Rottel-da-sun: Difference between revisions
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== Song Information == | == Song Information == | ||
[[Image:ee2 ROTTERDAM TECHNO.png|thumb| | [[Image:ee2 ROTTERDAM TECHNO.png|thumb|246px|rottel-da-sun's pop'n music banner.]] | ||
Artist: [[Shinji Hosoe | Artist: sampling masters MEGA<br> | ||
BPM: 200 (IIDX), 199 (pop'n music)<br> | Composition/Arrangement: [[Shinji Hosoe]]<br> | ||
BPM: 200 (beatmania IIDX), 199 (pop'n music)<br> | |||
Length: 1:31<br> | Length: 1:31<br> | ||
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)<br> | Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)<br> | ||
pop'n music Character: Machuchu [CS7-2P]<br> | pop'n music Character: Machuchu [CS7-2P]<br> | ||
pop | pop'n music Background: [[The theme of GAMBLER Z]] ([[AC pnm|pop'n music]])<br> | ||
Movie: [[Goli Matsumoto|GOLI]]<br> | |||
First Music Game Appearance: [[AC 6th style| | First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br> | ||
Other Music Game | Other Music Game Appearances: | ||
* [[ | * [[AC pnm 10|pop'n music 10]] ([[ee'MALL 2nd avenue]]) | ||
==Lyrics== | == Lyrics == | ||
None. | None. | ||
== | == Song Connections / Remixes == | ||
* | * rottel-da-sun is part of sampling masters MEGA's "rottel" song series, along with [[rottel-the-Mercury]] from [[AC 9th style|beatmania IIDX 9th style]]. | ||
==Trivia== | == Trivia == | ||
[[ | {{Gallery}} | ||
* rottel-da-sun's live-action beatmania IIDX video was filmed on July 5th, 2001, as noted in the video itself. | |||
* rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue. | |||
* Before [[AC pnm 15|pop'n music 15 ADVENTURE]], rottel-da-sun's songwheel genre was '''rottel-da-sun'''. | |||
* rottel-da-sun has never been on a CS pop'n music release. | |||
* rottel-da-sun is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 5th, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | |||
== Music Comment == | |||
An intensely speedy and energetic gabba, recommended to those who like fast songs | |||
==Song Information== | == Song Production Information == | ||
=== sampling masters MEGA === | |||
rottel-da-sun | |||
Hello, I'm "rottel-da-sun". I'm sorry. I haven't been listening to much Rotterdam-styled music lately. They don't sell it. Rotterdam used to be played in small clubs. Suddenly, everyone went crazy, jumping, leaping, and bouncing (not dancing) while going all out... this is where my friendship with Rotterdam deepened even more. But I need to be more and more crazier. | |||
Hello, I'm | |||
I've recently been well-behaved. I need to do even more practice! Let's aim for Amsterdam... but it appears trance is also trending in nearby Holland... boo-hoo | |||
== Video Production | == Video Production Information == | ||
" | === GOLI === | ||
"Please let me be in charge of just this song." Immediately after listening to this song for the first time, I asked the other IIDX designers this. | |||
'''Because, I wanted to make it.''' | |||
When I | When I already listened to this song, it had a huge impact in me and I was addicted to it. Deeply. The visuals appear and disappear, appear and disappear.... I first drew the mechanical-ish parts in 2D. But isn't this different? When I started to think about it, the coming August is a hot midsummer day. | ||
As | "As a staff member, I'd like to film a live-action video at least once." Although I said this, it was too late. Making it similar to [[AC 2nd style|2nd style]]'s [[Second Style(Hip Hop Paradise)|Second Style]], is well~ difficult. Oh, it's hot. The afternoon sunlight was hot. Oh, it's tiring. | ||
'''Because, I wanted to spin around.''' | |||
So, I made memories of these kinds of things when I completed it. Well, is it good?... | |||
Please listen to | Please listen to all the performers' yelling. | ||
K (1) | K (1) "Afros are for me, after all."<br> | ||
K (2) | K (2) "I'm spinning too much that I can't turn my head."<br> | ||
S | S "After all, I need to be here if there's dancing. Ouch."<br> | ||
E | E "G. Does this pose look good?"<br> | ||
H | [[Yoshiaki Heshiki|H]] "I won't lose. That's why I won't lose."<br> | ||
U | [[Tomoyuki Uchida|U]] "Well y'all, at least draw a mustache." | ||
Special | Special appearance | ||
Passerby (child A) | Passerby (child A) "Mom, is that woman dancing~?"<br> | ||
Passerby ( | Passerby (child A's mother) "Shh! Don't look at them!" | ||
==Character Information== | == Character Information == | ||
None. | None. | ||
==Difficulty & Notecounts== | == Difficulty & Notecounts == | ||
pop'n music difficulty rated from 1 to 43. (Ratings obtained from [http://bemaniwiki.com BEMANIWiki 2nd]) | beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.<br> | ||
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever] and [http://bemaniwiki.com BEMANIWiki 2nd].) | |||
=== | === beatmania IIDX === | ||
{| | {{IIDX Chart Header| | ||
| | {{IIDX Chart Notecounts|246|417|692|936|-|418|693|-|-}} | ||
{{IIDX Chart|beatmania IIDX 6th style→11 IIDX RED|-|5|7|N/A|-|5|7|-|-}} | |||
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY→Present|-|5|↑8|10|-|5|↑8|-|-}} | |||
{{IIDX Chart|beatmania IIDX 6th style CS|'''3'''|5|7|7|-|5|7|-|-}} | |||
|- | {{IIDX Chart|beatmania IIDX 10th style CS|3|5|7|7|-|5|7|-|-}} | ||
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|10|-|5|8|-|-}} | |||
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|10|-|-|-|-|-}} | |||
}} | |||
|- | |||
| | |||
|- | |||
| | |||
|- | |||
| | |||
|- | |||
| | |||
{{ | === pop'n music === | ||
{{pnm Chart Header|5b=a| | |||
{{pnm Chart Notecounts|322|338|692|935|297|322}} | |||
{{pnm Chart|pop'n music 10→13 カーニバル (via ee'MALL)|14|17|33|39|14|16}} | |||
{{pnm Chart|pop'n music 15 ADVENTURE|14|17|33|39|14|16}} | |||
{{pnm Chart|pop'n music 16 PARTY♪→20 fantasia|14|17|↑34|39|14|16}} | |||
{{pnm Chart|pop'n music Sunny Park→Present|-|23|40|45|14|16}} | |||
}} | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:IIDX Songs]] | [[Category:beatmania IIDX Songs]] | ||
[[Category:IIDX Songs with Unique Videos]] | [[Category:beatmania IIDX Songs with Unique Videos]] | ||
[[Category:IIDX | [[Category:beatmania IIDX Songs Never Removed]] | ||
[[Category: | [[Category:pop'n music Songs]] | ||
[[Category: | [[Category:pop'n music BEMANI Songs]] | ||
[[Category: | [[Category:pop'n music ee'MALL Songs]] |
Latest revision as of 04:37, 25 April 2024
rottel-da-sun
Song Information
Artist: sampling masters MEGA
Composition/Arrangement: Shinji Hosoe
BPM: 200 (beatmania IIDX), 199 (pop'n music)
Length: 1:31
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)
pop'n music Character: Machuchu [CS7-2P]
pop'n music Background: The theme of GAMBLER Z (pop'n music)
Movie: GOLI
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:
Lyrics
None.
Song Connections / Remixes
- rottel-da-sun is part of sampling masters MEGA's "rottel" song series, along with rottel-the-Mercury from beatmania IIDX 9th style.
Trivia
- This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
- rottel-da-sun's live-action beatmania IIDX video was filmed on July 5th, 2001, as noted in the video itself.
- rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue.
- Before pop'n music 15 ADVENTURE, rottel-da-sun's songwheel genre was rottel-da-sun.
- rottel-da-sun has never been on a CS pop'n music release.
- rottel-da-sun is unlockable in beatmania IIDX INFINITAS from February 5th, 2020, after purchasing its charts with BITs.
Music Comment
An intensely speedy and energetic gabba, recommended to those who like fast songs
Song Production Information
sampling masters MEGA
rottel-da-sun
Hello, I'm "rottel-da-sun". I'm sorry. I haven't been listening to much Rotterdam-styled music lately. They don't sell it. Rotterdam used to be played in small clubs. Suddenly, everyone went crazy, jumping, leaping, and bouncing (not dancing) while going all out... this is where my friendship with Rotterdam deepened even more. But I need to be more and more crazier.
I've recently been well-behaved. I need to do even more practice! Let's aim for Amsterdam... but it appears trance is also trending in nearby Holland... boo-hoo
Video Production Information
GOLI
"Please let me be in charge of just this song." Immediately after listening to this song for the first time, I asked the other IIDX designers this.
Because, I wanted to make it.
When I already listened to this song, it had a huge impact in me and I was addicted to it. Deeply. The visuals appear and disappear, appear and disappear.... I first drew the mechanical-ish parts in 2D. But isn't this different? When I started to think about it, the coming August is a hot midsummer day.
"As a staff member, I'd like to film a live-action video at least once." Although I said this, it was too late. Making it similar to 2nd style's Second Style, is well~ difficult. Oh, it's hot. The afternoon sunlight was hot. Oh, it's tiring.
Because, I wanted to spin around.
So, I made memories of these kinds of things when I completed it. Well, is it good?...
Please listen to all the performers' yelling.
K (1) "Afros are for me, after all."
K (2) "I'm spinning too much that I can't turn my head."
S "After all, I need to be here if there's dancing. Ouch."
E "G. Does this pose look good?"
H "I won't lose. That's why I won't lose."
U "Well y'all, at least draw a mustache."
Special appearance
Passerby (child A) "Mom, is that woman dancing~?"
Passerby (child A's mother) "Shh! Don't look at them!"
Character Information
None.
Difficulty & Notecounts
beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)
beatmania IIDX
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 246 | 417 | 692 | 936 | - | 418 | 693 | - | - |
beatmania IIDX 6th style→11 IIDX RED | - | 5 | 7 | N/A | - | 5 | 7 | - | - |
beatmania IIDX 12 HAPPY SKY→Present | - | 5 | ↑8 | 10 | - | 5 | ↑8 | - | - |
beatmania IIDX 6th style CS | 3 | 5 | 7 | 7 | - | 5 | 7 | - | - |
beatmania IIDX 10th style CS | 3 | 5 | 7 | 7 | - | 5 | 7 | - | - |
beatmania IIDX INFINITAS | - | 5 | 8 | 10 | - | 5 | 8 | - | - |
beatmania IIDX ULTIMATE MOBILE | - | 5 | 8 | 10 | - | - | - | - | - |
pop'n music
Game | Normal Mode | Battle Mode | ||||
---|---|---|---|---|---|---|
5-Buttons | NORMAL | HYPER | EX | NORMAL | HYPER | |
Notecounts | 322 | 338 | 692 | 935 | 297 | 322 |
pop'n music 10→13 カーニバル (via ee'MALL) | 14 | 17 | 33 | 39 | 14 | 16 |
pop'n music 15 ADVENTURE | 14 | 17 | 33 | 39 | 14 | 16 |
pop'n music 16 PARTY♪→20 fantasia | 14 | 17 | ↑34 | 39 | 14 | 16 |
pop'n music Sunny Park→Present | - | 23 | 40 | 45 | 14 | 16 |