Bass 2 bass: Difference between revisions

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==Lyrics==
==Lyrics==
*Unknown.
*Unknown.


==Song Connections/Remixes==
==Song Connections/Remixes==
*''bass 2 bass -Remo-con Tech Dance Remix-'' appears on Ryu☆'s album ''starmine.''
*''bass 2 bass -Remo-con Tech Dance Remix-'' appears on Ryu☆'s album ''starmine.''
*A portion of the song sounds similar to the beginning of Barbie Girl from Aqua.


==Trivia==
==Trivia==
* bass 2 bass is one of 4 Jubeat Crossovers for [[AC SIRIUS]]. The song is made playable by playing jubeat ripples on March 8, 2010 and beyond and having a saved file on the player's E-amuse card.
*bass 2 bass is one of 4 Jubeat Crossovers for [[AC SIRIUS]]. The song is made playable by playing jubeat ripples on March 8, 2010 and beyond and having a saved file on the player's E-amuse card.
* bass 2 bass is a prequel to [[Light Shine]], which is also on [[AC SIRIUS]].
*bass 2 bass is a prequel to [[Light Shine]], which is also on [[AC SIRIUS]].
*On the SP Another and DP Another charts, all of the vocal samples are mapped to scratches.


==Song Production Information==
==Song Production Information==
Unknown.
Unknown.


==Video Production Information==
==Video Production Information==
None.
None.


==Difficulty & Notecounts==
==Difficulty & Notecounts==
Beatmania IIDX difficulty rated from 1 to 12.<br>
Beatmania IIDX difficulty rated from 1 to 12.<br>
Jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI].)<br>
jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI].)<br>


===Beatmania IIDX===
===Beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="175px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
Line 51: Line 49:
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|366 || style="background:#eeee77;"|638 || style="background:#FB607F;"|970 || style="background:#73C2FB;"|472 || style="background:#eeee77;"|888 || style="background:#FB607F;"|1085
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|366 || style="background:#eeee77;"|638 || style="background:#FB607F;"|970 || style="background:#73C2FB;"|472 || style="background:#eeee77;"|888 || style="background:#FB607F;"|1085
|-
|-
| IIDX 17 SIRIUS AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|10
| IIDX 17 SIRIUS AC-Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|4 || style="background:#eeee77;"|7 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|7 || style="background:#FB607F;"|10
|}
|}


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{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="100px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|Level
!style="background:#9999ee; text-align: center;" colspan="3"|Level
|-
|-
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| jubeat || style="background:#92dd44;"|5 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|9
| jubeat || style="background:#92dd44;"|5 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|9
|-
|-
| jubeat ripples || style="background:#92dd44;"|5 || style="background:#eeee77;"|6 || style="background:#ee3fff;"|8
| jubeat ripples-Present || style="background:#92dd44;"|5 || style="background:#eeee77;"|&darr;6 || style="background:#ee3fff;"|&darr;8
|}
|}



Revision as of 15:37, 29 December 2010

bass 2 bass

Song Information

Artist: Ryu☆
BPM: 140
Genre: BUBBLEGUM DANCE
VJ: F-FLY
First Appeared On: Jubeat
Second Appearance: AC SIRIUS
Length: 1:39

Lyrics

  • Unknown.

Song Connections/Remixes

  • bass 2 bass -Remo-con Tech Dance Remix- appears on Ryu☆'s album starmine.
  • A portion of the song sounds similar to the beginning of Barbie Girl from Aqua.

Trivia

  • bass 2 bass is one of 4 Jubeat Crossovers for AC SIRIUS. The song is made playable by playing jubeat ripples on March 8, 2010 and beyond and having a saved file on the player's E-amuse card.
  • bass 2 bass is a prequel to Light Shine, which is also on AC SIRIUS.
  • On the SP Another and DP Another charts, all of the vocal samples are mapped to scratches.

Song Production Information

Unknown.

Video Production Information

None.

Difficulty & Notecounts

Beatmania IIDX difficulty rated from 1 to 12.
jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from BemaniWIKI.)

Beatmania IIDX

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts - 366 638 970 472 888 1085
IIDX 17 SIRIUS AC-Present - 4 7 10 5 7 10

jubeat

Game Level
Basic Advanced Extreme
Notecounts 298 371 573
jubeat 5 7 9
jubeat ripples-Present 5 ↓6 ↓8