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* [[CONCEPTUAL]]: Obtain Astran lights 5 (GOLD) and 10 (Lincle) for the same difficulty to unlock that difficulty's chart. | * [[CONCEPTUAL]]: Obtain Astran lights 5 (GOLD) and 10 (Lincle) for the same difficulty to unlock that difficulty's chart. | ||
* [[Thor's Hammer]]: Obtain Astran light 11 (UNKNOWN) by obtaining all the boss crystals. On the next playthrough, access the LEGEND CROSS folder and press the Effect button to select Thor's Hammer. | * [[Thor's Hammer]]: Obtain Astran light 11 (UNKNOWN) by obtaining all the boss crystals. On the next playthrough, access the LEGEND CROSS folder and press the Effect button to select Thor's Hammer. | ||
* [[Plan 8]] (One More Extra Stage): Hard Clear Thor's Hammer with an AA rank to access this song. | * [[Plan 8]] (One More Extra Stage): Hard Clear Thor's Hammer with an AA rank at least to access this song on Another difficulty or just Easy Clear Thor's Hammer with a B rank at least to access this song on Hyper difficulty. | ||
** Accessing Plan 8 will consume half of all the boss crystals, causing Thor's Hammer to be relocked. Therefore, you need to acquire the other half of the boss crystal in order to unlock Thor's Hammer again. | ** Accessing Plan 8 will consume half of all the boss crystals, causing Thor's Hammer to be relocked. Therefore, you need to acquire the other half of the boss crystal in order to unlock Thor's Hammer again. | ||
** (Extra Stage) Obtain Astran light 12 (UNKNOWN) by clearing Plan 8 under OMES conditions. On the next playthrough, access the LEGEND CROSS folder and press the Effect and VEFX buttons simultaneously to select Plan 8. Boss crystals won't be consumed. | ** (Extra Stage) Obtain Astran light 12 (UNKNOWN) by clearing Plan 8 under OMES conditions. On the next playthrough, access the LEGEND CROSS folder and press the Effect and VEFX buttons simultaneously to select Plan 8. Boss crystals won't be consumed. | ||
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* Normal: simply clear | * Normal: simply clear | ||
* Hyper: clear, get | * Hyper: clear, get a B or better with an Easy gauge and up | ||
* Another: clear, get a AA with Hard gauge and up | * Another: clear, get a AA with Hard gauge and up | ||
* When playing ''Old x New'': Random and related modifiers cannot be used to count towards the crystal. | * When playing ''Old x New'': Random and related modifiers cannot be used to count towards the crystal. | ||
* When playing ''New x Old'': Random '''must''' be used to count towards the crystal. | * When playing ''New x Old'': Random '''must''' be used in SINGLE PLAYER mode to count towards the crystal. | ||
= Related Links = | = Related Links = |
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