SOUND VOLTEX Information: Difference between revisions
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While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section. | While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section. | ||
''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japan-based artists can participate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing jackets to replace pre-existing ones in the game.<br> | ''SOUND VOLTEX FLOOR'' refers to the group of competitions posted in the website where Japan-based artists can participate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing jackets for brand-new songs or to replace pre-existing ones in the game.<br> | ||
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games. | Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games. | ||
Revision as of 01:21, 4 February 2015
Games
- SOUND VOLTEX BOOTH (released January 18th, 2012)
- SOUND VOLTEX II -infinite infection- (released June 5th, 2013)
- SOUND VOLTEX III GRAVITY WARS (released November 20th, 2014, current version)
Summary
SOUND VOLTEX is one of the most recent series of BEMANI music games, and the first one to utilize the eAMUSEMENT Participation system.
Sound directors of the SOUND VOLTEX series are DJ YOSHITAKA, Cody and dj TAKA. DJ YOSHITAKA serves as the head producer.
The system BGMs are all made by Sota Fujimori.
What makes SOUND VOLTEX differentiate from the other games is that regular BEMANI artists (either KONAMI in-house or commissioned ones) aren't involved in the songlist, with a few exceptions. It, instead, involves artists renowned in the doujin and beatmania simulation scene, plus licensed EXIT TUNES songs and Touhou Project arrangements. There are also remixes of original KONAMI songs.
While at first the songlist mostly consisted of original songs or licenses involving VOCALOID, later in the life-cycle of the first game the artist selection greatly expanded thanks to what it is supposed to be the most important part of the game - the FLOOR section.
SOUND VOLTEX FLOOR refers to the group of competitions posted in the website where Japan-based artists can participate, in order to have their songs or remixes appearing on the playable game. Music contests have their own themes and rules, such as remixing a selection of an artist's songs or using synthesized vocals. There are also contests related to designing jackets for brand-new songs or to replace pre-existing ones in the game.
Thanks to the FLOOR contests (and also to the presence of Touhou arrangements), the game quickly gained a lot of success, prompting the production team to focus as much as possible on these in the future. Also, contest winners may have a way to get involved in other BEMANI games.
As seen in SOUND VOLTEX II -infinite infection-, new games of the series are released as huge online updates.
Unlike other BEMANI games, regular soundtracks aren't released for the SOUND VOLTEX series. The only exceptions are:
- SOUND VOLTEX ULTIMATE TRACKS - 東方紅魔郷REMIX -, which contains all the songs from the Touhou Project EOSD Remix Contest including various long versions, released on July 30th, 2014. A tracklist can be found here. It was also released on May 11th, 2014 at the Reitaisai 11 doujin event.
- SOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-, set to be released on March 4th, 2015. It will contain songs from the KONAMI Arcade Championship contests.
Gameplay
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the line in time with the beat, you press the corresponding button.
The game interface has 4 SHORT BT note lanes, and 2 LONG FX note lanes that each occupy 2 SHORT note lanes. SHORT notes are white, while LONG notes are yellow/orange.
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. When a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.
The effects in the songs are game-related and are caused by LONG notes (distortion effects) and ANALOG CHAINS (woosh effects).
Since SOUND VOLTEX II -infinite infection-, new gameplay mechanics have been introduced:
- SHORT note lanes can now have hold notes, known as LONG BT notes.
- LONG note lanes can now have short notes, known as CHIP FX notes.
- The HARD-gauge style EXCESSIVE RATE is added.
In order to clear a song, your EFFECTIVE RATE must be 70% or higher (or if using EXCESSIVE RATE, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved.
Difficulty
SOUND VOLTEX has three main difficulties: NOVICE, ADVANCED and EXHAUST.
SOUND VOLTEX II -infinite infection- introduced a fourth difficulty: INFINITE; subsequently, SOUND VOLTEX III GRAVITY WARS introduced an equivalent difficulty called GRAVITY. These difficulties are very similar to the CHALLENGE one of DanceDanceRevolution and the MASTER one of GuitarFreaks & DrumMania, and are usually added to older songs. These charts often use the new gimmicks introduced in their respective games.
Difficulty ranges from 1 (the easiest) to 16 (the hardest).
As a major note, newly added songs (except for a few original songs) have the NOVICE chart always available by default. The other difficulty charts, most of the time, must be bought from the SDVX Station.
Scoring
All notes are judged as CRITICAL (perfect), NEAR (good), or ERROR (miss). The maximum score in each stage or TRACK is 10,000,000 (10 million).
A chart can be rated from D (lowest) to AAA (highest).
If a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN. If he/she hits all notes with a CRITICAL rating, it is a PERFECT (formerly PERFECT ULTIMATE CHAIN).
Fulfiling play conditions, like achieving an ULTIMATE CHAIN or an AA rank, can be requirements for buying certain charts for songs.
SDVX Station
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets by playing the game. Blocks (Blc) are used to purchase song charts, while Packets (Pc) are used to purchase Appeal Cards.
Since NOVICE charts are always unlocked, you will only buy ADVANCED, EXHAUST and INFINITE ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you can choose to buy only the ADVANCED chart for a song, or all of them (except INFINITE) at once. Another difference between the two games is the absence of RANK requirements in SOUND VOLTEX II -infinite infection-.
Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS.
A list of purchasable charts for both games can be found here:
Note that when playing new game versions, older charts must still be bought if you haven't done so before, similar to how locked songs in jubeat and REFLEC BEAT remain locked.
RANK System
IMPORTANT NOTE: The following section is obsolete due to the RANK system being removed in SOUND VOLTEX II -infinite infection-.
The purpose of the RANK System in SOUND VOLTEX BOOTH is to limit what song charts players can buy from the SDVX Station. There are 20 ranks in total, and you can raise them by accumulating Rank Points (RP). To accumulate RP you need to play songs and clear songs (getting ULTIMATE CHAINS or PERFECT ULTIMATE CHAINS makes the process faster). Once you gain a new Rank, you need to accumulate a new amount of RP for the next one.
The RANKS are:
- Nameless Grass (0 RP)
- Young Bud (30 RP)
- Tree Leaf (70 RP)
- Verdure (80 RP)
- Cherry-blossom (80 RP)
- Water Lily (150 RP)
- Chinese Bellflower (250 RP)
- Setsugekka (250 RP)
- Small Drizzle (250 RP)
- Fog Drizzle (400 RP)
- Murasame (500 RP)
- Drizzle (600 RP)
- Iridescent Clouds (550 RP)
- Purple Clouds (550 RP)
- Gyoun (550 RP)
- Kong Cloud (550 RP)
- Blue Sky (350 RP)
- Sky (350 RP)
- Absolute Sky (400 RP)
- Void (500 RP)
Trivia
- A game size re-arrangement of the system BGM of SOUND VOLTEX BOOTH, titled VOLTEXES, appears in REFLEC BEAT limelight.
- A game size re-arrangement of the system BGM of SOUND VOLTEX II -infinite infection-, titled VOLTEXES II, appears in REFLEC BEAT groovin'!!.
- The BGM of SOUND VOLTEX III GRAVITY WARS, titled VOLTEX III, was played at the EXIT TUNES DANCE PARTY ~beatnation RHYZE music council~ by Sota Fujimori during his Expander act.
- SOUND VOLTEX II -infinite infection- is the first full BEMANI game to be released as an online update.
- SOUND VOLTEX II -infinite infection- is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10).
External Links
- SOUND VOLTEX BOOTH Website
- SOUND VOLTEX II -infinite infection- Website
- SOUND VOLTEX III GRAVITY WARS Website
- SOUND VOLTEX FLOOR Website
- BEMANIWiki 2nd page for SOUND VOLTEX II -infinite infection-
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