beatmania III APPEND 6thMIX

From RemyWiki
Jump to: navigation, search
5-key beatmania arcade releases
beatmania arcade releases
beatmania - 2nd - 3rd - completeMIX
4th - 5th - completeMIX 2
6th - 7th - THE FINAL
ClubMIX - CORE REMIX - DREAMS COME TRUE
beatmania III arcade releases
beatmania III - APPEND CORE REMIX - APPEND 6th - APPEND 7th - THE FINAL

This page is under construction.

beatmania III APPEND 6thMIX

Release Information

  • Release date: July 11th, 2001

General Information / Changes

  • Song list includes all the new songs from beatmania 6thMIX.
  • The SEPARATE gameplay frame was added, which gives the black keys their own columns rather than placing them in the space between the white key columns, like in beatmania IIDX.
  • First beatmania III game to include LONG version songs, which are selectable alongside their respective original versions.
  • MOMENT's ANOTHER charts were added.
  • Final beatmania III version with INTERNET RANKING.
  • Black lanes (TRANSLUCENT OFF) modifier no longer needs a secret code.
  • An option menu, which include beatmania III's new modifiers, was added on the song select screen. It can be accessed by pressing Start.
    • Both players can use Foot play.
    • The SEPARATE gameplay frame was added in Frame select.
    • FAST/SLOW PLAY is gray colored for songs that cannot use those options.
  • Due to a mistake, the practice stage's Double chart is listed in CORE REMIX folder.
    • Song number 126 is missing as well.

Staff Information

beatmania III APPEND 6thMIX credits

  • Director: Kenji "T" Togami
  • Sound Director: Fujii, positive MA
  • Programmer: Kenji Togami, Kazuyasu "ガソン・ワホ" Kawamura, Takao Tada
  • CG Designer: MORO, ちひろ, MZD FIRE-FLY
  • Printing Graphic Designer: Noriyuki "bedlam X150" Yokoki

Full Song List

New Songs

Genre Song Artist BPM SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
beatmania 6thMIX Songs
UK Artist Commissioned Songs
BREAKBEATS A break on the edge KEN Takizawa(feat. Round Faith) 135 4 6 - 4 6 -
UK GARAGE BATTERY BOOM Huckleberry Finn & Sound Solution 136 2 3 - 2 3 -
DRUM'N'BASS Catch it! TOTAL SCIENCE 174 2 4 - 2 4 -
DRUMFUNK Drumfunk PARADOX 174 5 7 9 5 7 9
GROOVY STYLE HOW LONG? B.CHOYEK 125 3 6 6 3 6 6
UK GARAGE Jack and Mark Get Busy! Distant Soundz Feat. MC Image 134 3 4 - 3 4 -
TECHNO NEW WORLD KLUTE 138 3 7 9 3 7 9
DRUM'N'BASS Resolve TOTAL SCIENCE 174 2 3 4 2 3 4
BIGBEAT Smack up KEN Takizawa 140 4 7 8 4 7 8
GROOVY STYLE SUPERSONIQ FLIGHT B.CHOYEK 125 2 3 - 2 3 -
TECHNO TEAR IT UP KLUTE 136 4 6 8 4 6 8
DRUMFUNK Virtual Drummer PARADOX 174 5 7 8 5 7 8
KONAMI originals
HOUSE air DJ SIMON 135 3 4 5 3 4 5
ASIAN FUTURE asian 573 Youhei 114 4 5 - 4 5 -
GROUND ASH Disabled the FLAW D-crew 135-195 6 7 9 6 7 9
NU JAZZ Feel The Light TOMOSUKE 130 5 5 7 5 5 7
TRANCE FIRE PINK PONG 138 1 5 7 1 5 7
BREAKBEATS FUNKY MODELLING (EDIT) SPARKER 140 5 5 6 5 5 6
R&B HYSTERIA 2001 NM 190 3 5 - 3 5 -
ELECTRO BEATS LAUGHIN SLAKE 145 4 5 8 4 5 8
BIGBEAT MY DJ ASLETICS 120 3 5 6 3 5 6
TRANCE PINK DREAM PINK PONG 138 2 6 7 2 6 7
ELECTRO RECALL RAM 133 1 5 - 1 5 -
GUITAR POP SURGE LINE positive MA 118 1 2 6 1 2 6
EXPERIMENTAL UZIEL murumuru-kurotou 179 3 5 - 3 5 -
FREESTYLE WHO GOTTA FUNK? ASLETICS 100-135 6 7 8 6 7 8
Hidden Song
GUITAR POP Lying on the bench positive MA 118 1 1 - 1 1 -
LONG Version Songs
GROUND ASH Disabled the FLAW (LONG) D-crew 135-195 5 6 - 5 6 -
BREAKBEATS FUNKY MODELLING (LONG) SPARKER 140 2 6 - 2 6 -
TRANCE PINK DREAM (LONG) PINK PONG 138 2 6 - 2 6 -


Codes & Unlock Information

Song Unlocks

These unlocks require playing with a FD.

PINK DREAM
  • Clear or play three times all songs in 6thMIX folder.
    • Note: If you want to unlock PINK DREAM by playing in kobako (basic) mode, you will also need to play the practice stage.
Lying on the bench
  • Clear with a red grade or play five times all songs in 6thMIX folder.
    • Note: If you want to unlock Lying on the bench by playing in kobako (basic) mode, you will also need to play the practice stage.
Disabled the FLAW(LONG)
  • In tsunagi (expert) mode, play four songs whose the sum of their notecounts have the same number except 0 for their last three digits, then clear the third stage. To play fourth stage is necessary, but to clear is not.
FUNKY MODELLING(LONG)
  • In kobako (basic) or shikomi (hard) mode, clear a Level 1 song with less than 50,000 points.
sozai (free) mode
  • Unlock all secret songs.

Related Links

This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.