DDR Glossary

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This page is under heavy construction.

DanceDanceRevolution Glossary

This page covers the most common terms found in DanceDanceRevolution and its fan community. Not included in this are the modifiers and character names, they can be accessed in the Related Pages section below.

A

  • AC: Term to designate the Arcade version of a title.
  • Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
  • Announcer:
  • ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
  • Auto-Fail:

B

  • BASIC:
  • BeForU: Group created by Naoki Maeda with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
  • BEGINNER:
  • BOO: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into MISS as of DanceDanceRevolution (2013). This judgment breaks the player's combo.

C

  • CATASTROPHIC: Old term to refers to a level 9 song, added in DanceDanceRevolution 3rdMIX.
  • CHALLENGE MODE:
  • CHALLENGE: A difficulty which is often used for charts with higher level than EXPERT, or charts with "gimmicks" such as Shock Arrows.
  • Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps which are not placed on 4ths/8ths, as well as the number of stops and BPM changes, in the song.
  • Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
  • Combo: The number of consecutive Marvelous, Perfect, Great or Good (the latter as of DanceDanceRevolution (2013)) judgments the player has gotten.
  • COUPLE Play (カップルプレー):
  • Course:
  • COURSE MODE:
  • CS: Acronym for Consumer Software, a term that refers to Japanese home versions.
  • Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100.

D

  • Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
  • Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
  • Dance Platform:
  • Dancing Stage: The name given to European releases of DanceDanceRevolution before X, as well for some Japanese spin-offs.
  • DIFFICULT:
  • DOUBLE Play (ダブルプレー):

E

  • eAMUSEMENT:
  • EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
  • ENCORE EXTRA STAGE (EES):
  • ENJOY LEVEL:
  • EVOLUTIONARY: Term used in the 2ndMIX MODE of DanceDanceRevolution X3 VS 2ndMIX to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
  • EXPERT:
  • EXTRA STAGE (ES):

F

  • Flat footing:
  • Free Play:
  • Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song.
  • Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G.
  • Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song.
  • Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a GREAT or GOOD as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.

G

  • GENUINE: Old term to refer to a level 6 song.
  • GOOD: Judgment level, lower than GREAT but above ALMOST/BOO. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
  • GREAT: Judgment level, lower than PERFECT but above GOOD. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013).
  • GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In DDRMAX, it was the only representation of difficulty.

H

  • HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version.

I

J

  • Joint Premium:
  • Jump: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet.

K

L

  • Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level.
  • Link Data:
  • Location test (ロケテスト): Name used for a public test of an upcoming release. Similar to a beta release for a software.
  • Long Version: Longer than usual songs that only appeared in DanceDanceRevolution 5thMIX and in DanceDanceRevolution X under the name Xmix.

M

  • MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
  • MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song.
  • MISS: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
  • MODERATE: Old term to refers to a level 2 song.
  • Modifiers: Term used to refer to the options available to the players in the game. See this page for more details.

N

  • NONSTOP MODE:
  • N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo.

O

  • O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
  • ONE MORE EXTRA STAGE (OMES):
  • Oni (鬼): Alternative name for the difficulty CHALLENGE.
  • ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until DanceDanceRevolution 4thMIX.

P

  • PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX.
  • PASELI:
  • Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2.

Q

R

  • Rank: Official term to designate the grade letters, see Clear Rank.
  • Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
  • Roulette:

S

  • Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
  • Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to StepMania / In The Groove's mines.
  • Sight read: Playing a song without having seen the chart nor heard the song beforehand.
  • SIMPLE: Old name for a level 1 song.
  • SINGLE Play (シングルプレー): A one play game using the 4 foot panels.
  • STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.
  • Step Step Revolution (SSR):
  • STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen.
  • Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
  • SUPERIOR: Old name for a level 4 song.

T

  • TRICK:

U

  • UNISON:

V

  • VERSUS Play (バーサスプレー):
  • Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.

W

  • Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード)

X

  • Xmix: Found in DanceDanceRevolution X. See Long Version for more details.

Y

Z

Related Pages

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