Quaver: Difference between revisions

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==Difficulty & Notecounts==
==Difficulty & Notecounts==


REFLEC BEAT difficulty rated from 1 to 10+.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
jubeat difficulty rated from 1 to 10.<br>  
jubeat difficulty rated from 1 to 10.<br>  
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BemaniWIKI 2nd].)<br>
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)<br>


=== REFLEC BEAT ===
=== beatmania IIDX ===


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|Level
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
!style="background:#9999ee;"|Basic
| Notecounts || style="background:#00FF7F;"|? || style="background:#73C2FB;"|357 || style="background:#eeee77;"|1075 || style="background:#FB607F;"|1745 || style="background:#73C2FB;"|340 || style="background:#eeee77;"|1021 || style="background:#FB607F;"|1874
!style="background:#9999ee;"|Medium
!style="background:#9999ee;"|Hard
|-
|-
| Notecounts || style="background:#5bff14;"|370 || style="background:#ffed4a;"|494 || style="background:#ff0000;"|733
| beatmania IIDX 19 Lincle || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|-
|-
| REFLEC BEAT limelight&rarr;Present || style="background:#5bff14;"|5 || style="background:#ffed4a;"|8 || style="background:#ff0000;"|10+
| beatmania IIDX 20 tricoro&rarr;Present || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|}
|}


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|}
|}


=== beatmania IIDX ===
 
=== REFLEC BEAT ===


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|Level
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee;"|Basic
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;"|Medium
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;"|Hard
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notecounts || style="background:#00FF7F;"|? || style="background:#73C2FB;"|357 || style="background:#eeee77;"|1075 || style="background:#FB607F;"|1745 || style="background:#73C2FB;"|340 || style="background:#eeee77;"|1021 || style="background:#FB607F;"|1874
| Notecounts || style="background:#5bff14;"|370 || style="background:#ffed4a;"|494 || style="background:#ff0000;"|733
|-
|-
| beatmania IIDX 19 Lincle || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
| REFLEC BEAT limelight&rarr;Present || style="background:#5bff14;"|5 || style="background:#ffed4a;"|8 || style="background:#ff0000;"|10+
|-
| beatmania IIDX 20 tricoro&rarr;Present || style="background:#00FF7F;"|'''1''' || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|4 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12
|}
|}



Revision as of 17:03, 23 October 2012

quaver♪

Song Information

Artist: Risk Junk
Composition/Arrangement: Risk Junk
BPM: 186 (REFLEC BEAT), 182-186 (jubeat, IIDX)
Length: 1:49
Genre: HAPPY
VJ: VJ GYO (Lincle), F-FLY (tricoro→Present)
First Music Game Appearance: REFLEC BEAT limelight
Other Music Game Appearances:

Lyrics

None.

Song Connections / Remixes

Trivia

  • quaver♪ marks the first time when dj TAKA uses his Risk Junk alias in the REFLEC BEAT and jubeat series.
    • The appearance of quaver♪ in REFLEC BEAT limelight also breaks the chain of Risk Junk songs originating only in even-numbered IIDX games.
  • quaver♪ is unlocked in REFLEC BEAT limelight by reaching Glass Stage 10. It is the final song of the limelight Glass Stages.
  • quaver♪ is the fifth song of Lincle Link 5 to be unlocked in beatmania IIDX Lincle. It becomes available once Kupuro Level 99 has been reached.
  • A quaver (or eighth note) is a musical note played for one eighth the duration of a whole note.
  • quaver♪ begins at 182 BPM, progressively increasing afterwards. Around the middle of the song, there is a moment in which the BPM jumps to 184; in the final part of the song, there is another moment in which the BPM jumps to 186, until the end.

Song Production Information

None.

Video Production Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
jubeat difficulty rated from 1 to 10.
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts ? 357 1075 1745 340 1021 1874
beatmania IIDX 19 Lincle - 4 9 12 4 9 12
beatmania IIDX 20 tricoro→Present 1 4 9 12 4 9 12

jubeat

Game Level
Basic Advanced Extreme
Notecounts 342 578 641
jubeat saucer→Present 5 8 9
jubeat plus 5 8 9


REFLEC BEAT

Game Level
Basic Medium Hard
Notecounts 370 494 733
REFLEC BEAT limelight→Present 5 8 10+