AC bm 3rd: Difference between revisions

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→‎General Information / Changes: Added information about debut of EXPERT mode groove gauge.
(→‎General Information / Changes: Added clarifications about EASY mode, the removal of the FREE ZONE mechanic, and revisions where the old/new KONAMI logos appear.)
(→‎General Information / Changes: Added information about debut of EXPERT mode groove gauge.)
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** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode.
** EXPERT gauge starts out full, and decreases with BADs/POORs.
** Neither GREATs/GOODs, nor the start of the next stage, increase the gauge.
** If the gauge runs out before the final stage ends, the stage ends immediately.
** The only way to increase the gauge is to continue after failing a stage.
*** However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen.
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* EASY mode is now available. It differs from NORMAL mode in regards to the songs that can be chosen and when, as well as most song's judgment windows (except for PRACTICE and DJ BATTLE).
* EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase songs that can be chosen and when, as well as most song's judgment windows (except for PRACTICE and DJ BATTLE).
* Returning songs' genres are displayed with "[classic]".   
* Returning songs' genres are displayed with "[classic]".   
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands).
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