Mind Mapping: Difference between revisions
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!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game | !style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game | ||
!style="background:#9999ee; text-align: center;" colspan=" | !style="background:#9999ee; text-align: center;" colspan="5"|SP Difficulty | ||
!style="background:#9999ee; text-align: center;" colspan=" | !style="background:#9999ee; text-align: center;" colspan="4"|DP Difficulty | ||
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!style="background:#9999ee; text-align: center;" width="70px"|Beginner | !style="background:#9999ee;" text-align: center;" width="70px"|Beginner | ||
!style="background:#9999ee; text-align: center;" width="70px"|Normal | !style="background:#9999ee;" text-align: center;" width="70px"|Normal | ||
!style="background:#9999ee; text-align: center;" width="70px"|Hyper | !style="background:#9999ee;" text-align: center;" width="70px"|Hyper | ||
!style="background:#9999ee; text-align: center;" width="70px"|Another | !style="background:#9999ee;" text-align: center;" width="70px"|Another | ||
!style="background:#9999ee; text-align: center;" width="70px"|Normal | !style="background:#9999ee;" text-align: center;" width="70px"|黒 (Black) | ||
!style="background:#9999ee; text-align: center;" width="70px"|Hyper | !style="background:#9999ee;" text-align: center;" width="70px"|Normal | ||
!style="background:#9999ee; text-align: center;" width="70px"|Another | !style="background:#9999ee;" text-align: center;" width="70px"|Hyper | ||
!style="background:#9999ee;" text-align: center;" width="70px"|Another | |||
!style="background:#9999ee;" text-align: center;" width="70px"|黒 (Black) | |||
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| Notecounts || style="background:#00FF7F;"|261 || style="background:#73C2FB;"|443 || style="background:#eeee77;"|627 || style="background:#FB607F;"|923 || style="background:#73C2FB;"|353 || style="background:#eeee77;"|667 || style="background:#FB607F;"|937 | | Notecounts || style="background:#00FF7F;"|261 || style="background:#73C2FB;"|443 || style="background:#eeee77;"|627 || style="background:#FB607F;"|923 || style="background:#AA98A9;"|1135 || style="background:#73C2FB;"|353 || style="background:#eeee77;"|667 || style="background:#FB607F;"|937 || style="background:#AA98A9;"|1295 | ||
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| beatmania IIDX 16 EMPRESS→18 Resort Anthem || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 | | beatmania IIDX 16 EMPRESS→18 Resort Anthem || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|- | ||
|- | |- | ||
| beatmania IIDX 19 Lincle→Present || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 | | beatmania IIDX 19 Lincle→Present || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|- | ||
|- | |- | ||
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|'''3''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 | | beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|'''3''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|'''10''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|'''11''' | ||
|} | |} | ||
Revision as of 16:00, 23 August 2014
Mind Mapping
Song Information
Artist: Ryu☆
Composition/Arrangement: Ryu☆
BPM: 128
Length: 2:02
Genre: ELECTRO-TECH
VJ: Manabu Komatsu (WelzAnimationStudios Co,ltd.)
First Music Game Appearance: beatmania IIDX 16 EMPRESS
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- An extended version of Mind Mapping appears on Ryu☆'s first album, starmine.
- A remix of Mind Mapping by Dirty Androids, titled Mind Mapping -Miami Mapping Mix-, also appears on Ryu☆'s first album, starmine.
- A speed remix of Mind Mapping by kors k, titled Mind Mapping (kors k mix), appears on the cyber beatnation 2 -Hi Speed conclusion- CD.
- A short edit of this remix appears in REFLEC BEAT limelight.
Trivia
None.
Song Production Information
Ryu☆
Trying to imagine what mind mapping would be like, this song came about.
Expanding from this phrase, the production imagined what a sound mind would be like.
This was created from the principle that individuals protect themselves by making things up.
People were surprised by this, but I expected this.
This song may strike close to you.
Video Production Information
Manabu Komatsu
From a single keyword, more keywords and writing came about in a radial pattern.
This keyword came to me, like cells dividing.
To try to illustrate this thought, such as getting lost and avoiding repetition, spreading the idea more, I used abstract patterns and motion graphics.
The hanging strings and the electronic sounds. They overlap each other remarkably without sounding like two separate entities. The music is impressive as a result.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
Beginner | Normal | Hyper | Another | 黒 (Black) | Normal | Hyper | Another | 黒 (Black) | |
Notecounts | 261 | 443 | 627 | 923 | 1135 | 353 | 667 | 937 | 1295 |
beatmania IIDX 16 EMPRESS→18 Resort Anthem | - | 4 | 7 | 9 | - | 4 | 7 | 8 | - |
beatmania IIDX 19 Lincle→Present | 3 | 4 | 7 | 9 | - | 4 | 7 | 8 | - |
beatmania IIDX 16 EMPRESS + PREMIUM BEST | 3 | 4 | 7 | 9 | 10 | 4 | 7 | 8 | 11 |