AC bm 3rd: Difference between revisions

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→‎General Information / Changes: Added clarifications about EASY mode, the removal of the FREE ZONE mechanic, and revisions where the old/new KONAMI logos appear.
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(→‎General Information / Changes: Added clarifications about EASY mode, the removal of the FREE ZONE mechanic, and revisions where the old/new KONAMI logos appear.)
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* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* EASY mode is now available. It differs from NORMAL mode in regards to the songs that can be chosen and when.
* EASY mode is now available. It differs from NORMAL mode in regards to the songs that can be chosen and when, as well as most song's judgment windows (except for PRACTICE and DJ BATTLE).
* Returning songs' genres are displayed with "[classic]".   
* Returning songs' genres are displayed with "[classic]".   
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
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** MIRROR, which inverts the notechart (besides the scratches).
** MIRROR, which inverts the notechart (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches).
* The FREE ZONE mechanic was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in [[AC_bm_1st|beatmania]] or [[AC_bm_2nd|beatmania 2ndMIX]].
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen.
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward).
** However, older revisions of the game, along with the cabinet itself, still show the 1986-1998 Italicized KONAMI logo.
** However, the oldest revision of the game (version JA-A), along with the cabinet itself, still show the 1986-1998 italicized KONAMI logo.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades.
* FREE ZONE was removed.


== Staff Information ==
== Staff Information ==
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