AC pnm 4: Difference between revisions

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m ("Game engine" typically refers to software. Various small fixes.)
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* [[Koga Hiroki]] (Naya-n) starts writing his own music for the series.
* [[Koga Hiroki]] (Naya-n) starts writing his own music for the series.
* Seiya Murai wrote/remixed 8 songs for this game, more than any other artist did for a single [[Pop'n Music]] game in the series.
* Seiya Murai wrote/remixed 8 songs for this game, more than any other artist did for a single [[Pop'n Music]] game in the series.
* The soundtrack for this game is the first and only one that released the arcade songs and console-exclusive songs on seperate CDs.
* Mimi and Nyami are squashed down a little more, and look cuter and more "chibi"-like.
* Mimi and Nyami are squashed down a little more, and look cuter and more "chibi"-like.



Revision as of 14:58, 5 April 2006

General Information

  • Released: Early 2000
  • First game in the series to run on BEMANI FIREBEAT HARDWARE, which was also used for beatmania III, Keyboard Mania, and ee-mall. The colors and graphics were noticeably more colorful and more detailed than ever as a result of the more powerful hardware. Firebeat would be used through Pop'n Music 8.
  • Tatsuya Furukawa (good-cool) and Seiya Murai (V.C.O., Kiyommy&Seiya, Natural Bear, etc.) make their Pop'n Music debuts.
  • Koga Hiroki (Naya-n) starts writing his own music for the series.
  • Seiya Murai wrote/remixed 8 songs for this game, more than any other artist did for a single Pop'n Music game in the series.
  • The soundtrack for this game is the first and only one that released the arcade songs and console-exclusive songs on seperate CDs.
  • Mimi and Nyami are squashed down a little more, and look cuter and more "chibi"-like.

Staff Information

New Songs

Related Links