [7]<br> | pop'n music Character: Yang-Yang [7]<br> | ||
First Music Game Appearance: [[ | pop'n CG designer: [[Tomoko Shiono|shio]]<br> | ||
Other Music Game Appearances: | First Music Game Appearance: [[AC pnm 7|pop'n music 7]]<br> | ||
Other Music Game Appearances: | |||
* [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]] | |||
== Lyrics == | == Lyrics == | ||
=== Chinese === | |||
<pre>贯彻初衷 什么不成努力猴 | |||
一定成功 不能输 努力看看试试 没问题呀 | |||
啊 翻不过去 非常困难 猴不要死心 你再加把 | |||
劲试试看 一定成功 到达目标 动手干吧 | |||
加油努力猴</pre> | |||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
Line 21: | Line 30: | ||
== Trivia == | == Trivia == | ||
* 加油 | * Kyougeki (京劇) is Japanese for Peking opera, which is a form of traditional Chinese theatre which combines music, vocal performance, mime, dance, and acrobatics. | ||
** | * Jiayou (加油) is a Chinese expression for "come on". | ||
* 加油!元気猿! is one of the hidden unlockable songs of REFLEC BEAT VOLZZA 2. It could be unlocked from May 13th, 2016 by having unlocked the three songs of the ''CODE BREAKING RETURNS'' event, and then playing [[Kyouki muramasa|狂鬼村正]] ('''Kyou'''ki muramasa) or [[Kyoukienbu|狂喜宴舞]] ('''Kyou'''ki enbu) on the 1st ROUND, and [[Gekiatsu majiyaba cheer girl|激アツ☆マジヤバ☆チアガール]] ('''Geki'''atsu☆majiyaba☆cheer girl) on the 2nd ROUND. | |||
** 加油!元気猿! crossing over to REFLEC BEAT VOLZZA 2 marks Shunsuke Kida's first appearance in the REFLEC BEAT series. | |||
* On the ''pop'n music 7 AC ♥ CS pop'n music 5'' original soundtrack, 加油!元気猿!'s genre was capitalized as '''KYOUGEKI''', while its Japanese genre was changed to '''京劇'''. | |||
* 加油!元気猿!'s HYPER chart was re-rated in [[AC pnm peace|pop'n music peace]] on March 5th, 2019. | |||
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], 加油!元気猿! was revived on March 12th, 2020. | |||
== Music Comment == | == Music Comment == | ||
Line 34: | Line 48: | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 | pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards.<br> | ||
REFLEC BEAT difficulty rated from 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever] and [http://bemaniwiki.com/ BEMANIWiki 2nd].) | |||
=== pop'n music === | |||
{{pnm Chart Header|5b=a| | |||
{{pnm Chart Notecounts|174|334|622|693|173|373}} | |||
{{pnm Chart|pop'n music 7|8|22|30|35|※16|-}} | |||
{{pnm Chart|pop'n music 8|8|22|30|35|'''8'''|↑18}} | |||
{{pnm Chart|pop'n music 9|↓6|↓21|30|↑37|8|18}} | |||
{{pnm Chart|pop'n music 10→20 fantasia|↑7|↑22|30|37|8|18}} | |||
{{pnm Chart|pop'n music Sunny Park→うさぎと猫と少年の夢|-|28|36|43|8|18}} | |||
{{pnm Chart|pop'n music peace→Present|-|28|↑37|43|8|18}} | |||
{{pnm Chart|pop'n music 7 CS|8|22|30|35|※16|-}} | |||
{{pnm Chart|pop'n music 10 CS|7|22|30|37|8|18}} | |||
{{pnm Chart|pop'n music Lively|-|28|37|43|-|-}} | |||
}} | |||
| pop'n music 7 | |||
|- | |||
| pop'n music 8 | |||
| pop'n music 9 | |||
| pop'n music 10→20 fantasia | |||
| pop'n music Sunny Park→ | |||
| pop'n music 7 CS | |||
|- | |||
| pop'n music 10 CS | |||
※ The notecount of this chart corresponds to the later HYPER chart of Battle Mode. | ※ The notecount of this chart corresponds to the later HYPER chart of Battle Mode. | ||
=== REFLEC BEAT === | |||
==== Old Charts ==== | |||
{{RB Chart Header| | |||
{{RB Chart Notecounts|131|268|343|467}} | |||
{{RB Chart|REFLEC BEAT VOLZZA 2|3|7|9|10}} | |||
}} | |||
==== New Charts ==== | |||
{{RB Chart Header|R=a| | |||
{{RB Chart Notecounts|166|292|373|506|R=a}} | |||
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''6'''|'''9'''|'''11'''|'''12'''|R=a}} | |||
}} | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category: | [[Category:pop'n music Songs]] | ||
[[Category: | [[Category:pop'n music 7 Songs]] | ||
[[Category:pop'n music BEMANI Songs]] | |||
[[Category:REFLEC BEAT Songs]] |
Latest revision as of 03:50, 3 August 2023
加油!元気猿!
Song Information
Artist: 成城猿楽団
Composition/Arrangement: Shunsuke Kida
Lyrics: Midori Minato, Shunsuke Kida
Vocals: Seijou Sarugakudan
BPM: 60-180
Length: 1:36
pop'n music Genre: KyouGeki (キョウゲキ)
pop'n music Character: Yang-Yang [7]
pop'n CG designer: shio
First Music Game Appearance: pop'n music 7
Other Music Game Appearances:
Lyrics
Chinese
贯彻初衷 什么不成努力猴 一定成功 不能输 努力看看试试 没问题呀 啊 翻不过去 非常困难 猴不要死心 你再加把 劲试试看 一定成功 到达目标 动手干吧 加油努力猴
Song Connections / Remixes
None.
Trivia
- Kyougeki (京劇) is Japanese for Peking opera, which is a form of traditional Chinese theatre which combines music, vocal performance, mime, dance, and acrobatics.
- Jiayou (加油) is a Chinese expression for "come on".
- 加油!元気猿! is one of the hidden unlockable songs of REFLEC BEAT VOLZZA 2. It could be unlocked from May 13th, 2016 by having unlocked the three songs of the CODE BREAKING RETURNS event, and then playing 狂鬼村正 (Kyouki muramasa) or 狂喜宴舞 (Kyouki enbu) on the 1st ROUND, and 激アツ☆マジヤバ☆チアガール (Gekiatsu☆majiyaba☆cheer girl) on the 2nd ROUND.
- 加油!元気猿! crossing over to REFLEC BEAT VOLZZA 2 marks Shunsuke Kida's first appearance in the REFLEC BEAT series.
- On the pop'n music 7 AC ♥ CS pop'n music 5 original soundtrack, 加油!元気猿!'s genre was capitalized as KYOUGEKI, while its Japanese genre was changed to 京劇.
- 加油!元気猿!'s HYPER chart was re-rated in pop'n music peace on March 5th, 2019.
- After being removed from the initial release of REFLEC BEAT 悠久のリフレシア, 加油!元気猿! was revived on March 12th, 2020.
Music Comment
Untranslated.
Song Production Information
Untranslated.
Character Information
Untranslated.
Difficulty & Notecounts
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards.
REFLEC BEAT difficulty rated from 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)
pop'n music
Game | Normal Mode | Battle Mode | ||||
---|---|---|---|---|---|---|
5-Buttons | NORMAL | HYPER | EX | NORMAL | HYPER | |
Notecounts | 174 | 334 | 622 | 693 | 173 | 373 |
pop'n music 7 | 8 | 22 | 30 | 35 | ※16 | - |
pop'n music 8 | 8 | 22 | 30 | 35 | 8 | ↑18 |
pop'n music 9 | ↓6 | ↓21 | 30 | ↑37 | 8 | 18 |
pop'n music 10→20 fantasia | ↑7 | ↑22 | 30 | 37 | 8 | 18 |
pop'n music Sunny Park→うさぎと猫と少年の夢 | - | 28 | 36 | 43 | 8 | 18 |
pop'n music peace→Present | - | 28 | ↑37 | 43 | 8 | 18 |
pop'n music 7 CS | 8 | 22 | 30 | 35 | ※16 | - |
pop'n music 10 CS | 7 | 22 | 30 | 37 | 8 | 18 |
pop'n music Lively | - | 28 | 37 | 43 | - | - |
※ The notecount of this chart corresponds to the later HYPER chart of Battle Mode.
REFLEC BEAT
Old Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | Special | |
Notecounts | 131 | 268 | 343 | 467 |
REFLEC BEAT VOLZZA 2 | 3 | 7 | 9 | 10 |
New Charts
Game | Level | |||
---|---|---|---|---|
Basic | Medium | Hard | White Hard | |
Notecounts | 166 | 292 | 373 | 506 |
REFLEC BEAT 悠久のリフレシア | 6 | 9 | 11 | 12 |