AC DDRMAX: Difference between revisions

Jump to navigation Jump to search
1,119 bytes removed ,  13 January 2019
Thank You For Playing song scroll existed as early as 4thMIX: https://www.youtube.com/watch?v=WQoxjVQ3r1Y
(Thank You For Playing song scroll existed as early as 4thMIX: https://www.youtube.com/watch?v=WQoxjVQ3r1Y)
Line 6: Line 6:


== Release Information ==
== Release Information ==
* Release Date: October 19th, 2001.
* Release Date: October 19th, 2001


== General Information / Changes ==
== General Information / Changes ==


* DDRMAX introduced/changed a ''lot'' of things in the arcade DanceDanceRevolution series, including:
** An in-game options menu, which you can choose before any stage by holding down the Start button before a song.
** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
*** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT/STANDARD difficulty is selected.
** A new announcer, Londell "Taz" Hicks, who would used for the next four arcade games, up to [[AC DDR SuperNOVA2| SuperNOVA2]].
** Scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end.
** Jumps now add two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** The return of EXTRA STAGE, this time with exclusive songs playable through it. (It was last seen in the [[AC DDR 1st|first game]], but it didn't have exclusive songs attached to it.)
** BASIC, TRICK and MANIAC difficulties are renamed to LIGHT, STANDARD and HEAVY.
** Difficulty ratings were removed, making DDRMAX the only DanceDanceRevolution arcade game in ''any'' region without difficulty ratings. Ratings would return in [[AC DDRMAX2|the next game]].
*** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
** Introduction of the GROOVE RADAR, which shows five attributes for a song: STREAM, VOLTAGE, CHAOS, AIR, and FREEZE.
*** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes, but by pressing down the Start button before the Groove Radar is displayed. The number listing wouldn't appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]].
* All songs from [[AC DDR 5th|5thMIX]] were removed.
* All songs from [[AC DDR 5th|5thMIX]] were removed.
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
* Introduces a new announcer, Londell "Taz" Hicks. He would continue to appear in arcade DanceDanceRevolution games, up to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites.
* Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins (if LIGHT or STANDARD difficulty is selected). This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA).
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option.
* Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
* In-game options menu introduces eight new modifiers to the mainline arcade series:
** Points are also worth more and more as the song nears its end.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* Hitting a jump adds 2 to your combo but counts as only one step for all other purposes. This behavior is similar to [[AC_DDR_Solo_BASS|DanceDanceRevolution Solo BASS MIX]] and [[AC_DDR_Solo_2000|DanceDanceRevolution Solo 2000]], but the entire jump is judged as one note rather than both notes being judged separately. Jumps would go back to incrementing combo by only one in [[AC_DDR_SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The [[AC DDR 1st|first game]] had an EXTRA STAGE system, but was not limited to boss songs.
* Difficulty ratings were removed. They would return in [[AC DDRMAX2|the next game]], however.
** This is the only DanceDanceRevolution arcade game in ''any'' region without difficulty ratings.
*** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
* First DanceDanceRevolution game to feature the GROOVE RADAR.
** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.), but only when the Start button is pressed down before the Groove Radar is displayed. This did not appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]]; however, it displays numbers next to the attribute.
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.)
* Introduces eight new modifiers:
** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen.
** SOLO, which replicates the arrow color scheme used in the Solo sub-series of games. It would later be renamed to RAINBOW in DanceDanceRevolution SuperNOVA.
** SOLO, which replicates the arrow color scheme used in the Solo sub-series. It was renamed to RAINBOW in DanceDanceRevolution SuperNOVA.
*** Until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], this modifier was forced to both sides even if only one player selected it.
*** Until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], this modifier was forced to ''both'' sides, even if only one player selected it.
** Speed modifiers of x1.5, x2, x3, x5, and x8, in which their speed of arrow scrolling and spacing of arrows match.
** Speed modifiers of x1.5, x2, x3, x5, and x8, in which their speed of arrow scrolling and spacing of arrows match.
** BOOST, in which each arrow increases its speed as it reaches the stepping zone.
** BOOST, in which each arrow increases its speed as it reaches the stepping zone.
* First DanceDanceRevolution game to show top 30 selected songs by the players.
* First DanceDanceRevolution game where songs can be sorted by title (ABC), BPM, or TOP 30 songs played on the machine.
* First DanceDanceRevolution game wherein the song list can also be sorted by title (ABC), BPM, or TOP 30.
* First DanceDanceRevolution game with this behavior in song selection: when a folder is highlighted and 5 seconds of countdown timer remain, the first song under that folder will be highlighted and player can only select songs under that folder. This behavior was used until [[AC DDR EXTREME|EXTREME]].
* First DanceDanceRevolution game with this behavior in song selection: when a folder is highlighted and 5 seconds of countdown timer remain, the first song under that folder will be highlighted and player can only select any songs under that folder and cannot switch to the next song list sort option. This same behavior was used until [[AC DDR EXTREME|EXTREME]].
* First DanceDanceRevolution game with Premium Mode.
* First DanceDanceRevolution game with Premium Mode. Double Premium allows you to play either Single or Double mode for only one credit, while Joint Premium lets you play any mode for one credit.
** Double Premium allows you to play either Single or Double mode for only one credit, while Joint Premium lets you play any mode for one credit.
* First DanceDanceRevolution game to show a screen indicating the current stage (e.g., 1st STAGE, FINAL STAGE) before the song starts.
* First DanceDanceRevolution game to show a screen indicating the current stage (e.g., 1st STAGE, FINAL STAGE) before the song starts.
* First DanceDanceRevolution game to show list of songs in alphabetical order on the THANK YOU FOR PLAYING screen. Used until SuperNOVA2.
* Color labeling on the songwheel has changed:
* Color labeling on the songwheel has changed for this version:
** Green for normal songs.
** Green for normal songs.
** Red for EXTRA STAGE and ONE MORE EXTRA STAGE songs.
** Red for EXTRA STAGE and ONE MORE EXTRA STAGE songs.
** Purple for hidden songs.
** Purple for hidden song [[true... (trance sunrise mix)]].
*** [[True... (trance sunrise mix)]] is the only song with this color labeling.
* Total songs: 42
* Total songs: 42


Line 58: Line 54:


= New Songs =
= New Songs =
''All songs have Single/Double LIGHT/STANDARD/HEAVY charts. Difficulty ratings were not available in DDRMAX. The songs are listed similar to how they appear in game instead of being sorted alphabetically.''
''All songs have Single/Double LIGHT/STANDARD/HEAVY charts. DDRMAX doesn't use difficulty levels. Songs are listed in in-game order, instead of being sorted alphabetically.''


== Default Songs ==
== Default Songs ==
Line 157: Line 153:
* true... ~radio edit~ by 小坂りゆ.
* true... ~radio edit~ by 小坂りゆ.


For the FINAL STAGE, true... (trance sunrise mix) will then be available to play. Unless the arcade operator have unlocked all the hidden songs, this is the only way to play the song.
For the FINAL STAGE, true... (trance sunrise mix) will then be available to play. Unless the arcade operator has unlocked all the hidden songs, this is the only way to play the song.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 169: Line 165:


== EXTRA STAGE ==
== EXTRA STAGE ==
To unlock this song, you must clear a HEAVY chart with a rating of AA or higher on your last stage. MAX 300's HEAVY chart (Single or Double depending on current play style) will then become available as your EXTRA STAGE, with no way to change the difficulty or the song.
To unlock this song, you must clear a HEAVY chart with a rating of AA or higher on your last stage. MAX 300's HEAVY chart (Single or Double, depending on current play style) will become available as your EXTRA STAGE, with no way to change the difficulty or the song.


The EXTRA STAGE is on a "Pressure life meter"; it starts out at maximum health, but will not be replenished as it usually would. In addition, the SPEED modifiers is locked at x1.5 and SCROLL is also locked to Reverse, and the score counter is replaced by a timer displaying the elapsed time.
The EXTRA STAGE is on a "Pressure life meter"; it starts out at maximum health, but will not be replenished. In addition, the SPEED modifier is locked at x1.5, SCROLL is locked to Reverse, and the score counter is replaced by a timer displaying the elapsed time.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 183: Line 179:


== ONE MORE EXTRA STAGE ==
== ONE MORE EXTRA STAGE ==
To unlock this song, you must AA one of MAX 300's HEAVY charts on EXTRA STAGE. CANDY☆'s HEAVY charts (Single or Double depending on current play mode) will then appear as your ONE MORE EXTRA STAGE. Like with the EXTRA STAGE, you cannot change the song or chart.
To unlock this song, you must AA MAX 300's HEAVY chart on EXTRA STAGE. CANDY☆'s HEAVY chart (Single or Double, depending on current play mode) will then appear as your ONE MORE EXTRA STAGE. Like with the EXTRA STAGE, you cannot change the song or chart.


The ONE MORE EXTRA STAGE is on a "Sudden Death" (RISKY) life gauge: If you break your combo or get an N.G. on a Freeze Arrow, you instantly fail the stage. As with the EXTRA STAGE, the x1.5 and Reverse modifiers are in effect and a timer indicating elapsed time replaces the score counter.
The ONE MORE EXTRA STAGE is on a "Sudden Death" (RISKY) life gauge; breaking your combo or getting an N.G. on a Freeze Arrow instantly fails the stage. As with the EXTRA STAGE, the x1.5 and Reverse modifiers are in effect, and a timer indicating elapsed time replaces the score counter.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"

Navigation menu