List of pop'n music Ojamas: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
(Added Japanese names of most.)
Line 60: Line 60:
|Notes are hidden at the top.
|Notes are hidden at the top.
|-
|-
|
|ミニポップ君
|
|
|
|
Line 67: Line 67:
|Pop-kuns are shrunk.
|Pop-kuns are shrunk.
|-
|-
|
|しろポップ君
|
|
|
|
Line 74: Line 74:
|Pop-kuns are colored white.
|Pop-kuns are colored white.
|-
|-
|
|パニック
|
|
|
|
|40
|40
|60
|60
|??? generates random combos and judgments.
|パニック generates random combos and judgments.
|-
|-
|
|ロスト
|
|
|
|
Line 88: Line 88:
|"LOST?" hides judgement text and input highlights when a note is played, except BADs.
|"LOST?" hides judgement text and input highlights when a note is played, except BADs.
|-
|-
|
|ファット判定ライン
|
|
|
|
Line 95: Line 95:
|Timing line becomes larger.
|Timing line becomes larger.
|-
|-
|
|ファットポップ君
|
|
|
|
Line 102: Line 102:
|Pop-kuns become enormous.
|Pop-kuns become enormous.
|-
|-
|
|キャラクターポップ君
|
|
|
|
|50
|50
|75
|75
|Pop-kuns become Chara-pop noteskins.
|Pop-kuns become the rival character's Chara-pop noteskins.
|-
|-
|
|くるくるポップ君
|
|
|
|
Line 116: Line 116:
|Pop-kuns spin around their axis, as in aileron roll.
|Pop-kuns spin around their axis, as in aileron roll.
|-
|-
|
|ドキドキポップ君
|
|
|
|
Line 123: Line 123:
|Pop-kuns beat like a heartbeat.
|Pop-kuns beat like a heartbeat.
|-
|-
|??? (SPIRAL)
|爆走 (SPIRAL)
|
|
|
|
Line 130: Line 130:
|Pop-kuns shake left and right.
|Pop-kuns shake left and right.
|-
|-
|
|ふわふわ判定ライン
|
|
|
|
Line 137: Line 137:
|Timing line raises and lowers gradually.
|Timing line raises and lowers gradually.
|-
|-
|
|ダーク
|
|
|
|
|50
|50
|75
|75
|Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible.
|Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible.
|-
|-
|
|ズームポップ君
|
|
|
|
Line 158: Line 158:
|Pop-kuns squeeze and stretch.
|Pop-kuns squeeze and stretch.
|-
|-
|
|地震でぐらぐら
|
|
|
|
Line 165: Line 165:
|Area shakes around.
|Area shakes around.
|-
|-
|??? (CIRCLE)
|爆走 (CIRCLE)
|
|
|
|
Line 179: Line 179:
|Missing a note depletes the groove meter at 20% below than normal.
|Missing a note depletes the groove meter at 20% below than normal.
|-
|-
|
|ミクロポップ君
|
|
|
|
Line 186: Line 186:
|Pop-kuns become narrower.
|Pop-kuns become narrower.
|-
|-
|
|ダンス
|
|
|
|
Line 193: Line 193:
|Rival character dances over the top part of the area.
|Rival character dances over the top part of the area.
|-
|-
|
|上下プレス
|
|
|
|
Line 200: Line 200:
|[[UNCLE Jam]]'s feet compress the area on both top and bottom sides.
|[[UNCLE Jam]]'s feet compress the area on both top and bottom sides.
|-
|-
|
|縦分身
|
|
|
|
Line 207: Line 207:
|Pop-kuns leave "ghostly" tracks behind when descending.
|Pop-kuns leave "ghostly" tracks behind when descending.
|-
|-
|
|ラブリー
|
|
|
|
Line 214: Line 214:
|Valentine theme overhauls the area, and turns pop-kuns into hearts  
|Valentine theme overhauls the area, and turns pop-kuns into hearts  
|-
|-
|
|カエルポップ君
|
|
|
|
Line 221: Line 221:
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|-
|-
|
|ツインビー
|
|
|
|
Line 228: Line 228:
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
|-
|-
|
|上下プレス&プレス
|
|
|
|
Line 235: Line 235:
|UNCLE Jam's feet compress and relax the area on top and bottom sides.
|UNCLE Jam's feet compress and relax the area on top and bottom sides.
|-
|-
|
|バラバラポップ君
|
|
|
|
Line 242: Line 242:
|Pop-kuns' size and thicknesses are randomly generated.
|Pop-kuns' size and thicknesses are randomly generated.
|-
|-
|
|ボンバー
|
|
|
|
Line 303: Line 303:
|90
|90
|135
|135
|Timing line raises and lowers highly, higher than ???.
|Timing line raises and lowers highly, higher than ふわふわ判定ライン.
|-
|-
|
|

Revision as of 01:15, 11 December 2015

This page is under heavy construction.

This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".

As of pop'n music 20 fantasia, the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.

Norma/Ojama Points Effect
pnm??? - 19 TUNE STREET pnm 20 fantasia - present
Partial Full Partial Full
10 15 Pop-kuns are replaced by beatmania IIDX noteskins.
HI-SPEED (x2) 10 15 Notes are sped up by 2.
HI-SPEED (x4) 20 30 Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas
20 30 Notes' speed is halved.
HIDDEN 30 45 Notes are hidden at the bottom.
SUDDEN 30 45 Notes are hidden at the top.
ミニポップ君 40 60 Pop-kuns are shrunk.
しろポップ君 40 60 Pop-kuns are colored white.
パニック 40 60 パニック generates random combos and judgments.
ロスト 40 60 "LOST?" hides judgement text and input highlights when a note is played, except BADs.
ファット判定ライン 40 60 Timing line becomes larger.
ファットポップ君 50 75 Pop-kuns become enormous.
キャラクターポップ君 50 75 Pop-kuns become the rival character's Chara-pop noteskins.
くるくるポップ君 50 75 Pop-kuns spin around their axis, as in aileron roll.
ドキドキポップ君 50 75 Pop-kuns beat like a heartbeat.
爆走 (SPIRAL) 50 75 Pop-kuns shake left and right.
ふわふわ判定ライン 50 75 Timing line raises and lowers gradually.
ダーク 50 75 Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible.
ズームポップ君 50 75 Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower.
75 90 Pop-kuns squeeze and stretch.
地震でぐらぐら 60 90 Area shakes around.
爆走 (CIRCLE) 60 90 Pop-kuns scroll down in barrel roll.
HELL 60 90 Missing a note depletes the groove meter at 20% below than normal.
ミクロポップ君 70 105 Pop-kuns become narrower.
ダンス 70 105 Rival character dances over the top part of the area.
上下プレス 70 105 UNCLE Jam's feet compress the area on both top and bottom sides.
縦分身 70 105 Pop-kuns leave "ghostly" tracks behind when descending.
ラブリー 70 105 Valentine theme overhauls the area, and turns pop-kuns into hearts
カエルポップ君 70 105 Pop-kuns become salientian-skinned, and are hopping down like a frog.
ツインビー 80 120 Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
上下プレス&プレス 80 120 UNCLE Jam's feet compress and relax the area on top and bottom sides.
バラバラポップ君 80 120 Pop-kuns' size and thicknesses are randomly generated.
ボンバー 80 120 An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
80 120 UNCLE Jam's hands compress the area on left and right sides.
80 120 Alien(?) theme overhauls the area with noteskins as different species.
80 120 Notes descend like a rainfall.
jubeat 80 120 jubeat theme overhauls the area, and turns pop-kuns into jubeat characters.
QMA 90 135 QUIZ MAGIC ACADEMY theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters.
90 135 Notes shake chaotically.
90 135 A tornado of pop-kuns block the middle part of the area.
90 135 Timing line raises and lowers highly, higher than ふわふわ判定ライン.
90 135 UNCLE Jam's hands compress and relax the area on both sides.
HIDDEN + SUDDEN 90 135 HIDDEN and SUDDEN modifier is activated
100 150 Pop-kuns become randomly-generated noteskins.
100 150 Torrent of non-playable pop-kuns block the area dangerously.
GOOD???BAD???!! 100 150 Timing is restricted to GOOD judgement as COOL. Playing at regular COOL and GREAT timing line results as BADs
100 150 Area shifts to the right alignment, blocking the rival character.
100 150 UNCLE Jam's feet and hands compress and relax the area on all sides.
110 165 Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama.
110 165 Speed modifiers are disabled.
???HELL 110 165 Missing a note depletes the groove meter at 40% below than normal.
EXCITE 120 180 Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
120 180 Several notes descend in different speeds at lowest to highest rate.
130 195 Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
130 195 Area is flipped upside-down, similar to REVERSE modifier in different games.
DEATH 140 210 Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos.
??? HID + SUD 140 210 HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart.
150 225 Pop-kuns disguise as any other wrong pop-kuns.
COOL or BAD!! 150 225 Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy.
This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.