Mind Mapping: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 46: Line 46:
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="5"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee;" text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;" text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;" text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee;" text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;" text-align: center;" width="70px"|黒 (Black)
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;" text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee;" text-align: center;" width="70px"|Hyper
!style="background:#9999ee;" text-align: center;" width="70px"|Another
!style="background:#9999ee;" text-align: center;" width="70px"|黒 (Black)
|-
|-
| Notecounts || style="background:#00FF7F;"|261 || style="background:#73C2FB;"|443 || style="background:#eeee77;"|627 || style="background:#FB607F;"|923 || style="background:#73C2FB;"|353 || style="background:#eeee77;"|667 || style="background:#FB607F;"|937
| Notecounts || style="background:#00FF7F;"|261 || style="background:#73C2FB;"|443 || style="background:#eeee77;"|627 || style="background:#FB607F;"|923 || style="background:#AA98A9;"|1135 || style="background:#73C2FB;"|353 || style="background:#eeee77;"|667 || style="background:#FB607F;"|937 || style="background:#AA98A9;"|1295
|-
|-
| beatmania IIDX 16 EMPRESS→18 Resort Anthem || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8
| beatmania IIDX 16 EMPRESS→18 Resort Anthem || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|-
|-
|-
| beatmania IIDX 19 Lincle→Present || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8
| beatmania IIDX 19 Lincle→Present || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|-
|-
|-
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|'''3''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|'''3''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|9 || style="background:#AA98A9;"|'''10''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|8 || style="background:#AA98A9;"|'''11'''
|}
|}



Revision as of 16:00, 23 August 2014

Mind Mapping

Song Information

Artist: Ryu☆
Composition/Arrangement: Ryu☆
BPM: 128
Length: 2:02
Genre: ELECTRO-TECH
VJ: Manabu Komatsu (WelzAnimationStudios Co,ltd.)
First Music Game Appearance: beatmania IIDX 16 EMPRESS
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

Trivia

None.

Song Production Information

Ryu☆

Trying to imagine what mind mapping would be like, this song came about.
Expanding from this phrase, the production imagined what a sound mind would be like.
This was created from the principle that individuals protect themselves by making things up.
People were surprised by this, but I expected this.

This song may strike close to you.

Video Production Information

Manabu Komatsu

From a single keyword, more keywords and writing came about in a radial pattern.
This keyword came to me, like cells dividing.
To try to illustrate this thought, such as getting lost and avoiding repetition, spreading the idea more, I used abstract patterns and motion graphics.

The hanging strings and the electronic sounds. They overlap each other remarkably without sounding like two separate entities. The music is impressive as a result.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another 黒 (Black) Normal Hyper Another 黒 (Black)
Notecounts 261 443 627 923 1135 353 667 937 1295
beatmania IIDX 16 EMPRESS→18 Resort Anthem - 4 7 9 - 4 7 8 -
beatmania IIDX 19 Lincle→Present 3 4 7 9 - 4 7 8 -
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 4 7 9 10 4 7 8 11