List of pop'n music Ojamas: Difference between revisions
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(Added Japanese names of most.) |
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|Notes are hidden at the top. | |Notes are hidden at the top. | ||
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| | |ミニポップ君 | ||
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|Pop-kuns are shrunk. | |Pop-kuns are shrunk. | ||
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| | |しろポップ君 | ||
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|Pop-kuns are colored white. | |Pop-kuns are colored white. | ||
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| | |パニック | ||
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|40 | |40 | ||
|60 | |60 | ||
| | |パニック generates random combos and judgments. | ||
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| | |ロスト | ||
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|"LOST?" hides judgement text and input highlights when a note is played, except BADs. | |"LOST?" hides judgement text and input highlights when a note is played, except BADs. | ||
|- | |- | ||
| | |ファット判定ライン | ||
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|Timing line becomes larger. | |Timing line becomes larger. | ||
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| | |ファットポップ君 | ||
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|Pop-kuns become enormous. | |Pop-kuns become enormous. | ||
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| | |キャラクターポップ君 | ||
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|50 | |50 | ||
|75 | |75 | ||
|Pop-kuns become Chara-pop noteskins. | |Pop-kuns become the rival character's Chara-pop noteskins. | ||
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| | |くるくるポップ君 | ||
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|Pop-kuns spin around their axis, as in aileron roll. | |Pop-kuns spin around their axis, as in aileron roll. | ||
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| | |ドキドキポップ君 | ||
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|Pop-kuns beat like a heartbeat. | |Pop-kuns beat like a heartbeat. | ||
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| | |爆走 (SPIRAL) | ||
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|Pop-kuns shake left and right. | |Pop-kuns shake left and right. | ||
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| | |ふわふわ判定ライン | ||
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|Timing line raises and lowers gradually. | |Timing line raises and lowers gradually. | ||
|- | |- | ||
| | |ダーク | ||
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|50 | |50 | ||
|75 | |75 | ||
|Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible. | |Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible. | ||
|- | |- | ||
| | |ズームポップ君 | ||
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|Pop-kuns squeeze and stretch. | |Pop-kuns squeeze and stretch. | ||
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| | |地震でぐらぐら | ||
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|Area shakes around. | |Area shakes around. | ||
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| | |爆走 (CIRCLE) | ||
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|Missing a note depletes the groove meter at 20% below than normal. | |Missing a note depletes the groove meter at 20% below than normal. | ||
|- | |- | ||
| | |ミクロポップ君 | ||
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|Pop-kuns become narrower. | |Pop-kuns become narrower. | ||
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| | |ダンス | ||
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|Rival character dances over the top part of the area. | |Rival character dances over the top part of the area. | ||
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| | |上下プレス | ||
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|[[UNCLE Jam]]'s feet compress the area on both top and bottom sides. | |[[UNCLE Jam]]'s feet compress the area on both top and bottom sides. | ||
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| | |縦分身 | ||
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|Pop-kuns leave "ghostly" tracks behind when descending. | |Pop-kuns leave "ghostly" tracks behind when descending. | ||
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| | |ラブリー | ||
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|Valentine theme overhauls the area, and turns pop-kuns into hearts | |Valentine theme overhauls the area, and turns pop-kuns into hearts | ||
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| | |カエルポップ君 | ||
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|Pop-kuns become salientian-skinned, and are hopping down like a frog. | |Pop-kuns become salientian-skinned, and are hopping down like a frog. | ||
|- | |- | ||
| | |ツインビー | ||
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|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | |Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | ||
|- | |- | ||
| | |上下プレス&プレス | ||
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|UNCLE Jam's feet compress and relax the area on top and bottom sides. | |UNCLE Jam's feet compress and relax the area on top and bottom sides. | ||
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| | |バラバラポップ君 | ||
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|Pop-kuns' size and thicknesses are randomly generated. | |Pop-kuns' size and thicknesses are randomly generated. | ||
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| | |ボンバー | ||
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|90 | |90 | ||
|135 | |135 | ||
|Timing line raises and lowers highly, higher than | |Timing line raises and lowers highly, higher than ふわふわ判定ライン. | ||
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Revision as of 01:15, 11 December 2015
This page is under heavy construction.
This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".
As of pop'n music 20 fantasia, the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.
Norma/Ojama | Points | Effect | |||
---|---|---|---|---|---|
pnm??? - 19 TUNE STREET | pnm 20 fantasia - present | ||||
Partial | Full | Partial | Full | ||
10 | 15 | Pop-kuns are replaced by beatmania IIDX noteskins. | |||
HI-SPEED (x2) | 10 | 15 | Notes are sped up by 2. | ||
HI-SPEED (x4) | 20 | 30 | Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas | ||
20 | 30 | Notes' speed is halved. | |||
HIDDEN | 30 | 45 | Notes are hidden at the bottom. | ||
SUDDEN | 30 | 45 | Notes are hidden at the top. | ||
ミニポップ君 | 40 | 60 | Pop-kuns are shrunk. | ||
しろポップ君 | 40 | 60 | Pop-kuns are colored white. | ||
パニック | 40 | 60 | パニック generates random combos and judgments. | ||
ロスト | 40 | 60 | "LOST?" hides judgement text and input highlights when a note is played, except BADs. | ||
ファット判定ライン | 40 | 60 | Timing line becomes larger. | ||
ファットポップ君 | 50 | 75 | Pop-kuns become enormous. | ||
キャラクターポップ君 | 50 | 75 | Pop-kuns become the rival character's Chara-pop noteskins. | ||
くるくるポップ君 | 50 | 75 | Pop-kuns spin around their axis, as in aileron roll. | ||
ドキドキポップ君 | 50 | 75 | Pop-kuns beat like a heartbeat. | ||
爆走 (SPIRAL) | 50 | 75 | Pop-kuns shake left and right. | ||
ふわふわ判定ライン | 50 | 75 | Timing line raises and lowers gradually. | ||
ダーク | 50 | 75 | Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible. | ||
ズームポップ君 | 50 | 75 | Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower. | ||
75 | 90 | Pop-kuns squeeze and stretch. | |||
地震でぐらぐら | 60 | 90 | Area shakes around. | ||
爆走 (CIRCLE) | 60 | 90 | Pop-kuns scroll down in barrel roll. | ||
HELL | 60 | 90 | Missing a note depletes the groove meter at 20% below than normal. | ||
ミクロポップ君 | 70 | 105 | Pop-kuns become narrower. | ||
ダンス | 70 | 105 | Rival character dances over the top part of the area. | ||
上下プレス | 70 | 105 | UNCLE Jam's feet compress the area on both top and bottom sides. | ||
縦分身 | 70 | 105 | Pop-kuns leave "ghostly" tracks behind when descending. | ||
ラブリー | 70 | 105 | Valentine theme overhauls the area, and turns pop-kuns into hearts | ||
カエルポップ君 | 70 | 105 | Pop-kuns become salientian-skinned, and are hopping down like a frog. | ||
ツインビー | 80 | 120 | Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | ||
上下プレス&プレス | 80 | 120 | UNCLE Jam's feet compress and relax the area on top and bottom sides. | ||
バラバラポップ君 | 80 | 120 | Pop-kuns' size and thicknesses are randomly generated. | ||
ボンバー | 80 | 120 | An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter. | ||
80 | 120 | UNCLE Jam's hands compress the area on left and right sides. | |||
80 | 120 | Alien(?) theme overhauls the area with noteskins as different species. | |||
80 | 120 | Notes descend like a rainfall. | |||
jubeat | 80 | 120 | jubeat theme overhauls the area, and turns pop-kuns into jubeat characters. | ||
QMA | 90 | 135 | QUIZ MAGIC ACADEMY theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters. | ||
90 | 135 | Notes shake chaotically. | |||
90 | 135 | A tornado of pop-kuns block the middle part of the area. | |||
90 | 135 | Timing line raises and lowers highly, higher than ふわふわ判定ライン. | |||
90 | 135 | UNCLE Jam's hands compress and relax the area on both sides. | |||
HIDDEN + SUDDEN | 90 | 135 | HIDDEN and SUDDEN modifier is activated | ||
100 | 150 | Pop-kuns become randomly-generated noteskins. | |||
100 | 150 | Torrent of non-playable pop-kuns block the area dangerously. | |||
GOOD???BAD???!! | 100 | 150 | Timing is restricted to GOOD judgement as COOL. Playing at regular COOL and GREAT timing line results as BADs | ||
100 | 150 | Area shifts to the right alignment, blocking the rival character. | |||
100 | 150 | UNCLE Jam's feet and hands compress and relax the area on all sides. | |||
110 | 165 | Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama. | |||
110 | 165 | Speed modifiers are disabled. | |||
???HELL | 110 | 165 | Missing a note depletes the groove meter at 40% below than normal. | ||
EXCITE | 120 | 180 | Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes. | ||
120 | 180 | Several notes descend in different speeds at lowest to highest rate. | |||
130 | 195 | Pop-kuns grow "wings", having two "ghost" notes attached on both sides. | |||
130 | 195 | Area is flipped upside-down, similar to REVERSE modifier in different games. | |||
DEATH | 140 | 210 | Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos. | ||
??? HID + SUD | 140 | 210 | HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart. | ||
150 | 225 | Pop-kuns disguise as any other wrong pop-kuns. | |||
COOL or BAD!! | 150 | 225 | Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy. |
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