Being torn the sky: Difference between revisions

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=== Game Size ===
=== Game Size ===
==== Japanese ====
==== Japanese ====
<pre>光る夕陽に 終わらぬ並木 2つの足音  
<pre>光る夕陽に 終わらぬ並木 2つの足音
ゆらり羽ばたく蝶 導かれて 明日を誓った
ゆらり羽ばたく蝶 導かれて 明日を誓った


舞い降りる幾千の花 桃色の風に桜吹雪が  
舞い降りる幾千の花 桃色の風に桜吹雪が
永遠に君を思い出させる  
永遠に君を思い出させる
この目を閉じる瞬間に もしたった一人きりだとしても  
この目を閉じる瞬間に もしたった一人きりだとしても
君の笑顔思い描こう</pre>
君の笑顔思い描こう</pre>
=== Long Version ===
==== Japanese ====
{{hide text|<pre>光る夕陽に 終わらぬ並木 2つの足音
ゆらり羽ばたく蝶 導かれて 明日を誓った
舞い降りる幾千の花 桃色の風に桜吹雪が
永遠に君を思い出させる
この目を閉じる瞬間に もしたった一人きりだとしても
君の笑顔思い描こう
淡い祈りは 春の霞 儚い煌き
茜咲く 大空 一瞬存在し 瞬間で消えた
舞い降りる幾千の華 桃色の風に桜吹雪が
永遠に君を思い出させる
この目を閉じる瞬間が モノクロの音のない世界なら
君の名前を響かせよう</pre>}}


== Song Connections / Remixes ==
== Song Connections / Remixes ==

Revision as of 13:53, 3 January 2017

being torn the sky

Song Information

Artist: 猫叉Master
Composition/Arrangement: Naoyuki Sato
Lyrics/Vocals: JUNE
Violin: Yuki Hoshina
Bass: Toshihisa Furusawa
BPM: 102
Length: 1:57 (game), 2:22 (OST)
Genre: ELECTRO POP
VJ: MAYA
First Music Game Appearance: beatmania IIDX 17 SIRIUS
Other Music Game Appearances: None.

Lyrics

Game Size

Japanese

光る夕陽に 終わらぬ並木 2つの足音
ゆらり羽ばたく蝶 導かれて 明日を誓った

舞い降りる幾千の花 桃色の風に桜吹雪が
永遠に君を思い出させる
この目を閉じる瞬間に もしたった一人きりだとしても
君の笑顔思い描こう

Long Version

Japanese


光る夕陽に 終わらぬ並木 2つの足音
ゆらり羽ばたく蝶 導かれて 明日を誓った

舞い降りる幾千の花 桃色の風に桜吹雪が
永遠に君を思い出させる
この目を閉じる瞬間に もしたった一人きりだとしても
君の笑顔思い描こう

淡い祈りは 春の霞 儚い煌き
茜咲く 大空 一瞬存在し 瞬間で消えた

舞い降りる幾千の華 桃色の風に桜吹雪が
永遠に君を思い出させる
この目を閉じる瞬間が モノクロの音のない世界なら
君の名前を響かせよう

Song Connections / Remixes

  • The full version of being torn the sky appears on 猫叉Master+'s first album, Backdrops.
  • The beatmania IIDX 17 SIRIUS ORIGINAL SOUNDTRACK version of being torn the sky features an extended intro.

Trivia

Song Production Information

Nekomata Master

"Empty"

The quote of a big motif, which sounds quite grandeur.

A tragic, sad story about the splitting up of two people.

When I was conceptualizing the album "Backdrops", Yoshitaka asked me, "What kind of music do you find yourself working on 10 years from now?" This idea was the conception of beatmania IIDX 17 SIRIUS, and I still remember him asking me this question even now as I wrote a song for the game.

I remember so clearly still, and I remember thinking that the concept, but I don't think it was much of a "stretch". It's not that. It's just that I don't imagine myself 10 years from now what I'll be doing. You can't imagine what happens in the future until it does. So I guess it is bit of a stretch. I struggled to find an answer.

I feel like I've already worked a long stretch of time, and I'm already starting to feel nostalgia whenever I see something like an oak tree.

But for now I want you to hear my fresh new work - one of interest to you.

Video Production Information

MAYA

Hello. This is MAYA.

The sight of kabimasu, with ephemeral flowers scattering across the breeze.

I made quite a handful of images for this song, so it was hard to choose only one of them for this song.

The colors in the art are dull and pale, but are revived by the vividness of a flashy light.

Somehow it leaves me feeling nostalgic.

...I like it!

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 331 721 998 278 555 864 {{{8}}} {{{9}}}
beatmania IIDX 17 SIRIUS→Present - 4 7 10 3 7 9 {{{9}}} {{{10}}}
beatmania IIDX INFINITAS - 4 7 10 3 7 9 {{{9}}} {{{10}}}