User:PolarManne/IIDX Unlock sandbox: Difference between revisions
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| No Play | 0 |<br> | | No Play | 0 |<br> | ||
| Failed | 0 |</code> | | Failed | 0 |</code> | ||
==EXTRA STAGE== | |||
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers can not be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty. | |||
Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE. | |||
From beat#2 onwards, both songs are available for normal play, and the special EXTRA STAGE can no longer be triggered (the interface may still be used by entering the SAMURAI code on the title screen). | |||
{{IIDX Songlist Header|old=a| | |||
{{IIDX Songlist Category|EXTRA STAGE / beat#2}} | |||
{{IIDX Song|お江戸テクノ|[[1st Samurai]]|[[Shinji_Hosoe|sampling masters MEGA]]|175-200|-|7|8|✓|7|8|✓}} | |||
{{IIDX Songlist Category|ONE MORE EXTRA STAGE / beat#2}} | |||
{{IIDX Song|HAPPY|[[One More Lovely]]|[[Takayuki_Ishikawa|Risk Junk]]|200|-|5|8|✓|4|8|✓}} | |||
}} | |||
==Unlocks By Play Count== | ==Unlocks By Play Count== | ||
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==Beat phases== | ==Beat phases== | ||
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. | As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases can not be reversed except by clearing the machine settings, or by reverting the game to an older binary. | ||
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options. | |||
===beat#1=== | ===beat#1=== | ||
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* Key sequence: 9-1-7-7-12-10-1-2-11-6 | * Key sequence: 9-1-7-7-12-10-1-2-11-6 | ||
* 9th and 10th Dan are now selectable. | * 9th and 10th Dan are now selectable. | ||
* | * The special EXTRA STAGE and ONE MORE EXTRA STAGE are no longer available, and are unlocked for regular play. | ||
====EXPERT Course Unlocks (Front/Back)==== | ====EXPERT Course Unlocks (Front/Back)==== |
Revision as of 18:14, 20 August 2017
some 10th style shit corin wrote up in markdown
beatmania IIDX 10th style
Notable new features
- Allow two players to select different game options
Features only available when connected to the eamuse network
- Weekly ranking song
- Weekly vote songs
- Weekly top 20 played songs expert courses
- All time top 20 played songs expert courses
- Beat#3 expert courses (course data provided by the server)
Further features that require card usage:
- Song score saving: Ex score, Clear status
- Export score saving: Ex score, Clear state
- Class mode score saving: Percentage, Clear state
- Original expert courses: Own, random, (other) selection
- Unlocks by play count
DJ Points
DJ Points are earned by fulfulling the following conditions per song
DJ Level
| Grade | Points |
| :------------- |:-------------|
| AAA | 7 |
| AA | 6 |
| A | 5 |
| B | 4 |
| C | 3 |
| D | 2 |
| E | 1 |
| F | 0 |
Clear State
| Clear State | Points |
| :------------- |:-------------|
| Full Combo | 3 |
| Clear | 2 |
| Easy Clear | 1 |
| No Play | 0 |
| Failed | 0 |
EXTRA STAGE
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers can not be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.
Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.
From beat#2 onwards, both songs are available for normal play, and the special EXTRA STAGE can no longer be triggered (the interface may still be used by entering the SAMURAI code on the title screen).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | LIGHT7 | 7KEYS | ANOTHER | LIGHT14 | 14KEYS | ANOTHER | ||||||
EXTRA STAGE / beat#2 | ||||||||||||
お江戸テクノ | 1st Samurai | sampling masters MEGA | 175-200 | - | 7 | 8 | ✓ | 7 | 8 | ✓ | ||
ONE MORE EXTRA STAGE / beat#2 | ||||||||||||
HAPPY | One More Lovely | Risk Junk | 200 | - | 5 | 8 | ✓ | 4 | 8 | ✓ |
Unlocks By Play Count
Requires you to play with a registered profile to save progress.
| Play Count | Song Unlock |
| :------------- |:-------------|
| 15 | Feedback |
| 30 | LUV TO ME (disco mix) |
| 45 | SPACE FIGHT |
| 60 | SP-TRIP MACHINE |
| 75 | Shakin '31 |
| 90 | 22 DUNK |
| 105 | FEEL IT |
| 120 | Get me in your sight |
| 135 | Rise'n Beauty |
| 150 | Vienna |
| 165 | LIMITED |
| 180 | Melt in my arms |
| 195 | GHOST REVIVAL |
Secret Options
Samurai
Enables the extra stage samurai UI on an extra stage for beat phases post beat#1.
- On the title screen, hit *VFEX* to make the options menu appear
- Hold the *Effect* button and enter the following 14key sequence: 3, 1, 7, 3, 9, 1, 1, 2
- If done correctly, the text *CMD: U A SAMURAI* should appear on the top left of the screen
- If you also have Judge enabled, the text *CMD: JUDGE & SAMURAI* is visible instead
Judge
When enabled, shows the current judgement data during a song.
- On the title screen, hit *VEFX* to make the options menu appear
- Enter the 14key sequence: 7, 6, 9, 8
Expert View
Enables showing the list of songs of an expert course on expert mode.
- Go to expert mode
- For the player 1 side, hold *Start P1*. For player 2, hold *Start P2*
- Enter the 7key sequence on the side you are playing: 2, 2, 1, 1, 3, 5, 3, 5, 7, 6
Beat phases
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases can not be reversed except by clearing the machine settings, or by reverting the game to an older binary.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.
beat#1
- Default option, no key sequence.
- Special EXTRA STAGE and ONE MORE EXTRA STAGE are available.
TODO unlock/appear conditions
beat#2
- Key sequence: 9-1-7-7-12-10-1-2-11-6
- 9th and 10th Dan are now selectable.
- The special EXTRA STAGE and ONE MORE EXTRA STAGE are no longer available, and are unlocked for regular play.
EXPERT Course Unlocks (Front/Back)
- CLUB/Y&Co.
- TECHNO/AKIRA
- TRANCE 2/JONY.C
- RESERVED/F-FLY
- TAKA/Mr.T
- KING/MONZENBARAI
beat#3
- Key sequence: 12-3-10-8-4-5-13-9-9-14
- EXPERT Course Unlocks (server side configurable)
- SUMMER
- WEATHER REPORT
- LIVE WIRE
- GOLILLUSTRATION
- TAKA TRANCE
- ONE MORE EXPERT