User:PolarManne/IIDX Unlock sandbox: Difference between revisions
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=beatmania IIDX 9th style= | |||
==e-AMUSEMENT Support== | |||
Notably, 9th style is the first version of beatmania IIDX to be connected to [[eAMUSEMENT|e-AMUSEMENT]], KONAMI's network for arcade machines. With it, you can save scores and clears to an Entry Card, allowing you to track them between play sessions like on the home versions. | |||
=beatmania IIDX 10th style= | =beatmania IIDX 10th style= | ||
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* TAKA TRANCE | * TAKA TRANCE | ||
* ONE MORE EXPERT | * ONE MORE EXPERT | ||
=beatmania IIDX 11 IIDX RED= | |||
=beatmania IIDX 12 HAPPY SKY= | |||
=beatmania IIDX 13 DistorteD= | |||
=beatmania IIDX 14 GOLD= | |||
=beatmania IIDX 15 DJ TROOPERS= | |||
=beatmania IIDX 16 EMPRESS= |
Revision as of 21:16, 20 August 2017
beatmania IIDX 9th style
e-AMUSEMENT Support
Notably, 9th style is the first version of beatmania IIDX to be connected to e-AMUSEMENT, KONAMI's network for arcade machines. With it, you can save scores and clears to an Entry Card, allowing you to track them between play sessions like on the home versions.
beatmania IIDX 10th style
Notable new features
- Allow two players to select different game options
Features only available when connected to e-AMUSEMENT
- Weekly ranking song
- Weekly vote songs
- Weekly top 20 played songs expert courses
- All time top 20 played songs expert courses
- Beat#3 expert courses (course data provided by the server)
Further features that require card usage:
- Song score saving: Ex score, Clear status
- Export score saving: Ex score, Clear state
- Class mode score saving: Percentage, Clear state
- Original expert courses: Own, random, (other) selection
- Unlocks by play count
EXTRA STAGE
To trigger the exclusive EXTRA STAGE songs for 10th style, you must clear a level 8 song on ANOTHER as your FINAL STAGE with the HARD gauge, and receive a grade of A or higher. Assist modifiers can not be used. Doing the same with the special EXTRA STAGE song will then trigger the ONE MORE EXTRA STAGE, locked to ANOTHER difficulty.
Note that you do not return to the song select screen in between the two, so any modifiers you use for the EXTRA STAGE will also be used on the ONE MORE EXTRA STAGE.
From beat#2 onwards, both songs are available for normal play, and the special EXTRA STAGE can no longer be triggered (the interface may still be used by entering the SAMURAI code on the title screen).
Genre | Song | Artist | BPM | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BEGINNER | LIGHT7 | 7KEYS | ANOTHER | LIGHT14 | 14KEYS | ANOTHER | ||||||
EXTRA STAGE / beat#2 | ||||||||||||
お江戸テクノ | 1st Samurai | sampling masters MEGA | 175-200 | - | 7 | 8 | ✓ | 7 | 8 | ✓ | ||
ONE MORE EXTRA STAGE / beat#2 | ||||||||||||
HAPPY | One More Lovely | Risk Junk | 200 | - | 5 | 8 | ✓ | 4 | 8 | ✓ |
Unlocks By Play Count
Requires you to play with a registered profile to save progress.
| Play Count | Song Unlock |
| :------------- |:-------------|
| 15 | Feedback |
| 30 | LUV TO ME (disco mix) |
| 45 | SPACE FIGHT |
| 60 | SP-TRIP MACHINE |
| 75 | Shakin '31 |
| 90 | 22 DUNK |
| 105 | FEEL IT |
| 120 | Get me in your sight |
| 135 | Rise'n Beauty |
| 150 | Vienna |
| 165 | LIMITED |
| 180 | Melt in my arms |
| 195 | GHOST REVIVAL |
Secret Options
SAMURAI
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you can not trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
- Hold the EFFECT button and enter 3-1-7-3-9-1-1-2.
- If done correctly, the text CMD: U A SAMURAI should appear on the top left of the screen
JUDGE
When enabled, shows the current judgement data during a song.
- Hold the EFFECT button and enter 7-6-9-8.
- If done correctly, the text CMD: JUDGE should appear on the top left of the screen
- If you also have SAMURAI enabled, the text CMD: JUDGE & SAMURAI is visible instead
EXPERT VIEW
Enables showing the list of songs of an expert course on expert mode.
- Go to EXPERT mode
- Hold the Start button, then press 2-2-1-1-3-5-3-5-7-6. Button presses should be done according to your playing side.
Beat phases
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases can not be reversed except by clearing the machine settings, or by reverting the game to an older binary.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with some other options.
beat#1
- Default option, no key sequence.
- Special EXTRA STAGE and ONE MORE EXTRA STAGE are available.
TODO unlock/appear conditions
beat#2
- Key sequence: 9-1-7-7-12-10-1-2-11-6
- 9th and 10th Dan are now selectable.
- The special EXTRA STAGE and ONE MORE EXTRA STAGE are no longer available, and are unlocked for regular play.
EXPERT Course Unlocks (Front/Back)
- CLUB/Y&Co.
- TECHNO/AKIRA
- TRANCE 2/JONY.C
- RESERVED/F-FLY
- TAKA/Mr.T
- KING/MONZENBARAI
beat#3
- Key sequence: 12-3-10-8-4-5-13-9-9-14
EXPERT Course Unlocks (configured server side)
- SUMMER
- WEATHER REPORT
- LIVE WIRE
- GOLILLUSTRATION
- TAKA TRANCE
- ONE MORE EXPERT