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In early 2007, [[Tatsuya Shimizu]] left BEMANI (and subsequently, [[beatnation Records]] as well) due to health issues. His previous role as sound director of the beatmania IIDX arcade titles would be taken up by [[Toshiyuki Kakuta]]. With Kakuta's introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Meanwhile, the role of head sound director was transferred to [[Yoshitaka Nishimura]]. Alongside the release of [[AC GOLD|beatmania IIDX 14 GOLD]], beatnation Records took in three more members: the synthesizer wizard [[Sota Fujimori]] and the 4th style duo [[Kosuke Saito]] and [[Ryutaro Nakahara]]. A few months later, the label released its first artist album, [[milestone]]. These six artists have been heavily influential in the development of beatmania IIDX and would continue to play a big role in the future of BEMANI as a whole. | In early 2007, [[Tatsuya Shimizu]] left BEMANI (and subsequently, [[beatnation Records]] as well) due to health issues. His previous role as sound director of the beatmania IIDX arcade titles would be taken up by [[Toshiyuki Kakuta]]. With Kakuta's introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Meanwhile, the role of head sound director was transferred to [[Yoshitaka Nishimura]]. Alongside the release of [[AC GOLD|beatmania IIDX 14 GOLD]], beatnation Records took in three more members: the synthesizer wizard [[Sota Fujimori]] and the 4th style duo [[Kosuke Saito]] and [[Ryutaro Nakahara]]. A few months later, the label released its first artist album, [[milestone]]. These six artists have been heavily influential in the development of beatmania IIDX and would continue to play a big role in the future of BEMANI as a whole. | ||
Arcade releases continued along, but console releases began to change. [[ | Arcade releases continued along, but console releases began to change. [[CS pnm 14|pop'n music 14 FEVER! CS]] and [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] would be the last traditional entries in their respective series. DanceDanceRevolution begins to make the jump to seventh-generation consoles with titles like [[CS DDR UNIVERSE|UNIVERSE]] and [[CS DDR HOTTEST PARTY|HOTTEST PARTY]] while titles based on arcade releases continued to stick to the PlayStation 2. | ||
The end of 2007 also marks the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: ''pop'n music Culture Festival (ポップンミュージック文化祭)'' in February, ''beatnation summit'' in August, and ''THE GITADO LIVE'' in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series. | The end of 2007 also marks the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: ''pop'n music Culture Festival (ポップンミュージック文化祭)'' in February, ''beatnation summit'' in August, and ''THE GITADO LIVE'' in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series. | ||
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== July == | == July == | ||
* July 2nd: ''beatmania IIDX 14 GOLD ORIGINAL SOUNDTRACK'' released. | * July 2nd: ''beatmania IIDX 14 GOLD ORIGINAL SOUNDTRACK'' released. | ||
* July 12th: [[ | * July 12th: [[CS pnm 14|pop'n music 14 FEVER! CS]] is released in Japan for the PlayStation 2. It is the last pop'n music CS title released on PlayStation 2 and also the last pop'n music CS title based on an arcade release. | ||
== August == | == August == |