Talk:BEMANI Staff Tenure: Difference between revisions

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I forgot about Jin Senbonmatsu. I'll add him.--[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 20:36, 14 April 2014 (UTC)
I forgot about Jin Senbonmatsu. I'll add him.--[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 20:36, 14 April 2014 (UTC)
* According to VGMdb [http://vgmdb.net/artist/3354 Senoo was part of the Konami Kukeiha Club], which is (was?) Konami's in-house sound production team. I've read that Stillwind was the sound director of the Xbox DDR games up to UNIVERSE2, but I don't have the first ULTRAMIX title to check if he worked on it. --[[User:FinalOffset|FinalOffset]] ([[User talk:FinalOffset|talk]]) 21:25, 14 April 2014 (UTC)

Revision as of 21:25, 14 April 2014

A few questions:
-Was Kazuhiro Senoo a Konami employee or a commissioned artist? I noticed he's affiliated with Toshiba EMI but I wonder if he still worked for Konami anyway.
-How about Stillwind Borenstein? Wasn't he a Konami guy too?
-And Jin Senbonmatsu? (V3-V5)
--Tsugaru7reveng (talk) 15:09, 14 April 2014 (UTC)

--

I'm not sure if Kazuhiro Senoo was a commissioned artist or just a short time contributor to BEMANI myself. He left fairly early in the Guitar Freaks / drummania series (after 2002), but he did compose soundtracks for other Konami games.

Stillwind was indeed an employee, but I don't know the exact date he started.

I forgot about Jin Senbonmatsu. I'll add him.--M.B. (talk) 20:36, 14 April 2014 (UTC)

  • According to VGMdb Senoo was part of the Konami Kukeiha Club, which is (was?) Konami's in-house sound production team. I've read that Stillwind was the sound director of the Xbox DDR games up to UNIVERSE2, but I don't have the first ULTRAMIX title to check if he worked on it. --FinalOffset (talk) 21:25, 14 April 2014 (UTC)