Sometime: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
(Fixed English translations)
Line 31: Line 31:
== Song Production Information ==
== Song Production Information ==
=== Aya ===
=== Aya ===
"Sometime ... (in the future)" I created this song by following the image of scaling a seemingly endless staircase step by step while still always believing in the future. It's all about not staying in one place, and wanting to go forward, choosing from among many possible futures.
"Sometime... (in the future)" I created this song with the image of walking up an endless staircase with each step while believing in the future.<br>
Don't you want to advance forward and search for various possibilities without stopping?


== Video Production Information ==
== Video Production Information ==
=== VJ GYO ===
=== VJ GYO ===
Even though you can keep trying with your eyes on your hopes and dreams, there are always things that weigh on your mind, times when you look away but wish you hadn't, and things you just can't do on your own. But, if you resolve to start out with a single step, maybe you can achieve something solid in the face of "a staircase you can't see the end of", or maybe you'll crumble to dust, but the important thing is that you've decided to move forward. Maybe it's something like influencing the weather, which has an effect on how long a building will last ... I don't know.
Even though you keep doing your best to achieve your passionate hopes and dreams, there are somehow things which worry you and make you want to overlook if you avoid them, but the weight isn't lifted off your back and you can't solve it by yourself, right?<br>
However, if you take a step forward to solve them, it seems possible to determine essential factors to solidify or remove that "endless staircase", like something influencing the weather, which affects the durability of buildings...


... anyway, the subject matter of the movie has drifted a bit from Aya-san's vision. (In fact, this is the firts time I've had the chance to hear about her ideas.) Still, if you can accept the alternative message in the idea of [[TRAN]] not giving up, even though she's not very skilled, in the hopes that sometime ... ... it would make me happy.
... And, the contents in this movie is different from Aya's message (I only first found about about this now...), but if I can convey an alternative nuance with the message that [[TRAN]] doesn't give up even though she's unskilled... I'd be happy.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Revision as of 08:55, 22 January 2024

Not to be confused with Sometimes feat. Kanae Asaba.

sometime

Song Information

Artist: Aya
Composition/Arrangement: Aya Sakuma
Mixing Engineer: Shinichi Kawasumi(Mixer's Lab)
BPM: 150
Length: 2:03
Genre: SOUNDTRACK
Movie: VJ GYO
First Music Game Appearance: beatmania IIDX 5th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

None.

Trivia

Song Production Information

Aya

"Sometime... (in the future)" I created this song with the image of walking up an endless staircase with each step while believing in the future.
Don't you want to advance forward and search for various possibilities without stopping?

Video Production Information

VJ GYO

Even though you keep doing your best to achieve your passionate hopes and dreams, there are somehow things which worry you and make you want to overlook if you avoid them, but the weight isn't lifted off your back and you can't solve it by yourself, right?
However, if you take a step forward to solve them, it seems possible to determine essential factors to solidify or remove that "endless staircase", like something influencing the weather, which affects the durability of buildings...

... And, the contents in this movie is different from Aya's message (I only first found about about this now...), but if I can convey an alternative nuance with the message that TRAN doesn't give up even though she's unskilled... I'd be happy.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ from 5th through 7th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts / Charge Notes 278 / 0 393 / 0 539 / 0 672 / 0 - 393 / 0 676 / 0 693 / 17 -
beatmania IIDX 5th style→7th style - 4 5 N/A - 5 7 - -
beatmania IIDX 10th style→11 IIDX RED - 4 5 N/A - 5 7 - -
beatmania IIDX 12 HAPPY SKY→13 DistorteD - 4 5 7 - 5 7 - -
beatmania IIDX 14 GOLD→20 tricoro - 4 5 7 - 5 ↑8 - -
beatmania IIDX 27 HEROIC VERSE→Present - 4 6 ↑8 - 5 8 8 -
beatmania IIDX 5th style CS 2 4 5 5 - 5 7 - -
beatmania IIDX 10th style CS 3 4 5 5 - 5 7 - -
beatmania IIDX ULTIMATE MOBILE - 4 6 8 - - - - -
beatmania IIDX INFINITAS (2020) - 4 6 8 - 5 8 8 -