Junshin karen desire: Difference between revisions

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== Song Production Information ==
== Song Production Information ==
=== BEMANI Sound Team "HuΣeR" ===
Hello, HuΣeR here.
[[ChaserXX]] painted a world view with the main concept of "race", although I expressed it freely and without permission, not bound by the concept itself, I made it more freely, moved by an impulse.
The theme of this song is "emo".
I usually consider it a "bad" word. Have you used it before?<br>
It originates from the English word "emotional", it seems to be an adjective that is hard to describe, but when I thought about something that belonged in a nice time and space, "I don't really know, but OK...!!!", that word almost leaked out of my mouth.
So I came writing a story myself, I had to carefully write the lyrics and the song in order to make full use of the "emo" concept.
I thought "After all, I have to create an emotional song and lyrics", so my best memories at the time of the production of this song are that I spent too much emotional time and not enough making songs, let alone go back to reality.
I was thinking at the time of writing lyrics, when I say "desire", is that I want to do ΔΔ because of ○○!, with a strong image of self denial, so it sounds like there is a bad image, but when I say "aspiration", is something that I want to get out of my heart!!!<br>
The nuance of both words, the impulsiveness and the true heart, sounds nice and creates a beautiful image.<br>
The meaning of both words is close on paper, but roughly translating them into a English, both are desire.<br>
Those who understand the difference, please tell me secretly later.
This time for Junshin karen desire, rather than naming it after desire, it was named after an innocent, pure white image.<br>
Fernweh's Kuroa*, who was in charge of the vocals, was the one who meshed the world view of my songs with the song altogether.<br>
By the way, Fernweh was formed with my songs as the main axis. I would like to talk about the formation of it, but because it'll be long, that will have to wait for another opportunity.
I think that it was possible to produce the best "emo" by combining it with the image that the designer created.
This is such a song.
=== Fernweh ===
Untranslated.
Untranslated.



Revision as of 07:39, 22 June 2018

純真可憐デザイア

Song Information

Artist: BEMANI Sound Team "HuΣeR" feat.Fernweh
Composition/Arrangement/Lyrics: Konami Amusement (Aritomo Hamada)
Vocals: Kuroa*
BPM: 182
Length: 2:05
Genre: EMOTIONAL ROCK
VJ: BEMANI Designers
First Music Game Appearance: beatmania IIDX 25 CANNON BALLERS
Other Music Game Appearances: None.

Lyrics

Japanese

零れた記憶 希望の揺り籠
望んだ世界から目を背けて
響きわたる 孤独のノイズに
誘われてく未来

願って(歪んで) 求めて(拒んで)
祈って(狂って) 愛した(壊した)
消えてゆくあなたの輪郭
導いて

目を逸らさないで 見つめて
ねぇ まだ 怖いから
暗闇に墜ちたtrue my heart
震えた指先 握った手を
もう離さぬように
ただあなただけ感じて

手繰り寄せた夢 信じて
ねぇ まだ 覚えてる?
闇雲の中手を伸ばすよ
殺した純情 ごめんね
でももう怖くはないよ
崩れ始めた翳って腐った情景
抜け出すために
今駆け出すよ

Romaji

koboreta kioku kibou no yurikago
nozonda sekai kara me wo somukete
hibiki wataru kodoku no NOISE ni
sasowareteku mirai 

negatte(yugande) motomete(kobande)
inotte(kurutte) aishita(kowashita)
kiete yuku anata no rinkaku
michibiite

me wo sorasanaide mitsumete
nee mada kowai kara
kurayami ni ochita true my heart
furueta yubisaki nigitta te wo 
mou hanasanu you ni
tada anata dake kanjite

taguriyoseta yume shinjite
nee mada oboeteru?
yamikumo no naka te wo nobasu yo
koroshita junjou gomen ne 
demo mou kowaku wa nai yo
kuzurehajimeta kagette kusatta joukei
nukedasu tame ni
ima kakedasu yo

Song Connections / Remixes

None.

Trivia

  • 純真可憐デザイア marks Kuroa*'s debut in the beatmania IIDX series.
  • Rche and Saruis (one of the angels from entelecheia) appear on 純真可憐デザイア's video.
  • Prior to January 25th, 2018, 純真可憐デザイア was originally credited to BEMANI Sound Team(HuΣeR) feat.Fernweh.
  • NAGI is uncredited on the official CANNON BALLERS website page for 純真可憐デザイア's video.

Song Production Information

BEMANI Sound Team "HuΣeR"

Hello, HuΣeR here.

ChaserXX painted a world view with the main concept of "race", although I expressed it freely and without permission, not bound by the concept itself, I made it more freely, moved by an impulse.

The theme of this song is "emo".

I usually consider it a "bad" word. Have you used it before?
It originates from the English word "emotional", it seems to be an adjective that is hard to describe, but when I thought about something that belonged in a nice time and space, "I don't really know, but OK...!!!", that word almost leaked out of my mouth.

So I came writing a story myself, I had to carefully write the lyrics and the song in order to make full use of the "emo" concept.

I thought "After all, I have to create an emotional song and lyrics", so my best memories at the time of the production of this song are that I spent too much emotional time and not enough making songs, let alone go back to reality.

I was thinking at the time of writing lyrics, when I say "desire", is that I want to do ΔΔ because of ○○!, with a strong image of self denial, so it sounds like there is a bad image, but when I say "aspiration", is something that I want to get out of my heart!!!
The nuance of both words, the impulsiveness and the true heart, sounds nice and creates a beautiful image.
The meaning of both words is close on paper, but roughly translating them into a English, both are desire.
Those who understand the difference, please tell me secretly later.

This time for Junshin karen desire, rather than naming it after desire, it was named after an innocent, pure white image.
Fernweh's Kuroa*, who was in charge of the vocals, was the one who meshed the world view of my songs with the song altogether.
By the way, Fernweh was formed with my songs as the main axis. I would like to talk about the formation of it, but because it'll be long, that will have to wait for another opportunity.

I think that it was possible to produce the best "emo" by combining it with the image that the designer created.

This is such a song.

Fernweh

Untranslated.

Video Production Information

Untranslated.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 422 824 1172 450 817 1124 {{{8}}} {{{9}}}
beatmania IIDX 25 CANNON BALLERS→Present - 4 8 10 4 8 10 {{{9}}} {{{10}}}