State Of The Art
State Of The Art
Song Information
Artist: Sota Fujimori feat. cyborg AKEMI
Compostion/Arrangement/Lyrics: Sota Fujimori
Vocals: cyborg AKEMI
BPM: 155
Length: 2:03
Genre: TECHTRONICA
VJ: KAISEI & TETSU-LOW
First Music Game Appearance: beatmania IIDX 15 DJ TROOPERS
Other Music Game Appearances: None.
Lyrics
Japanese
この手でつかむよ 幸せの未来 明るく美しい私の未来よ 優しく包んで希望の光よ 私の願いは 暖かい自由
English
Grab my hand The future of happiness My bright and beautiful future I gently hold the light of hope My wish for the warmth of freedom
Song Connections / Remixes
- State Of The Art sounds similar to Sota Fujimori's CYBORG TRANCE series, which include Rise'n Beauty from 10th style, The Hope of Tomorrow from IIDX RED, and Cyber Force from GOLD.
- A long version of State Of The Art can be found on Sota Fujimori's first album, SYNTHESIZED.
Trivia
- The initials of State Of The Art spell out "SOTA", the first name of Sota Fujimori and one of his pseudonyms.
- State Of The Art is the fourth song that features cyborg AKEMI.
- State Of The Art is the first song in the beatmania IIDX series that cyborg AKEMI has sung in Japanese.
- State Of The Art received a Double Black ANOTHER chart in beatmania IIDX 15 DJ TROOPERS CS.
Song Production Information
I remember watching an old television show called "State of the Art Technology" that showcased American electrical products. The narrator kept using that particular phrase during the show. What did it mean? It meant showcasing the latest cutting-edge technology. This gave me an idea for a song.
After I finished making it, I was impressed by how well it sounded. And now you get to hear it!
In contrast to the song beatonic nation, this was used with the latest music production hardware.
This is a fun song, and this is the first song that cyborg AKEMI has sung in Japanese.
I'll hope that you'll listen and enjoy!
Video Production Information
This rhythm of minimal electronic sound was expressed with this movie.
A wide range of emotions and feelings were expressed, by changing the color of the sky and the movement of the camera throughout the scenery, using only simple camera movements.
We aimed for an well-designed video.
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