CLOUDY MUSIC: Difference between revisions

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(I am super confused by this: http://iidxsd.sift-swift.net/detail/show/259)
(No source.)
 
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=CLOUDY MUSIC=
= CLOUDY MUSIC =


==Song Information==
== Song Information ==
Artist: SLAKE<br>
Artist: SLAKE<br>
Composition/Arrangement: [[Takehiko Fujii|SLAKE]]<br>
Composition/Arrangement: [[Takehiko Fujii|SLAKE]]<br>
Line 7: Line 7:
Length: 1:46<br>
Length: 1:46<br>
Genre: DRUM'N'BASS<br>
Genre: DRUM'N'BASS<br>
VJ: [[Gyo Eguchi|VJ GYO]] (overlay by ?)<br>
Movie: [[Tomochika Moroe|MORO]] (beatmania), [[Gyo Eguchi|VJ GYO]] (overlays by [[Goli Matsumoto|GOLI]]) (beatmania IIDX)<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
 
* [[AC bm THE FINAL|beatmania THE FINAL]] / [[AC bm III THE FINAL|beatmania III THE FINAL]]
* beatmania THE FINAL / beatmania III THE FINAL


== Lyrics ==
== Lyrics ==
None.


Not yet available.
== Song Connections / Remixes ==
 
* CLOUDY MUSIC samples backbeat and bassline elements from ''Check the Rhime'', by A Tribe Called Quest.
==S ong Connections/Remixes ==
* The vocal samples in CLOUDY MUSIC are taken from the sample CD ''Vocal Planet'' by Spectrasonics.
 
* Some of the vocal samples in CLOUDY MUSIC are sampled from a song by A Tribe Called Quest.
 
==Trivia==


== Trivia ==
* CLOUDY MUSIC marks SLAKE's first appearance in beatmania IIDX since [[I'M FOR REAL]] in [[AC 4th style|beatmania IIDX 4th style]].
* CLOUDY MUSIC marks SLAKE's first appearance in beatmania IIDX since [[I'M FOR REAL]] in [[AC 4th style|beatmania IIDX 4th style]].
* CLOUDY MUSIC is the only beatmania IIDX song later than [[AC 3rd style|beatmania IIDX 3rd style]] to ever appear in beatmania/beatmania III.
* CLOUDY MUSIC is the only beatmania IIDX song since [[AC 3rd style|beatmania IIDX 3rd style]] to ever appear in beatmania/beatmania III.
* CLOUDY MUSIC has its own unique miss overlay. However, no artist is credited for it.
* CLOUDY MUSIC received overlays in [[CS 7th style|beatmania IIDX 7th style CS]]. These overlays never appeared in an arcade beatmania IIDX game.
* CLOUDY MUSIC is a hidden revival in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. It can be unlocked by playing 70 rounds.
** As of January 7th, 2009, it is available by default.
* CLOUDY MUSIC is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from May 6th, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== beatmania ===
==== SLAKE ====
CLOUDY MUSIC from IIDX makes its way over to THE FINAL.<br>
It's a musical drum'n bass track where a moog-esque synthesizer ties together with rushing breakbeats and a jazz-flavored electric piano.


Taking a handsome man's drum'n bass and pouring on the old man's broth full force, with a bit too fast of a BPM makes it exactly right. The entanglement of a moog-like synthesizer sound with a jazzy rhode's riff makes it feel nice. The secret is the sexy voice that is an old man reasoning.
=== beatmania IIDX ===
==== SLAKE ====
A handsome old man's drum'n bass with full-throttled juice, and a slightly too fast BPM that feels just right.<br>
Moog-like synth sounds intertwined with jazzy Rhodes riffs feels nice.<br>
The reason for having an old man with a sexy voice is a secret.


== Video Production Information ==
== Video Production Information ==
=== VJ GYO ===
Downtown, lined with an old apartment with stairs installed on the outer wall... a narrow alleyway covered a neverending shadow... suddenly a black cat passes through there...<br>
This is life of the inner city, that always seems to be blocked from the light.


An old apartment with stairs installed on the outer wall line up along downtown... a never ending shadow hidden underneath a narrow alleyway... suddenly a black cat passes through there... So is the life of the inner city that seems to always intercept the light.
In such a city, people have active, cool, and sometimes thrilling and speedy lives.<br>
Therefore, it conveys a freshly squeezed, cultivated real groove!


In such a street, everybody that's living are active and cool, by the way thrilling and speedy. Then, I help convey with raw pressing that cultivated habitat's groove!!
== Difficulty & Notecounts ==
beatmania difficulty rated from 1 to 9.<br>
beatmania IIDX difficulty rated from 1 to 7 from 7th through 9th style, and 1 to 12 from 12 HAPPY SKY to present. (Ratings and notecounts obtained from [http://kani.no.coocan.jp/bm/bm.htm KANI KANI CRAB] and [http://bemaniwiki.com BEMANIWiki 2nd].)


== Difficulty & Notecounts ==
=== beatmania ===
beatmania IIDX difficulty rated from 1 to 7 from 7th through 9th style, and 1 to 12 from 12 HAPPY SKY to present. (Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].)
{{bm Chart Header|
{{bm Chart Notecounts|422|532|-|422|620|-}}
{{bm Chart|beatmania THE FINAL|5|6|-|5|7|-}}
{{bm Chart|beatmania III THE FINAL|5|6|-|5|6|-}}
}}


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
=== beatmania IIDX ===
|-
{{IIDX Chart Header|
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart Notecounts|229|422|620|-|-|422|619|-|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX 7th style&rarr;10th style|-|4|6|-|-|5|7|-|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX 16 EMPRESS|-|&uarr;5|&uarr;7|-|-|5|7|-|-}}
|-
{{IIDX Chart|beatmania IIDX 17 SIRIUS&rarr;20 tricoro|-|5|7|-|-|5|&uarr;8|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
{{IIDX Chart|beatmania IIDX 7th style CS|'''2'''|4|6|-|-|5|7|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|7|-|-|5|8|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|229 || style="background:#73C2FB;"|422 || style="background:#eeee77;"|620 || style="background:#FB607F;"|- || style="background:#73C2FB;"|422 || style="background:#eeee77;"|619 || style="background:#FB607F;"|-
|-
| beatmania IIDX 7th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|6 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 8th style&rarr;9th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;5 || style="background:#eeee77;"|6 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 9th style&rarr;10th style || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&darr;4 || style="background:#eeee77;"|6 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 16 EMPRESS || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;5 || style="background:#eeee77;"|&uarr;7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|-
| beatmania IIDX 17 SIRIUS&rarr;20 tricoro || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|&uarr;8 || style="background:#FB607F;"|-
|-
| beatmania IIDX 7th style || style="background:#00FF7F;"|'''2''' || style="background:#73C2FB;"|5 || style="background:#eeee77;"|6 || style="background:#FB607F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|-
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:Beatmania IIDX Cut Songs]]
[[Category:Beatmania IIDX Cut Songs]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]

Latest revision as of 06:16, 22 June 2024

CLOUDY MUSIC

Song Information

Artist: SLAKE
Composition/Arrangement: SLAKE
BPM: 190
Length: 1:46
Genre: DRUM'N'BASS
Movie: MORO (beatmania), VJ GYO (overlays by GOLI) (beatmania IIDX)
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

  • CLOUDY MUSIC samples backbeat and bassline elements from Check the Rhime, by A Tribe Called Quest.
  • The vocal samples in CLOUDY MUSIC are taken from the sample CD Vocal Planet by Spectrasonics.

Trivia

Song Production Information

beatmania

SLAKE

CLOUDY MUSIC from IIDX makes its way over to THE FINAL.
It's a musical drum'n bass track where a moog-esque synthesizer ties together with rushing breakbeats and a jazz-flavored electric piano.

beatmania IIDX

SLAKE

A handsome old man's drum'n bass with full-throttled juice, and a slightly too fast BPM that feels just right.
Moog-like synth sounds intertwined with jazzy Rhodes riffs feels nice.
The reason for having an old man with a sexy voice is a secret.

Video Production Information

VJ GYO

Downtown, lined with an old apartment with stairs installed on the outer wall... a narrow alleyway covered a neverending shadow... suddenly a black cat passes through there...
This is life of the inner city, that always seems to be blocked from the light.

In such a city, people have active, cool, and sometimes thrilling and speedy lives.
Therefore, it conveys a freshly squeezed, cultivated real groove!

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9.
beatmania IIDX difficulty rated from 1 to 7 from 7th through 9th style, and 1 to 12 from 12 HAPPY SKY to present. (Ratings and notecounts obtained from KANI KANI CRAB and BEMANIWiki 2nd.)

beatmania

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 422 532 - 422 620 -
beatmania THE FINAL 5 6 - 5 7 -
beatmania III THE FINAL 5 6 - 5 6 -

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 229 422 620 - - 422 619 - -
beatmania IIDX 7th style→10th style - 4 6 - - 5 7 - -
beatmania IIDX 16 EMPRESS - ↑5 ↑7 - - 5 7 - -
beatmania IIDX 17 SIRIUS→20 tricoro - 5 7 - - 5 ↑8 - -
beatmania IIDX 7th style CS 2 4 6 - - 5 7 - -
beatmania IIDX INFINITAS - 5 7 - - 5 8 - -