Rottel-da-sun: Difference between revisions

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== Song Information ==
== Song Information ==
[[Image:ee2 ROTTERDAM TECHNO.png|thumb|246px|rottel-da-sun's pop'n music banner, as of [[PnM AC 16|pop'n music 16]].]]
[[Image:ee2 ROTTERDAM TECHNO.png|thumb|246px|rottel-da-sun's pop'n music banner.]]
Artist: sampling masters MEGA<br>
Artist: sampling masters MEGA<br>
Composition/Arrangement: [[Shinji Hosoe]]<br>
Composition/Arrangement: [[Shinji Hosoe]]<br>
BPM: 200 (IIDX), 199 (pop'n music)<br>
BPM: 200 (beatmania IIDX), 199 (pop'n music)<br>
Length: 1:31<br>
Length: 1:31<br>
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)<br>
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)<br>
pop'n music Character: Machuchu [CS7-2P]<br>
pop'n music Character: Machuchu [CS7-2P]<br>
pop/n music Background: [[The theme of GAMBLER Z]] ([[PnM AC 1|pop'n music]])<br>
pop'n music Background: [[The theme of GAMBLER Z]] ([[AC pnm|pop'n music]])<br>
IIDX VJ: [[GOLI]]<br>
Movie: [[Goli Matsumoto|GOLI]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[ee'MALL 2nd avenue]]
* [[AC pnm 10|pop'n music 10]] ([[ee'MALL 2nd avenue]])
* [[PnM AC 10|pop'n music 10]]


== Lyrics ==
== Lyrics ==
Line 20: Line 19:


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* rottel-da-sun is part of the sampling masters MEGA's rottel series of songs, along with [[rottel-the-Mercury]].
* rottel-da-sun is part of sampling masters MEGA's "rottel" song series, along with [[rottel-the-Mercury]] from [[AC 9th style|beatmania IIDX 9th style]].


== Trivia ==
== Trivia ==
[[Image:ee2 ROTTERDAM TECHNO old.png|thumb|244px|rottel-da-sun's old pop'n music banner.]]
{{Gallery}}
* Before [[PnM AC 15|pop'n music 15 ADVENTURE]], rottel-da-sun's songwheel genre was '''rottel-da-sun'''.
* rottel-da-sun's live-action beatmania IIDX video was filmed on July 5th, 2001, as noted in the video itself.
* rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue.
* Before [[AC pnm 15|pop'n music 15 ADVENTURE]], rottel-da-sun's songwheel genre was '''rottel-da-sun'''.
* rottel-da-sun has never been on a CS pop'n music release.
* rottel-da-sun has never been on a CS pop'n music release.
* rottel-da-sun is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 5th, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Music Comment ==
== Music Comment ==
Untranslated.
An intensely speedy and energetic gabba, recommended to those who like fast songs


== Song Production Information ==
== Song Production Information ==
Hello, I'm Rottelda-san. Excuse me. I haven't been listening to very much rotterdam techno recently. It doesn't sell well. In the old days I'd listen to the rotterdam that played in a small club I knew. All of a sudden everyone would get up and jump up and down, almost dive-bombing each other ... you couldn't call it dancing. It's here that my familiarity with rotterdam techno began to deepen. You've just got to get crazier.
=== sampling masters MEGA ===
rottel-da-sun


Manners are good these days. I'll have to study even more! I've got my eyes set on Amsterdam ... but you know, trance is also popular in Holland ... oh ho ho.
Hello, I'm "rottel-da-sun". I'm sorry. I haven't been listening to much Rotterdam-styled music lately. They don't sell it. Rotterdam used to be played in small clubs. Suddenly, everyone went crazy, jumping, leaping, and bouncing (not dancing) while going all out... this is where my friendship with Rotterdam deepened even more. But I need to be more and more crazier.
 
I've recently been well-behaved. I need to do even more practice! Let's aim for Amsterdam... but it appears trance is also trending in nearby Holland... boo-hoo


== Video Production Information ==
== Video Production Information ==
"I don't need any others, just let me do this song!" One of the other designers said as soon as they heard this song.
=== GOLI ===
"Please let me be in charge of just this song." Immediately after listening to this song for the first time, I asked the other IIDX designers this.


But, you know ... I really wanted to do it.
'''Because, I wanted to make it.'''


When I heard this song, it just had such a huge impact on me; I liked it a lot. Different visuals keep rising to the surface and disappearing. At the beginning there's a bunch of machine parts drawn in 2D. But as soon as you start to think, what's going on?, we come to a warm August day in the park.
When I already listened to this song, it had a huge impact in me and I was addicted to it. Deeply. The visuals appear and disappear, appear and disappear.... I first drew the mechanical-ish parts in 2D. But isn't this different? When I started to think about it, the coming August is a hot midsummer day.


As soon as I said, "it'd be neat to film the design team for once", it was too late. Everyone covered for me for [[Second Style (Hip Hop Paradise)|SECOND STYLE]], but this time ... Oh, it was so hot outside in the afternoon sunlight.
"As a staff member, I'd like to film a live-action video at least once." Although I said this, it was too late. Making it similar to [[AC 2nd style|2nd style]]'s [[Second Style(Hip Hop Paradise)|Second Style]], is well~ difficult. Oh, it's hot. The afternoon sunlight was hot. Oh, it's tiring.


Oh well. I wanted to spin around.
'''Because, I wanted to spin around.'''


This is the sort of thing I remembered after we finished ... oh well.
So, I made memories of these kinds of things when I completed it. Well, is it good?...


Please listen to what all the various performers were shouting during the filming.
Please listen to all the performers' yelling.


K (1): I bet I'd look great with an afro!<br>
K (1) "Afros are for me, after all."<br>
K (2): If you spin it enough, it won't look like it's spinning.<br>
K (2) "I'm spinning too much that I can't turn my head."<br>
S: Hey, don't dance without me!<br>
S "After all, I need to be here if there's dancing. Ouch."<br>
E: Isn't this a great pose, G-kun?<br>
E "G. Does this pose look good?"<br>
H: I shall not lose. I said, I'm not gonna lose.<br>
[[Yoshiaki Heshiki|H]] "I won't lose. That's why I won't lose."<br>
U: So why don't you draw on a moustache then?
[[Tomoyuki Uchida|U]] "Well y'all, at least draw a mustache."


Special Appearance
Special appearance


Passerby (child A): "Hey mom, is that woman dancing?"<br>
Passerby (child A) "Mom, is that woman dancing~?"<br>
Passerby (mother of child A): "Shh! Don't stare!"
Passerby (child A's mother) "Shh! Don't look at them!"


== Character Information ==
== Character Information ==
Line 66: Line 72:


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.<br>
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever] and [http://bemaniwiki.com BEMANIWiki 2nd].)
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever] and [http://bemaniwiki.com BEMANIWiki 2nd].)
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|246|417|692|936|-|418|693|-|-}}
{{IIDX Chart|beatmania IIDX 6th style&rarr;11 IIDX RED|-|5|7|N/A|-|5|7|-|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;Present|-|5|&uarr;8|10|-|5|&uarr;8|-|-}}
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|5|7|7|-|5|7|-|-}}
{{IIDX Chart|beatmania IIDX 10th style CS|3|5|7|7|-|5|7|-|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|10|-|5|8|-|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|10|-|-|-|-|-}}
}}


=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{pnm Chart Header|5b=a|
|-
{{pnm Chart Notecounts|322|338|692|935|297|322}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{pnm Chart|pop'n music 10&rarr;13 カーニバル (via ee'MALL)|14|17|33|39|14|16}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
{{pnm Chart|pop'n music 15 ADVENTURE|14|17|33|39|14|16}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
{{pnm Chart|pop'n music 16 PARTY♪&rarr;20 fantasia|14|17|&uarr;34|39|14|16}}
|-
{{pnm Chart|pop'n music Sunny Park&rarr;Present|-|23|40|45|14|16}}
!style="background:#9999ee; text-align: center;"|5 Button
}}
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|322 || style="background:#92dd44;"|338 || style="background:#eeee77;"|692 || style="background:#ee3fff;"|935 || style="background:#92dd44;"|297 || style="background:#eeee77;"|322
|-
| pop'n music 10&rarr;13 カーニバル (via ee'MALL) || style="background:#7DF9FF;"|14 || style="background:#92dd44;"|17 || style="background:#eeee77;"|33 || style="background:#ee3fff;"|39 || style="background:#92dd44;"|14 || style="background:#eeee77;"|16
|-
| pop'n music 15 ADVENTURE || style="background:#7DF9FF;"|14 || style="background:#92dd44;"|17 || style="background:#eeee77;"|33 || style="background:#ee3fff;"|39 || style="background:#92dd44;"|14 || style="background:#eeee77;"|16
|-
| pop'n music 16 PARTY♪&rarr;20 fantasia || style="background:#7DF9FF;"|14 || style="background:#92dd44;"|17 || style="background:#eeee77;"|&uarr;34 || style="background:#ee3fff;"|39 || style="background:#92dd44;"|14 || style="background:#eeee77;"|16
|-
| pop'n music Sunny Park&rarr;Present || style="background:#7DF9FF;"|- || style="background:#92dd44;"|23 || style="background:#eeee77;"|40 || style="background:#ee3fff;"|45 || style="background:#92dd44;"|14 || style="background:#eeee77;"|16
|}
 
{{IIDX-stub}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:Pop'n Songs]]
[[Category:pop'n music Songs]]
[[Category:Pop'n Music BEMANI Category]]
[[Category:pop'n music BEMANI Songs]]
[[Category:Pop'n Music ee'MALL Category]]
[[Category:pop'n music ee'MALL Songs]]

Latest revision as of 04:37, 25 April 2024

rottel-da-sun

Song Information

rottel-da-sun's pop'n music banner.

Artist: sampling masters MEGA
Composition/Arrangement: Shinji Hosoe
BPM: 200 (beatmania IIDX), 199 (pop'n music)
Length: 1:31
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)
pop'n music Character: Machuchu [CS7-2P]
pop'n music Background: The theme of GAMBLER Z (pop'n music)
Movie: GOLI
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • rottel-da-sun's live-action beatmania IIDX video was filmed on July 5th, 2001, as noted in the video itself.
  • rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue.
  • Before pop'n music 15 ADVENTURE, rottel-da-sun's songwheel genre was rottel-da-sun.
  • rottel-da-sun has never been on a CS pop'n music release.
  • rottel-da-sun is unlockable in beatmania IIDX INFINITAS from February 5th, 2020, after purchasing its charts with BITs.

Music Comment

An intensely speedy and energetic gabba, recommended to those who like fast songs

Song Production Information

sampling masters MEGA

rottel-da-sun

Hello, I'm "rottel-da-sun". I'm sorry. I haven't been listening to much Rotterdam-styled music lately. They don't sell it. Rotterdam used to be played in small clubs. Suddenly, everyone went crazy, jumping, leaping, and bouncing (not dancing) while going all out... this is where my friendship with Rotterdam deepened even more. But I need to be more and more crazier.

I've recently been well-behaved. I need to do even more practice! Let's aim for Amsterdam... but it appears trance is also trending in nearby Holland... boo-hoo

Video Production Information

GOLI

"Please let me be in charge of just this song." Immediately after listening to this song for the first time, I asked the other IIDX designers this.

Because, I wanted to make it.

When I already listened to this song, it had a huge impact in me and I was addicted to it. Deeply. The visuals appear and disappear, appear and disappear.... I first drew the mechanical-ish parts in 2D. But isn't this different? When I started to think about it, the coming August is a hot midsummer day.

"As a staff member, I'd like to film a live-action video at least once." Although I said this, it was too late. Making it similar to 2nd style's Second Style, is well~ difficult. Oh, it's hot. The afternoon sunlight was hot. Oh, it's tiring.

Because, I wanted to spin around.

So, I made memories of these kinds of things when I completed it. Well, is it good?...

Please listen to all the performers' yelling.

K (1) "Afros are for me, after all."
K (2) "I'm spinning too much that I can't turn my head."
S "After all, I need to be here if there's dancing. Ouch."
E "G. Does this pose look good?"
H "I won't lose. That's why I won't lose."
U "Well y'all, at least draw a mustache."

Special appearance

Passerby (child A) "Mom, is that woman dancing~?"
Passerby (child A's mother) "Shh! Don't look at them!"

Character Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 246 417 692 936 - 418 693 - -
beatmania IIDX 6th style→11 IIDX RED - 5 7 N/A - 5 7 - -
beatmania IIDX 12 HAPPY SKY→Present - 5 ↑8 10 - 5 ↑8 - -
beatmania IIDX 6th style CS 3 5 7 7 - 5 7 - -
beatmania IIDX 10th style CS 3 5 7 7 - 5 7 - -
beatmania IIDX INFINITAS - 5 8 10 - 5 8 - -
beatmania IIDX ULTIMATE MOBILE - 5 8 10 - - - - -

pop'n music

Game Normal Mode Battle Mode
5-Buttons NORMAL HYPER EX NORMAL HYPER
Notecounts 322 338 692 935 297 322
pop'n music 10→13 カーニバル (via ee'MALL) 14 17 33 39 14 16
pop'n music 15 ADVENTURE 14 17 33 39 14 16
pop'n music 16 PARTY♪→20 fantasia 14 17 ↑34 39 14 16
pop'n music Sunny Park→Present - 23 40 45 14 16