Okome no oishii takikata, soshite okome wo taberu koto ni yoru sono kouka.: Difference between revisions

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** By playing GITADORA or REFLEC BEAT colette -Spring-, you'll be awarded a 2.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** By playing GITADORA or REFLEC BEAT colette -Spring-, you'll be awarded a 2.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** By playing DanceDanceRevolution or jubeat saucer, you'll be awarded a 1% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** By playing DanceDanceRevolution or jubeat saucer, you'll be awarded a 1% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** By playing beatmania IIDX 20 tricoro or pop'n music Sunny Park , you'll be awarded a 0.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** By playing beatmania IIDX 20 tricoro or pop'n music Sunny Park, you'll be awarded a 0.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's songwheel genre, お米タル, reads as "okometal", a play on "okome" (rice) and "metal".
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's songwheel genre, お米タル, reads as "okometal", a play on "okome" (rice) and "metal".
** お米の美味しい炊き方、そしてお米を食べることによるその効果。's genre is kept in Japanese in beatmania IIDX.
** お米の美味しい炊き方、そしてお米を食べることによるその効果。's genre is kept in Japanese in beatmania IIDX.
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* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is the first Daisuke Kurosawa song in beatmania IIDX under his 96 alias that's listed as such in-game.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is the first Daisuke Kurosawa song in beatmania IIDX under his 96 alias that's listed as such in-game.
* The LED ticker in the beatmania IIDX machine displays the song as "HOW TO COOK DELICIOUS RICE AND THE EFFECT OF EATING RICE."
* The LED ticker in the beatmania IIDX machine displays the song as "HOW TO COOK DELICIOUS RICE AND THE EFFECT OF EATING RICE."
** In terms of number of characters including spaces, this is the third longest song title according to the ticker with 56 characters. The second longest is [[Rakuen_Feat.Chiharu_Chonan_-JAKA_respect_for_K.S.K._Remix|ラクエン Feat.Chiharu Chonan -JAKA respect for K.S.K. remix]] with 57 while the longest is [[London Affairs Beckoned With Money Loved By Yellow Papers.]] with 58.
** In terms of number of characters including spaces, this is the third longest song title according to the ticker with 56 characters. The second longest is [[Rakuen Feat.Chiharu Chonan -JAKA respect for K.S.K. Remix|ラクエン Feat.Chiharu Chonan -JAKA respect for K.S.K. remix]] with 57 while the longest is [[London Affairs Beckoned With Money Loved By Yellow Papers.]] with 58.
** With 30 characters, お米の美味しい炊き方、そしてお米を食べることによるその効果。 is also the longest Japanese song title in DanceDanceRevolution, jubeat and REFLEC BEAT.
** With 30 characters, お米の美味しい炊き方、そしてお米を食べることによるその効果。 is also the longest Japanese song title in DanceDanceRevolution, jubeat, and REFLEC BEAT.
* Despite that MZD has a new design, none of the 私立BEMANI学園 songs have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page.
* Despite that MZD has a new design, none of the 私立BEMANI学園 songs have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 was automatically added to [[CS GITADORA|GITADORA CS]]'s Collection Mode for every player on September 28th, 2013 (you still need to buy it, though.)
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 was automatically added to [[CS GITADORA|GITADORA CS]]'s Collection Mode for every player on September 28th, 2013 (you still need to buy it, though.)
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=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 183 / 13
{{DDR Chart Notecounts|183 / 13|301 / 14|516 / 7|679 / 6|- / - / -|301 / 14|516 / 7|677 / 6|- / - / -}}
| bsp_notes = 301 / 14
{{DDR Chart|DanceDanceRevolution (2013)→Present|4|8|12|16|-|8|12|16|-}}
| dsp_notes = 516 / 7
| esp_notes = 679 / 6
| bdp_notes = 301 / 14
| ddp_notes = 516 / 7
| edp_notes = 677 / 6
| chart_version_1 = DanceDanceRevolution (2013)→Present  
| beg_difficulty_1 = 4
| bsp_difficulty_1 = 8
| dsp_difficulty_1 = 12
| esp_difficulty_1 = 16
| bdp_difficulty_1 = 8
| ddp_difficulty_1 = 12
| edp_difficulty_1 = 16
}}
}}


=== GuitarFreaks & DrumMania ===
=== GuitarFreaks & DrumMania ===
==== XG & GITADORA Series ====
==== XG & GITADORA Series ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM XG Chart Header|
|-
{{GFDM XG Chart Notecounts|412|797|1476|-|211|508|772|-|304|541|557|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{GFDM XG Chart|GITADORA→Present|2.70|6.00|9.10|-|2.45|5.80|8.30|-|3.80|5.60|7.00|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Drums
{{GFDM XG Chart|GITADORA CS|2.70|6.00|9.10|-|2.45|5.80|8.30|-|3.80|5.60|7.00|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar
}}
!style="background:#9999ee; text-align: center;" colspan="4"|Bass
|-
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
|-
| Notecounts || style="background:#73C2FB;"|412 || style="background:#eeee77;"|797 || style="background:#FB607F;"|1476 || style="background:#9966CC;"|- || style="background:#73C2FB;"|211 || style="background:#eeee77;"|508 || style="background:#FB607F;"|772 || style="background:#9966CC;"|- || style="background:#73C2FB;"|304 || style="background:#eeee77;"|541 || style="background:#FB607F;"|557 || style="background:#9966CC;"|-
|-
| GITADORA→Present || style="background:#73C2FB;"|2.70 || style="background:#eeee77;"|6.00 || style="background:#FB607F;"|9.10 || style="background:#9966CC;"|- || style="background:#73C2FB;"|2.45 || style="background:#eeee77;"|5.80 || style="background:#FB607F;"|8.30 || style="background:#9966CC;"|- || style="background:#73C2FB;"|3.80 || style="background:#eeee77;"|5.60 || style="background:#FB607F;"|7.00 || style="background:#9966CC;"|-
|-
| GITADORA CS || style="background:#73C2FB;"|2.70 || style="background:#eeee77;"|6.00 || style="background:#FB607F;"|9.10 || style="background:#9966CC;"|- || style="background:#73C2FB;"|2.45 || style="background:#eeee77;"|5.80 || style="background:#FB607F;"|8.30 || style="background:#9966CC;"|- || style="background:#73C2FB;"|3.80 || style="background:#eeee77;"|5.60 || style="background:#FB607F;"|7.00 || style="background:#9966CC;"|-
|}


=== jubeat ===
=== jubeat ===
{{Jubeat Chart Info
{{jubeat Chart Header|
| bsc_notes = 324
{{jubeat Chart Notecounts|324|535|831}}
| adv_notes = 535
{{jubeat Chart|jubeat saucer→Present|4|7|10}}
| ext_notes = 831
{{jubeat Chart|jubeat plus|4|7|10}}
| chart_version_1 = jubeat saucer→Present
{{jubeat Chart|jubeat plus (Android)|4|7|10}}
| bsc_difficulty_1 = 4
{{jubeat Chart|jukebeat|4|7|10}}
| adv_difficulty_1 = 7
| ext_difficulty_1 = 10
| chart_version_2 = jubeat plus
| bsc_difficulty_2 = 4
| adv_difficulty_2 = 7
| ext_difficulty_2 = 10
| chart_version_3 = jubeat plus (Android)
| bsc_difficulty_3 = 4
| adv_difficulty_3 = 7
| ext_difficulty_3 = 10
| chart_version_4 = jukebeat
| bsc_difficulty_4 = 4
| adv_difficulty_4 = 7
| ext_difficulty_4 = 10
}}
}}


=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{pnm Chart Header|
|-
{{pnm Chart Notecounts|184|320|931|1300|181|321}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{pnm Chart|pop'n music Sunny Park→Present|11|25|40|47|15|24}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
|-
!style="background:#9999ee; text-align: center;" width="40px"|Easy
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|184 || style="background:#92dd44;"|320 || style="background:#eeee77;"|931 || style="background:#ee3fff;"|1300 || style="background:#92dd44;"|181 || style="background:#eeee77;"|321
|-
| pop'n music Sunny Park→Present || style="background:#7DF9FF;"|11 || style="background:#92dd44;"|25 || style="background:#eeee77;"|40 || style="background:#ee3fff;"|47 || style="background:#92dd44;"|15 || style="background:#eeee77;"|24
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
{{RB Chart Info
{{RB Chart Header|
| bsc_notes = 184
{{RB Chart Notecounts|184|364|676|-}}
| med_notes = 364
{{RB Chart|REFLEC BEAT colette -Spring-→Present|4|7|10|-}}
| hrd_notes = 676
{{RB Chart|REFLEC BEAT plus|4|7|10|-}}
| chart_version_1 = REFLEC BEAT colette -Spring-→Present
| bsc_difficulty_1 = 4
| med_difficulty_1 = 7
| hrd_difficulty_1 = 10
| chart_version_2 = REFLEC BEAT plus
| bsc_difficulty_2 = 4
| med_difficulty_2 = 7
| hrd_difficulty_2 = 10
}}
}}


=== ポップンリズミン ===
=== ポップンリズミン ===
{{Rhythmin Chart Info
{{rhythmin Chart Header|
| nor_notes = 155
{{rhythmin Chart Notecounts|155|244|444}}
| hyp_notes = 244
{{rhythmin Chart|ポップンリズミン|3|6|9}}
| ex_notes = 444
| chart_version_1 = ポップンリズミン
| nor_difficulty_1 = 3
| hyp_difficulty_1 = 6
| ex_difficulty_1 = 9
}}
}}



Revision as of 22:14, 6 December 2015

お米の美味しい炊き方、そしてお米を食べることによるその効果。

Song Information

File:RICE METAL.png
お米の美味しい炊き方、そしてお米を食べることによるその効果。's jacket.
お米の美味しい炊き方、そしてお米を食べることによるその効果。's pop'n music banner.

Artist: 大日本鉄倶楽部【あさき&96】
Composition/Arrangement/Guitars: Dainippon Tetsukurabu (Asaki, 96)
Lyrics/Vocals/Other Instruments/Programming/Mixing & Mastering: Asaki
OKOME Chorus: Okome Boys & Okome Girls
Bass: 96
BPM: 190
Length: 1:58
Genre: RICE METAL (お米タル)
pop'n music Character: MZD [SP-RICE METAL]
pop'n CG design: ?
VJ: F-FLY
Jacket design: 茄子
First Music Game Appearance: beatmania IIDX 20 tricoro / DanceDanceRevolution (2013) / GITADORA / jubeat saucer / pop'n music Sunny Park / REFLEC BEAT colette -Spring-
Other Music Game Appearances:

Lyrics

Japanese

1)1合150CC
正確無比に計ること

2)次に洗いだが
直接米にお水をあてず二本指で
(可愛らしい小動物を扱うかのように優しく、
ジェントルにお願い致します。)

(そして)

3)お水を計りJOIN!するのだが
その量米の1.2倍

その後は二時間ほどサディスティック(!)に
お水に浸して

(そして)

(そしてそして)

(満を持して)

(待ちに待った)

(人民が人民により)

(人民のために)

(行う)

(その行為は行為は行為は)

ジャーの電源ON!

陽炎のようなスチーム
底からかき混ぜて

THE TIMING IS RIPE

THE TIMING IS RIPE!

おこめ おこめこめ
ビタミン ミネラル 食物繊維(&OTHER!)
おこめこめ おこめこめ
食べて

どすこい&どすこい

おこめ おこめこめ
おすもうさんのPowerをGET(GETだぜ!)

おこめこめ おこめこめ
ああ 抱いて ロマンティックにNIGHT FLIGHT

おこめ おこめこめ

4)米屋のあの子をたぶらかそう!(GETだぜ!!)

(GENIUS)

炊きほうだい

(SEXY)

食べほうだい

(THRILLING)

SO

I LOVE YOU

GET DAZEーーーー!!!

おこめ おこめこめ
SUPER ENERGY
MIRACLE POWER
おこめこめ
おこめこめ

ああん おこめ

ああん おこめ

5)おこめおいしい

Romaji

1) ichigou hyakugojuu CC
seikakumuhi ni hakaru koto

2) tsugi ni arai daga
chokusetsu kome ni omizu wo atezu nihonyubi de
(kawarashii shoudoubutsu wo atsukau kano you ni yasahiku,
gentle ni onegai itashimasu.)

(soshite)

3) omizu wo hakari JOIN! suru no daga
sono ryou kome no itten-ni be

sono ato wa nijikan hodo sadistic! ni
omizu ni hitashite

(soshite)

(soshite soshite)

(mitsu wo jishite)

(machi ni matta)

(jimmin ga jimmin ni yori)

(jimmin no tame ni)

(okonau)

(sono koui wa koui wa koui wa)

jaa no dengen ON!

kagerou no you na steam
soko kara kaki mazete

THE TIMING IS RIPE

THE TIMING IS RIPE!

okome okome-kome
vitamin mineral shokumotsuseni (& OTHER!)
okome-kome okome-kome
tabete

dosukoi & dosukoi

okome okome-kome
osumousan no Power wo GET (GET daze!)

okome-kome okome-kome
aa daite romantic ni NIGHT FLIGHT

okome okome-kome

4) komeya no ano ko wo taburakasou! (GET daze!!)

(GENIUS)

takihoudai

(SEXY)

tabehoudai

(THRILLING)

SO

I LOVE YOU

GET DAZE----!!!

okome okome-kome
SUPER ENERGY
MIRACLE POWER
okome-kome
okome-kome

aan okome

aan okome

5) okome oishii

English


1) 150 CCs of Rice
Measure with unparalleled accuracy

2) Wash it next
Using two fingers [like chopsticks] add water directly to the rice
(Be very nice to it, just like a lovely little animal.
 Very gently, please.)

(and...)

3) JOIN the measurement of water!
This should be 1.2 times the amount of rice.
After that, it'll be two brutal (!) hours for the water to get soaked up

(and...)

(and then...)

(waiting fully...)

(eagerly awaited...)

(for people, by people...)

(for people...)

(executed...)

(this act is an act in which...)

Power ON the kettle!
Like a summer breeze, the steam scrambles from the bottom

THE TIMING IS RIPE!
THE TIMING IS RIPE!

Rice! Rice rice rice,
Vitamins, minerals, fiber (& OTHERS!)
Rice rice! Eating rice,
DOSU-KOI & DOSU-KOI!*
* "dosu-koi" is a sumo wrestler taunt

Rice! Rice rice rice,
Behold the power of the sumo wrestler! (GET IT!!)

Rice! Rice rice rice,
Ahhhh embrace it, a ROMANTIC NIGHT FLIGHT!

Rice! Rice rice rice...
4) Seduce that chick at the rice shop! (GET IT!!)

(GENIUS)

Cook as much as you'd like

(SEXY)

Eat as much as you'd like

(THRILLING)

SO

I LOVE YOU

GET DAZE!!!!

Rice! Rice rice rice,
SUPER ENERGY
MIRACLE POWER

Rice rice rice rice!

Aaahh rice
Aaahh rice


5) Rice is delicious

Song Connections / Remixes

None.

Trivia

  • お米の美味しい炊き方、そしてお米を食べることによるその効果。 is one of the Shiritsu BEMANI gakuen (私立BEMANI学園) songs. To unlock it, you must get 100% of Friendship on Asaki and 96:
    • By playing GITADORA or REFLEC BEAT colette -Spring-, you'll be awarded a 2.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
    • By playing DanceDanceRevolution or jubeat saucer, you'll be awarded a 1% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
    • By playing beatmania IIDX 20 tricoro or pop'n music Sunny Park, you'll be awarded a 0.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
  • お米の美味しい炊き方、そしてお米を食べることによるその効果。's songwheel genre, お米タル, reads as "okometal", a play on "okome" (rice) and "metal".
    • お米の美味しい炊き方、そしてお米を食べることによるその効果。's genre is kept in Japanese in beatmania IIDX.
  • お米の美味しい炊き方、そしてお米を食べることによるその効果。is Asaki's first original composition in the DanceDanceRevolution series.
  • お米の美味しい炊き方、そしてお米を食べることによるその効果。 is the first Daisuke Kurosawa song in beatmania IIDX under his 96 alias that's listed as such in-game.
  • The LED ticker in the beatmania IIDX machine displays the song as "HOW TO COOK DELICIOUS RICE AND THE EFFECT OF EATING RICE."
  • Despite that MZD has a new design, none of the 私立BEMANI学園 songs have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page.
  • お米の美味しい炊き方、そしてお米を食べることによるその効果。 was automatically added to GITADORA CS's Collection Mode for every player on September 28th, 2013 (you still need to buy it, though.)
  • In jukebeat, お米の美味しい炊き方、そしてお米を食べることによるその効果。's title and artist were changed to How to Cook Delicious Rice and the Effect of Eating Rice and GREAT JAPAN METAL CLUB (Asaki & 96), respectively.
    • On the North American location test of DanceDanceRevolution (2014), お米の美味しい炊き方、そしてお米を食べることによるその効果。 had the same title as in jukebeat, but the artist was changed to Dainippon Iron Club [Asaki&96].

Music Comment

The bonds of Asaki and 96! The delicious rice is proof of the always-friends♪

Song Production Information

Untranslated.

Character Information

None.

Video Production Information

None.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99.
jubeat difficulty rated from 1 to 10.
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 12 from VOLZZA onwards.
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)

beatmania IIDX

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 459 812 1122 517 805 1085 {{{8}}} {{{9}}}
beatmania IIDX 20 tricoro→Present - 5 8 10 5 9 10 {{{9}}} {{{10}}}

DanceDanceRevolution

Game Single Double
Beginner Basic Difficult Expert Challenge Basic Difficult Expert Challenge
Notecounts / Freeze Arrows / Shock Arrows 183 / 13 301 / 14 516 / 7 679 / 6 - / - / - 301 / 14 516 / 7 677 / 6 - / - / -
DanceDanceRevolution (2013)→Present 4 8 12 16 - 8 12 16 -

GuitarFreaks & DrumMania

XG & GITADORA Series

Game Drum Guitar Bass
Basic Advanced Extreme Master Basic Advanced Extreme Master Basic Advanced Extreme Master
Notecounts 412 797 1476 - 211 508 772 - 304 541 557 -
GITADORA→Present 2.70 6.00 9.10 - 2.45 5.80 8.30 - 3.80 5.60 7.00 -
GITADORA CS 2.70 6.00 9.10 - 2.45 5.80 8.30 - 3.80 5.60 7.00 -

jubeat

Game Level
Basic Advanced Extreme
Notecounts 324 535 831
jubeat saucer→Present 4 7 10
jubeat plus 4 7 10
jubeat plus (Android) 4 7 10
jukebeat 4 7 10

pop'n music

Game Normal Mode Battle Mode
EASY NORMAL HYPER EX NORMAL HYPER
Notecounts 184 320 931 1300 181 321
pop'n music Sunny Park→Present 11 25 40 47 15 24

REFLEC BEAT

Game Level
Basic Medium Hard Special
Notecounts 184 364 676 -
REFLEC BEAT colette -Spring-→Present 4 7 10 -
REFLEC BEAT plus 4 7 10 -


ポップンリズミン

Game Difficulties
Normal Hyper EX
Notecounts 155 244 444
ポップンリズミン 3 6 9
私立BEMANI学園
Main Songs Elemental Creation (GITADO ROCK ver.) - Empathetic - GAIA (GITADORA EDITION) - STULTI - Synergy For Angels (GITADORA Ver. - Forever)
虹色の花 - お米の美味しい炊き方、そしてお米を食べることによるその効果。 - 創世ノート - ラキラキ (GITADORA Ver.) - 晴天Bon Voyage
Related Song Endless Chain ~2人でトリガーをひこう~ (The second term)