Kyoumei yuugi no hana: Difference between revisions

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(Added romaji lyrics and attempted translating the song production information. Feel free to revise my translation if necessary.)
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munashisa wa nai no desu ka?
munashisa wa nai no desu ka?


uragiri de wa nai kara
uragiri de wa naikara
shosen kitai no handou
shosen kitai no handou


Line 88: Line 88:
Qpronicle Chord has been involved from the planning stages; after long times of planning and presentation, it was a good event.
Qpronicle Chord has been involved from the planning stages; after long times of planning and presentation, it was a good event.


In this event, past boss characters appear in succession similar to a "BOSS RUSH",<br>defeated (rescued?) boss characters become companions one after another much like in a boy's manga, and as a IIDX event, I wanted to express euphoria from the beginning.
In this event, past boss characters appear in succession similar to a "BOSS RUSH",<br>
defeated (rescued?) boss characters become companions one after another much like in a boy's manga, and as a IIDX event, I wanted to express euphoria from the beginning.


Previous charming boss characters get another versions, and unusually of a personally observed expression, I felt very happy.<br>
Previous charming boss characters get another versions, and unusually of a personally observed expression, I felt very happy.<br>

Revision as of 00:31, 12 November 2015

共鳴遊戯の華

Song Information

Artist: アイテール魔導士隊
Composition/Arrangement: Aether madoushitai
Lyrics: mitsu
Vocals: Mayumi Morinaga
BPM: 190
Length: 2:06
Genre: ASTRAL DRUM & BASS
VJ: ? (overlays by GOLI)
First Music Game Appearance: beatmania IIDX 22 PENDUAL
Other Music Game Appearances: None.

Lyrics

Japanese

その唇の違い
虚しさはないのですか?

裏切りではないから
所詮 期待の反動

危うい仕草
計算の内でしたか?

アナタは共鳴遊戯の華だ
愛でられるために咲き誇れ
思うがまま

増え続ける盲目の使徒に囲まれ
重なる旋律 見届けさせて

出会いは拙いツボミの弱さ
その偶然はもはや必然だったのだろう

アナタの神楽に
色を足せただろうか?
不意に去れば 気付いてくれますか?

Romaji

sono kuchibiru no chigai
munashisa wa nai no desu ka?

uragiri de wa naikara
shosen kitai no handou

ayaui shigusa
keisan no uchideshita ka?

anata wa kyoumei yuugi no hana da
mederareru tame ni sakihokore
omouga mama

fue tsuzukeru moumoku no shito ni kakomare
kasanaru senritsu mitodoke sasete

deai wa tsutanai tsubomi no yowasa
sono guuzen wa mohaya hitsuzendatta nodarou

anata no kagura ni
iro wo tasetadarou ka?
fui ni sareba kizuite kuremasu ka?

Song Connections / Remixes

Trivia

  • 共鳴遊戯の華 was added to beatmania IIDX 22 PENDUAL as part of the Qpronicle Chord unlock system. It's the Tower of Time chord unlockable in Qpronicle Chord phase 3 and it's the final boss song of the event.
    • You are forced to play its NORMAL, HYPER, and ANOTHER charts once as ONE MORE EXTRA STAGE when you reach the 5th floor, 10th floor, and 25th floor respectively. The charts are instantly unlocked for regular play regardless if you clear them or not during the event.
    • From September 17th, 2015, 共鳴遊戯の華 can be unlocked throughout the -伝説錬金- PENDUAL TALISMAN event by obtaining all the swords.
  • 共鳴遊戯の華 marks the first song in the beatmania IIDX series with a title card having the song title written vertically.
  • 共鳴遊戯の華 is the only Qpronicle Chord song with a new generic video.
  • The boss is 共鳴遊戯の華 is White Lopica; she's the main joker antagonist.
    • When playing the NORMAL and HYPER charts of 共鳴遊戯の華 as ONE MORE EXTRA STAGE, the background shown at the beginning and at the ending of the song's video is the Tower floor one.
    • When you miss a note, the boss attacks your Q-pro avatar with a dragon.
    • Randomly, when you miss a note, the special boss animation is triggered. It shows the human form of Lopica and the following words:
LIMIT BREAK
NIDANA

LIMIT BREAK
LOPICA
  • When playing 共鳴遊戯の華 as ONE MORE EXTRA STAGE, the game frame changes to the Lincle HD, tricoro, and SPADA ones.

Song Production Information

Aether madoushitai

Everyone, did you enjoy Qpronicle Chord?
Qpronicle Chord has been involved from the planning stages; after long times of planning and presentation, it was a good event.

In this event, past boss characters appear in succession similar to a "BOSS RUSH",
defeated (rescued?) boss characters become companions one after another much like in a boy's manga, and as a IIDX event, I wanted to express euphoria from the beginning.

Previous charming boss characters get another versions, and unusually of a personally observed expression, I felt very happy.
If you players can enjoy and have fun, that's what I hope for.

Video Production Information

Untranslated.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts / Charge Notes - 669 / 13 1296 / 9 2000 / 22 654 / 13 1395 / 9 2054 / 21 {{{8}}} {{{9}}}
beatmania IIDX 22 PENDUAL→Present - 7 10 12 7 10 12 {{{9}}} {{{10}}}